Class CelebrateVillagersSurvivedRaid
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<Villager>
net.minecraft.world.entity.ai.behavior.CelebrateVillagersSurvivedRaid
- All Implemented Interfaces:
BehaviorControl<Villager>
-
Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
-
Field Summary
FieldsFields inherited from class net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected boolean
canStillUse
(ServerLevel level, Villager entity, long gameTime) protected boolean
checkExtraStartConditions
(ServerLevel level, Villager owner) private ItemStack
getFirework
(DyeColor color, int flightTime) protected void
stop
(ServerLevel level, Villager entity, long gameTime) protected void
tick
(ServerLevel level, Villager owner, long gameTime) Methods inherited from class net.minecraft.world.entity.ai.behavior.Behavior
debugString, doStop, getStatus, hasRequiredMemories, start, tickOrStop, timedOut, tryStart
-
Field Details
-
currentRaid
-
-
Constructor Details
-
CelebrateVillagersSurvivedRaid
public CelebrateVillagersSurvivedRaid(int minDuration, int maxDuration)
-
-
Method Details