Package net.minecraft.world.entity
Class LivingEntity
java.lang.Object
net.neoforged.neoforge.attachment.AttachmentHolder
net.minecraft.world.entity.Entity
net.minecraft.world.entity.LivingEntity
- All Implemented Interfaces:
CommandSource,SyncedDataHolder,Attackable,EntityAccess,Nameable,ScoreHolder,IAttachmentHolder,IEntityExtension,ILivingEntityExtension,INBTSerializable<CompoundTag>
- Direct Known Subclasses:
ArmorStand,Mob,Player
-
Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class net.minecraft.world.entity.Entity
Entity.MoveFunction, Entity.MovementEmission, Entity.RemovalReasonNested classes/interfaces inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
AttachmentHolder.AsField -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate floatprivate final Map<Holder<MobEffect>, MobEffectInstance> private final it.unimi.dsi.fastutil.objects.Reference2ObjectMap<Enchantment, Set<EnchantmentLocationBasedEffect>> protected floatprotected floatprotected floatstatic final intstatic final intfloatprotected intprivate final AttributeMapstatic final Stringprotected floatprotected ItemStackprotected intstatic final floatstatic final intprotected Brain<?> private final CombatTrackerprivate static final intprotected Stack<DamageContainer> This field stores information about damage dealt to this entity.private static final EntityDataAccessor<Integer> private static final EntityDataAccessor<Boolean> private static final EntityDataAccessor<List<ParticleOptions>> private static final EntityDataAccessor<Float> protected static final EntityDataAccessor<Byte> private static final EntityDataAccessor<Integer> protected booleanstatic final intprotected intintstatic final floatstatic final doubleprivate booleanprivate booleanstatic final intstatic final floatprotected intprivate static final intstatic final intintintfinal intprivate static final floatprotected booleanprivate final NonNullList<ItemStack> private ItemStackprivate DamageSourceprivate longprivate final NonNullList<ItemStack> protected floatDamage taken in the last hit.private LivingEntityprivate intprotected Playerprotected intprivate LivingEntityprivate intHolds the value of ticksExisted when setLastAttacker was last called.private BlockPosprotected intprotected intprotected doubleprotected doubleprotected doubleprotected doubleprotected doubleprotected doubleprotected static final intprotected static final intprotected static final intprivate static final org.slf4j.Loggerprivate static final doublestatic final doubleprotected intprivate intfloatprotected floatprivate static final intstatic final intintintfinal floatprotected floatprotected floatprivate booleanprotected static final EntityDimensionsprivate static final EntityDataAccessor<Optional<BlockPos>> private floatprivate static final ResourceLocationprivate static final AttributeModifierprivate static final ResourceLocationprivate floatprivate floatstatic final intbooleanintprivate static final Stringprivate static final intfinal floatstatic final intprotected ItemStackprotected intfinal WalkAnimationStatefloatfloatfloatfloatfloatfloatfloatFields inherited from class net.minecraft.world.entity.Entity
BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, ID_TAG, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, minorHorizontalCollision, moveDist, noCulling, noPhysics, PASSENGERS_TAG, portalProcess, random, stringUUID, stuckSpeedMultiplier, tickCount, TOTAL_AIR_SUPPLY, uuid, UUID_TAG, verticalCollision, verticalCollisionBelow, walkDist, walkDistO, wasEyeInWater, wasInPowderSnow, wasOnFire, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOldFields inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
ATTACHMENTS_NBT_KEYFields inherited from interface net.minecraft.commands.CommandSource
NULLFields inherited from interface net.minecraft.world.scores.ScoreHolder
