Package net.minecraft.client.model
Class ZombieVillagerModel<T extends Zombie>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<T>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<T>
net.minecraft.client.model.ZombieVillagerModel<T>
- All Implemented Interfaces:
ArmedModel
,HeadedModel
,VillagerHeadModel
public class ZombieVillagerModel<T extends Zombie>
extends HumanoidModel<T>
implements VillagerHeadModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose
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Field Summary
FieldsFields inherited from class net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE
Fields inherited from class net.minecraft.client.model.EntityModel
attackTime, riding, young
Fields inherited from class net.minecraft.client.model.Model
renderType
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinition
createArmorLayer
(CubeDeformation cubeDeformation) static LayerDefinition
void
hatVisible
(boolean visible) void
setupAnim
(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) Sets this entity's model rotation anglesMethods inherited from class net.minecraft.client.model.HumanoidModel
bodyParts, copyPropertiesTo, createMesh, getArm, getHead, headParts, prepareMobModel, rotlerpRad, setAllVisible, setupAttackAnimation, translateToHand
Methods inherited from class net.minecraft.client.model.AgeableListModel
renderToBuffer
Methods inherited from class net.minecraft.client.model.EntityModel
copyPropertiesTo
Methods inherited from class net.minecraft.client.model.Model
renderToBuffer, renderType
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Field Details
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hatRim
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Constructor Details
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ZombieVillagerModel
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Method Details
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createBodyLayer
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createArmorLayer
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setupAnim
public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) Sets this entity's model rotation angles- Overrides:
setupAnim
in classHumanoidModel<T extends Zombie>
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hatVisible
public void hatVisible(boolean visible) - Specified by:
hatVisible
in interfaceVillagerHeadModel
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