Uses of Class
net.minecraft.client.renderer.RenderStateShard.OutputStateShard
Packages that use RenderStateShard.OutputStateShard
-
Uses of RenderStateShard.OutputStateShard in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as RenderStateShard.OutputStateShardModifier and TypeFieldDescriptionstatic final RenderStateShard.OutputStateShardRenderStateShard.CLOUDS_TARGETstatic final RenderStateShard.OutputStateShardRenderStateShard.ITEM_ENTITY_TARGETstatic final RenderStateShard.OutputStateShardRenderStateShard.MAIN_TARGETstatic final RenderStateShard.OutputStateShardRenderStateShard.OUTLINE_TARGETRenderType.CompositeState.CompositeStateBuilder.outputStateprivate final RenderStateShard.OutputStateShardRenderType.CompositeState.outputStatestatic final RenderStateShard.OutputStateShardRenderStateShard.PARTICLES_TARGETstatic final RenderStateShard.OutputStateShardRenderStateShard.TRANSLUCENT_TARGETstatic final RenderStateShard.OutputStateShardRenderStateShard.WEATHER_TARGETMethods in net.minecraft.client.renderer with parameters of type RenderStateShard.OutputStateShardModifier and TypeMethodDescriptionRenderType.CompositeState.CompositeStateBuilder.setOutputState(RenderStateShard.OutputStateShard outputState) Constructors in net.minecraft.client.renderer with parameters of type RenderStateShard.OutputStateShardModifierConstructorDescription(package private)CompositeState(RenderStateShard.EmptyTextureStateShard textureState, RenderStateShard.ShaderStateShard shaderState, RenderStateShard.TransparencyStateShard transparencyState, RenderStateShard.DepthTestStateShard depthState, RenderStateShard.CullStateShard cullState, RenderStateShard.LightmapStateShard lightmapState, RenderStateShard.OverlayStateShard overlayState, RenderStateShard.LayeringStateShard layeringState, RenderStateShard.OutputStateShard outputState, RenderStateShard.TexturingStateShard texturingState, RenderStateShard.WriteMaskStateShard writeMaskState, RenderStateShard.LineStateShard lineState, RenderStateShard.ColorLogicStateShard colorLogicState, RenderType.OutlineProperty outlineProperty)