WILDCARD, WILDCARD_NAME -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedLivingEntity(EntityType<? extends LivingEntity> entityType, Level level) -
Method Summary
Modifier and TypeMethodDescriptionprotected voidactuallyHurt(DamageSource damageSource, float damageAmount) Deals damage to the entity.voidaddAdditionalSaveData(CompoundTag compound) private voidaddEatEffect(FoodProperties foodProperties) final booleanaddEffect(MobEffectInstance effectInstance) booleanaddEffect(MobEffectInstance effectInstance, Entity entity) voidaiStep()voidanimateHurt(float yaw) static booleanareAllEffectsAmbient(Collection<MobEffectInstance> potionEffects) Returnstrueif all the potion effects in the specified collection are ambient.booleanvoidbaseTick()protected voidblockedByShield(LivingEntity defender) protected voidblockUsingShield(LivingEntity attacker) protected Brain.Provider<?> private voidRenders broken item particles using the given ItemStackvoidcalculateEntityAnimation(boolean includeHeight) protected intcalculateFallDamage(float fallDistance, float damageMultiplier) booleancanAttack(LivingEntity target) booleancanAttack(LivingEntity livingentity, TargetingConditions condition) booleancanAttackType(EntityType<?> entityType) booleancanBeAffected(MobEffectInstance effectInstance) Deprecated.booleanbooleanfinal booleanDeprecated.booleanbooleanbooleancanStandOnFluid(FluidState fluidState) booleancanTakeItem(ItemStack stack) booleancanUsePortal(boolean allowPassengers) booleancanUseSlot(EquipmentSlot slot) booleancauseFallDamage(float fallDistance, float multiplier, DamageSource source) protected voidcheckAutoSpinAttack(AABB boundingBoxBeforeSpin, AABB boundingBoxAfterSpin) private booleanprotected voidcheckFallDamage(double y, boolean onGround, BlockState state, BlockPos pos) private booleancheckTotemDeathProtection(DamageSource damageSource) voidprivate Map<EquipmentSlot, ItemStack> protected voidprivate static SlotAccesscreateEquipmentSlotAccess(LivingEntity entity, EquipmentSlot slot) static AttributeSupplier.Builderprotected voidcreateWitherRose(LivingEntity entitySource) protected intdecreaseAirSupply(int currentAir) Decrements the entity's air supply when underwaterprotected voidprivate voidvoiddie(DamageSource damageSource) Called when the mob's health reaches 0.private voiddismountVehicle(Entity vehicle) protected voiddoAutoAttackOnTouch(LivingEntity target) protected booleanprotected voiddoHurtEquipment(DamageSource damageSource, float damageAmount, EquipmentSlot... slots) booleandoHurtTarget(Entity target) protected voidprotected voiddropAllDeathLoot(ServerLevel p_level, DamageSource damageSource) protected voiddropCustomDeathLoot(ServerLevel level, DamageSource damageSource, boolean recentlyHit) protected voidprotected voiddropExperience(Entity entity) protected voiddropFromLootTable(DamageSource damageSource, boolean hitByPlayer) final ItemStackeat(Level level, ItemStack food, FoodProperties foodProperties) private static bytebooleanequipmentHasChanged(ItemStack oldItem, ItemStack newItem) voidforceAddEffect(MobEffectInstance instance, Entity entity) floatfloatfloatintfinal intfloatgetAttackAnim(float partialTick) Gets the progression of the swing animation, ranges from 0.0 to 1.0.getAttribute(Holder<Attribute> attribute) doublegetAttributeBaseValue(Holder<Attribute> attribute) doublegetAttributeValue(Holder<Attribute> attribute) protected intprotected floatBrain<?