Interface BlockEntityRenderer<T extends BlockEntity>

All Superinterfaces:
IBlockEntityRendererExtension<T>
All Known Implementing Classes:
BannerRenderer, BeaconRenderer, BedRenderer, BellRenderer, BrushableBlockRenderer, CampfireRenderer, ChestRenderer, ConduitRenderer, DecoratedPotRenderer, EnchantTableRenderer, HangingSignRenderer, LecternRenderer, PistonHeadRenderer, ShulkerBoxRenderer, SignRenderer, SkullBlockRenderer, SpawnerRenderer, StructureBlockRenderer, TheEndGatewayRenderer, TheEndPortalRenderer, TrialSpawnerRenderer, VaultRenderer

public interface BlockEntityRenderer<T extends BlockEntity> extends IBlockEntityRendererExtension<T>
  • Method Details

    • render

      void render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay)
    • shouldRenderOffScreen

      default boolean shouldRenderOffScreen(T blockEntity)
    • getViewDistance

      default int getViewDistance()
    • shouldRender

      default boolean shouldRender(T blockEntity, Vec3 cameraPos)