Class SleepInBed
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<LivingEntity>
net.minecraft.world.entity.ai.behavior.SleepInBed
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BehaviorControl<LivingEntity>
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intprivate longFields inherited from class net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected booleancanStillUse(ServerLevel level, LivingEntity entity, long gameTime) protected booleancheckExtraStartConditions(ServerLevel level, LivingEntity owner) protected voidstart(ServerLevel level, LivingEntity entity, long gameTime) protected voidstop(ServerLevel level, LivingEntity entity, long gameTime) protected booleantimedOut(long gameTime) Methods inherited from class net.minecraft.world.entity.ai.behavior.Behavior
debugString, doStop, getStatus, hasRequiredMemories, tick, tickOrStop, tryStart
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Field Details
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COOLDOWN_AFTER_BEING_WOKEN
public static final int COOLDOWN_AFTER_BEING_WOKEN- See Also:
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nextOkStartTime
private long nextOkStartTime
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Constructor Details
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SleepInBed
public SleepInBed()
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Method Details
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checkExtraStartConditions
- Overrides:
checkExtraStartConditionsin classBehavior<LivingEntity>
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canStillUse
- Overrides:
canStillUsein classBehavior<LivingEntity>
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start
- Overrides:
startin classBehavior<LivingEntity>
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timedOut
protected boolean timedOut(long gameTime) - Overrides:
timedOutin classBehavior<LivingEntity>
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stop
- Overrides:
stopin classBehavior<LivingEntity>
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