Interface IForgeBakedModel
- All Known Subinterfaces:
BakedModel
,IDynamicBakedModel
- All Known Implementing Classes:
BakedModelWrapper
,BuiltInModel
,CompositeModel.Baked
,EmptyModel.Baked
,MultiPartBakedModel
,SeparateTransformsModel.Baked
,SimpleBakedModel
,WeightedBakedModel
public interface IForgeBakedModel
Extension interface for
IForgeBakedModel
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Method Summary
Modifier and TypeMethodDescriptiondefault BakedModel
applyTransform
(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) Applies a transform for the givenItemTransforms.TransformType
andapplyLeftHandTransform
, and returns the model to be rendered.default @NotNull ModelData
getModelData
(@NotNull BlockAndTintGetter level, @NotNull BlockPos pos, @NotNull BlockState state, @NotNull ModelData modelData) default TextureAtlasSprite
getParticleIcon
(@NotNull ModelData data) getQuads
(@Nullable BlockState state, @Nullable Direction side, @NotNull RandomSource rand, @NotNull ModelData data, @Nullable RenderType renderType) A nullRenderType
is used for the breaking overlay as well as non-standard rendering, so models should return all their quads.default List<BakedModel>
getRenderPasses
(ItemStack itemStack, boolean fabulous) Gets an ordered list of baked models used to render this model as an item.default ChunkRenderTypeSet
getRenderTypes
(@NotNull BlockState state, @NotNull RandomSource rand, @NotNull ModelData data) Gets the set ofrender types
to use when drawing this block in the level.default List<RenderType>
getRenderTypes
(ItemStack itemStack, boolean fabulous) Gets an ordered list ofrender types
to use when drawing this item.private BakedModel
self()
default boolean
useAmbientOcclusion
(BlockState state) default boolean
useAmbientOcclusion
(BlockState state, RenderType renderType)
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Method Details
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self
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getQuads
@NotNull default @NotNull List<BakedQuad> getQuads(@Nullable @Nullable BlockState state, @Nullable @Nullable Direction side, @NotNull @NotNull RandomSource rand, @NotNull @NotNull ModelData data, @Nullable @Nullable RenderType renderType) A nullRenderType
is used for the breaking overlay as well as non-standard rendering, so models should return all their quads. -
useAmbientOcclusion
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useAmbientOcclusion
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applyTransform
default BakedModel applyTransform(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) Applies a transform for the givenItemTransforms.TransformType
andapplyLeftHandTransform
, and returns the model to be rendered. -
getModelData
@NotNull default @NotNull ModelData getModelData(@NotNull @NotNull BlockAndTintGetter level, @NotNull @NotNull BlockPos pos, @NotNull @NotNull BlockState state, @NotNull @NotNull ModelData modelData) -
getParticleIcon
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getRenderTypes
default ChunkRenderTypeSet getRenderTypes(@NotNull @NotNull BlockState state, @NotNull @NotNull RandomSource rand, @NotNull @NotNull ModelData data) Gets the set ofrender types
to use when drawing this block in the level. Supported types are those returned byRenderType.chunkBufferLayers()
.By default, defers query to
ItemBlockRenderTypes
. -
getRenderTypes
Gets an ordered list ofrender types
to use when drawing this item. All render types using theDefaultVertexFormat.NEW_ENTITY
format are supported.This method will only be called on the models returned by
getRenderPasses(ItemStack, boolean)
.By default, defers query to
ItemBlockRenderTypes
.- See Also:
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getRenderPasses
Gets an ordered list of baked models used to render this model as an item. Each of those models' render types will be queried viagetRenderTypes(ItemStack, boolean)
.By default, returns the model itself.
- See Also:
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