Class ClientboundPlayerLookAtPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundPlayerLookAtPacket
- All Implemented Interfaces:
Packet<ClientGamePacketListener>
public class ClientboundPlayerLookAtPacket
extends Object
implements Packet<ClientGamePacketListener>
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final booleanprivate final intprivate final EntityAnchorArgument.Anchorstatic final StreamCodec<FriendlyByteBuf, ClientboundPlayerLookAtPacket> private final EntityAnchorArgument.Anchorprivate final doubleprivate final doubleprivate final double -
Constructor Summary
ConstructorsModifierConstructorDescriptionClientboundPlayerLookAtPacket(EntityAnchorArgument.Anchor fromAnchor, double x, double y, double z) ClientboundPlayerLookAtPacket(EntityAnchorArgument.Anchor fromAnchor, Entity entity, EntityAnchorArgument.Anchor toAnchor) private -
Method Summary
Modifier and TypeMethodDescriptiongetPosition(Level level) voidhandle(ClientGamePacketListener handler) Passes this Packet on to the NetHandler for processing.type()private voidwrite(FriendlyByteBuf buffer) Writes the raw packet data to the data stream.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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Field Details
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STREAM_CODEC
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x
private final double x -
y
private final double y -
z
private final double z -
entity
private final int entity -
fromAnchor
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toAnchor
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atEntity
private final boolean atEntity
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Constructor Details
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ClientboundPlayerLookAtPacket
public ClientboundPlayerLookAtPacket(EntityAnchorArgument.Anchor fromAnchor, double x, double y, double z) -
ClientboundPlayerLookAtPacket
public ClientboundPlayerLookAtPacket(EntityAnchorArgument.Anchor fromAnchor, Entity entity, EntityAnchorArgument.Anchor toAnchor) -
ClientboundPlayerLookAtPacket
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Method Details
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write
Writes the raw packet data to the data stream. -
type
- Specified by:
typein interfacePacket<ClientGamePacketListener>
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handle
Passes this Packet on to the NetHandler for processing.- Specified by:
handlein interfacePacket<ClientGamePacketListener>
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getFromAnchor
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getPosition
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