Class ModelBuilder.ElementBuilder
java.lang.Object
net.minecraftforge.client.model.generators.ModelBuilder.ElementBuilder
- Enclosing class:
- ModelBuilder<T extends ModelBuilder<T>>
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Nested Class Summary
Modifier and TypeClassDescriptionclass
class
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Field Summary
Modifier and TypeFieldDescriptionprivate int
private boolean
private int
private final Map<Direction,
ModelBuilder<T>.ElementBuilder.FaceBuilder> private org.joml.Vector3f
private boolean
private ModelBuilder<T>.ElementBuilder.RotationBuilder
private boolean
private int
private org.joml.Vector3f
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprivate BiConsumer<Direction,
ModelBuilder<T>.ElementBuilder.FaceBuilder> addTexture
(String texture) Modify all possible faces dynamically using a function, creating new faces as necessary.ao
(boolean ao) Set the ambient occlusion of the element.(package private) BlockElement
build()
calculateNormals
(boolean calc) Sets whether we should calculate actual normals for the faces of this model or inherit them from facing the way vanilla doescolor
(int color) Sets the color of the element.Create a typical cube element, creating new faces as needed, applying the given texture, and setting the cullface.emissivity
(int blockLight, int skyLight) Set the block and sky light of the element (0-15).end()
Return or create the face builder for the given direction.faces
(BiConsumer<Direction, ModelBuilder<T>.ElementBuilder.FaceBuilder> action) Modify all existing faces dynamically using a function.from
(float x, float y, float z) Set the "from" position for this element.rotation()
shade
(boolean shade) Texture all existing faces in the current element with the given texture.textureAll
(String texture) Texture all possible faces in the current element with the given texture, creating new faces where necessary.to
(float x, float y, float z) Set the "to" position for this element.private void
validateCoordinate
(float coord, char name) private void
validatePosition
(org.joml.Vector3f pos)
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Field Details
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from
private org.joml.Vector3f from -
to
private org.joml.Vector3f to -
faces
private final Map<Direction,ModelBuilder<T extends ModelBuilder<T>>.ElementBuilder.FaceBuilder> faces -
rotation
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shade
private boolean shade -
color
private int color -
blockLight
private int blockLight -
skyLight
private int skyLight -
hasAmbientOcclusion
private boolean hasAmbientOcclusion -
calculateNormals
private boolean calculateNormals
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Constructor Details
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ElementBuilder
public ElementBuilder()
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Method Details
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validateCoordinate
private void validateCoordinate(float coord, char name) -
validatePosition
private void validatePosition(org.joml.Vector3f pos) -
from
Set the "from" position for this element.- Parameters:
x
- x-position for this vectory
- y-position for this vectorz
- z-position for this vector- Returns:
- this builder
- Throws:
IllegalArgumentException
- if the vector is out of bounds (any coordinate not between -16 and 32, inclusive)
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to
Set the "to" position for this element.- Parameters:
x
- x-position for this vectory
- y-position for this vectorz
- z-position for this vector- Returns:
- this builder
- Throws:
IllegalArgumentException
- if the vector is out of bounds (any coordinate not between -16 and 32, inclusive)
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face
Return or create the face builder for the given direction.- Parameters:
dir
- the direction- Returns:
- the face builder for the given direction
- Throws:
NullPointerException
- ifdir
isnull
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rotation
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shade
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allFaces
public ModelBuilder<T>.ElementBuilder allFaces(BiConsumer<Direction, ModelBuilder<T>.ElementBuilder.FaceBuilder> action) Modify all possible faces dynamically using a function, creating new faces as necessary.- Parameters:
action
- the function to apply to each direction- Returns:
- this builder
- Throws:
NullPointerException
- ifaction
isnull
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faces
public ModelBuilder<T>.ElementBuilder faces(BiConsumer<Direction, ModelBuilder<T>.ElementBuilder.FaceBuilder> action) Modify all existing faces dynamically using a function.- Parameters:
action
- the function to apply to each direction- Returns:
- this builder
- Throws:
NullPointerException
- ifaction
isnull
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textureAll
Texture all possible faces in the current element with the given texture, creating new faces where necessary.- Parameters:
texture
- the texture- Returns:
- this builder
- Throws:
NullPointerException
- iftexture
isnull
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texture
Texture all existing faces in the current element with the given texture.- Parameters:
texture
- the texture- Returns:
- this builder
- Throws:
NullPointerException
- iftexture
isnull
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cube
Create a typical cube element, creating new faces as needed, applying the given texture, and setting the cullface.- Parameters:
texture
- the texture- Returns:
- this builder
- Throws:
NullPointerException
- iftexture
isnull
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emissivity
Set the block and sky light of the element (0-15). Traditional "emissivity" values were set both of these to the same value.- Parameters:
blockLight
- the block lightskyLight
- the sky light- Returns:
- this builder
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color
Sets the color of the element.- Parameters:
color
- the color in ARGB format.- Returns:
- this builder
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ao
Set the ambient occlusion of the element.- Parameters:
ao
- the ambient occlusion- Returns:
- this builder
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calculateNormals
Sets whether we should calculate actual normals for the faces of this model or inherit them from facing the way vanilla does- Parameters:
calc
- whether to calculate normals- Returns:
- this builder
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addTexture
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build
BlockElement build() -
end
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