Class DrownedRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<Drowned>
net.minecraft.client.renderer.entity.LivingEntityRenderer<Drowned,DrownedModel<Drowned>>
net.minecraft.client.renderer.entity.MobRenderer<Drowned,DrownedModel<Drowned>>
net.minecraft.client.renderer.entity.HumanoidMobRenderer<Drowned,DrownedModel<Drowned>>
net.minecraft.client.renderer.entity.AbstractZombieRenderer<Drowned,DrownedModel<Drowned>>
net.minecraft.client.renderer.entity.DrownedRenderer
- All Implemented Interfaces:
RenderLayerParent<Drowned,
DrownedModel<Drowned>>
-
Field Summary
FieldsFields inherited from class net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model
Fields inherited from class net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, LEASH_RENDER_STEPS, NAMETAG_SCALE, shadowRadius, shadowStrength
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetTextureLocation
(Zombie entity) Returns the location of an entity's texture.protected void
setupRotations
(Drowned entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) Methods inherited from class net.minecraft.client.renderer.entity.AbstractZombieRenderer
isShaking
Methods inherited from class net.minecraft.client.renderer.entity.MobRenderer
getShadowRadius, shouldShowName
Methods inherited from class net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, render, scale
Methods inherited from class net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag, shouldRender
-
Field Details
-
DROWNED_LOCATION
-
-
Constructor Details
-
DrownedRenderer
-
-
Method Details
-
getTextureLocation
Returns the location of an entity's texture.- Overrides:
getTextureLocation
in classAbstractZombieRenderer<Drowned,
DrownedModel<Drowned>>
-
setupRotations
protected void setupRotations(Drowned entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) - Overrides:
setupRotations
in classLivingEntityRenderer<Drowned,
DrownedModel<Drowned>>
-