Uses of Class
net.minecraft.client.particle.ParticleEngine
Packages that use ParticleEngine
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of ParticleEngine in net.minecraft.client
Fields in net.minecraft.client declared as ParticleEngine -
Uses of ParticleEngine in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as ParticleEngineModifier and TypeFieldDescriptionprivate final ParticleEngineFireworkParticles.SparkParticle.engineprivate final ParticleEngineFireworkParticles.Starter.engineConstructors in net.minecraft.client.particle with parameters of type ParticleEngineModifierConstructorDescriptionprotectedSparkParticle(ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, ParticleEngine engine, SpriteSet sprites) Starter(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine engine, List<FireworkExplosion> explosions) -
Uses of ParticleEngine in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type ParticleEngineModifier and TypeMethodDescriptionstatic voidClientHooks.onRegisterParticleProviders(ParticleEngine particleEngine) -
Uses of ParticleEngine in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as ParticleEngineModifier and TypeFieldDescriptionprivate final ParticleEngineRegisterParticleProvidersEvent.particleEngineConstructors in net.neoforged.neoforge.client.event with parameters of type ParticleEngine -
Uses of ParticleEngine in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type ParticleEngineModifier and TypeMethodDescriptiondefault booleanIClientBlockExtensions.addDestroyEffects(BlockState state, Level Level, BlockPos pos, ParticleEngine manager) Spawn particles for when the block is destroyed.default booleanIClientBlockExtensions.addHitEffects(BlockState state, Level level, HitResult target, ParticleEngine manager) Spawn a digging particle effect in the level, this is a wrapper around EffectRenderer.addBlockHitEffects to allow the block more control over the particles.