Package net.minecraft.client.model
Class ZombieVillagerModel<T extends Zombie>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<T>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<T>
net.minecraft.client.model.ZombieVillagerModel<T>
- All Implemented Interfaces:
ArmedModel,HeadedModel,VillagerHeadModel
public class ZombieVillagerModel<T extends Zombie>
extends HumanoidModel<T>
implements VillagerHeadModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose -
Field Summary
FieldsFields inherited from class net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASEFields inherited from class net.minecraft.client.model.EntityModel
attackTime, riding, youngFields inherited from class net.minecraft.client.model.Model
renderType -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinitioncreateArmorLayer(CubeDeformation cubeDeformation) static LayerDefinitionvoidhatVisible(boolean visible) voidsetupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) Sets this entity's model rotation anglesMethods inherited from class net.minecraft.client.model.HumanoidModel
bodyParts, copyPropertiesTo, createMesh, getArm, getHead, headParts, prepareMobModel, rotlerpRad, setAllVisible, setupAttackAnimation, translateToHandMethods inherited from class net.minecraft.client.model.AgeableListModel
renderToBufferMethods inherited from class net.minecraft.client.model.EntityModel
copyPropertiesToMethods inherited from class net.minecraft.client.model.Model
renderToBuffer, renderType
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Field Details
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hatRim
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Constructor Details
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ZombieVillagerModel
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Method Details
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createBodyLayer
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createArmorLayer
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setupAnim
public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) Sets this entity's model rotation angles- Overrides:
setupAnimin classHumanoidModel<T extends Zombie>
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hatVisible
public void hatVisible(boolean visible) - Specified by:
hatVisiblein interfaceVillagerHeadModel
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