Class AbstractZombieModel<T extends Monster>

All Implemented Interfaces:
ArmedModel, HeadedModel
Direct Known Subclasses:
GiantZombieModel, ZombieModel

public abstract class AbstractZombieModel<T extends Monster> extends HumanoidModel<T>
  • Constructor Details

    • AbstractZombieModel

      protected AbstractZombieModel(ModelPart root)
  • Method Details

    • setupAnim

      public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
      Sets this entity's model rotation angles
      Overrides:
      setupAnim in class HumanoidModel<T extends Monster>
    • isAggressive

      public abstract boolean isAggressive(T entity)