Class ServerboundSetJigsawBlockPacket
java.lang.Object
net.minecraft.network.protocol.game.ServerboundSetJigsawBlockPacket
- All Implemented Interfaces:
Packet<ServerGamePacketListener>
public class ServerboundSetJigsawBlockPacket
extends Object
implements Packet<ServerGamePacketListener>
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final Stringprivate final JigsawBlockEntity.JointTypeprivate final ResourceLocationprivate final intprivate final ResourceLocationprivate final BlockPosprivate final intstatic final StreamCodec<FriendlyByteBuf, ServerboundSetJigsawBlockPacket> private final ResourceLocation -
Constructor Summary
ConstructorsModifierConstructorDescriptionServerboundSetJigsawBlockPacket(BlockPos pos, ResourceLocation name, ResourceLocation target, ResourceLocation pool, String finalState, JigsawBlockEntity.JointType joint, int selectionPriority, int placementPriority) private -
Method Summary
Modifier and TypeMethodDescriptiongetJoint()getName()intgetPool()getPos()intvoidhandle(ServerGamePacketListener handler) Passes this Packet on to the NetHandler for processing.type()private voidwrite(FriendlyByteBuf buffer) Writes the raw packet data to the data stream.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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Field Details
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STREAM_CODEC
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pos
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name
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target
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pool
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finalState
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joint
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selectionPriority
private final int selectionPriority -
placementPriority
private final int placementPriority
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Constructor Details
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ServerboundSetJigsawBlockPacket
public ServerboundSetJigsawBlockPacket(BlockPos pos, ResourceLocation name, ResourceLocation target, ResourceLocation pool, String finalState, JigsawBlockEntity.JointType joint, int selectionPriority, int placementPriority) -
ServerboundSetJigsawBlockPacket
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Method Details
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write
Writes the raw packet data to the data stream. -
type
- Specified by:
typein interfacePacket<ServerGamePacketListener>
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handle
Passes this Packet on to the NetHandler for processing.- Specified by:
handlein interfacePacket<ServerGamePacketListener>
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getPos
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getName
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getTarget
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getPool
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getFinalState
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getJoint
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getSelectionPriority
public int getSelectionPriority() -
getPlacementPriority
public int getPlacementPriority()
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