> getBrain()protected final intgetComfortableFallDistance(float health) intprotected floatgetDamageAfterArmorAbsorb(DamageSource damageSource, float damageAmount) Reduces damage, depending on armorprotected floatgetDamageAfterMagicAbsorb(DamageSource damageSource, float damageAmount) Reduces damage, depending on potionsprotected SoundEventprotected EntityDimensionsgetDefaultDimensions(Pose pose) protected doublefinal EntityDimensionsgetDimensions(Pose pose) com.google.common.collect.ImmutableList<Pose> protected SoundEventgetDrinkingSound(ItemStack stack) getEatingSound(ItemStack stack) private static EquipmentSlotgetEquipmentSlot(int index) getEquipmentSlotForItem(ItemStack stack) final intgetExperienceReward(ServerLevel level, Entity killer) private SoundEventgetFallDamageSound(int height) intgetFluidFallingAdjustedMovement(double gravity, boolean isFalling, Vec3 deltaMovement) protected floatprivate floatgetFrictionInfluencedSpeed(float friction) floatfloatprotected SoundEventgetHurtSound(DamageSource damageSource) abstract ItemStackgetItemBySlot(EquipmentSlot slot) getItemInHand(InteractionHand hand) floatprotected floatprotected floatgetJumpPower(float multiplier) protected floatgetKnockback(Entity attacker, DamageSource damageSource) private ItemStackprivate ItemStackgetLastHandItem(EquipmentSlot slot) intintgetLocalBoundsForPose(Pose pose) longabstract HumanoidArmfinal floatintprotected floatfinal floatintgetPassengerRidingPosition(Entity entity) floatgetPreciseBodyRotation(float partialTick) getProjectile(ItemStack weaponStack) Gets an item stack available to this entity to be loaded into the provided weapon, or an empty item stack if no such item stack is available.getRelativePortalPosition(Direction.Axis axis, BlockUtil.FoundRectangle portal) protected Vec3getRiddenInput(Player player, Vec3 travelVector) protected floatgetRiddenSpeed(Player player) floatgetScale()getSlot(int slot) static EquipmentSlotprotected floatfloatgetSpeed()final intfloatgetSwimAmount(float partialTicks) intintfloatgetViewYRot(float partialTicks) Gets the current yaw of the entitydoublegetVisibilityPercent(Entity lookingEntity) floatfloatprotected floatfloatprotected voidDeprecated.voidhandleDamageEvent(DamageSource damageSource) voidhandleEntityEvent(byte id) Handler forinvalid reference
World#setEntityStateprivate voidhandleEquipmentChanges(Map<EquipmentSlot, ItemStack> equipments) private voidhandleHandSwap(Map<EquipmentSlot, ItemStack> hands) private Vec3handleOnClimbable(Vec3 deltaMovement) handleRelativeFrictionAndCalculateMovement(Vec3 deltaMovement, float friction) booleanbooleanbooleanhasItemInSlot(EquipmentSlot slot) booleanbooleanhasLineOfSight(Entity entity) voidheal(float healAmount) Heal living entity (param: amount of half-hearts)booleanhurt(DamageSource source, float amount) Called when the entity is attacked.protected voidhurtArmor(DamageSource damageSource, float damageAmount) protected voidhurtCurrentlyUsedShield(float damageAmount) protected voidhurtHelmet(DamageSource damageSource, float damageAmount) voidigniteForTicks(int ticks) protected intincreaseAirSupply(int currentAir) voidindicateDamage(double xDistance, double zDistance) protected voidinternalSetAbsorptionAmount(float absorptionAmount) protected booleanbooleanbooleanisAlive()protected booleanbooleanbooleanisBaby()booleanbooleanbooleanisDamageSourceBlocked(DamageSource damageSource) Determines whether the entity can block the damage source based on the damage source's location, whether the damage source is blockable, and whether the entity is blocking.booleanbooleanbooleanbooleanprotected booleanbooleanbooleanisInvulnerableTo(DamageSource source) Returns whether this Entity is invulnerable to the given DamageSource.booleanisInWall()booleanbooleanbooleanbooleanbooleanbooleanbooleanvoidprotected voidjumpInLiquid(TagKey<Fluid> fluidTag) Deprecated.voidkill()voidknockback(double strength, double x, double z) protected voidlerpHeadRotationStep(int lerpHeadSteps, double lerpYHeadRot) voidlerpHeadTo(float yaw, int pitch) doublefloatdoublefloatdoublevoidlerpTo(double x, double y, double z, float yRot, float xRot, int steps) voidlookAt(EntityAnchorArgument.Anchor anchor, Vec3 target) protected Brain<?> makeBrain(com.mojang.serialization.Dynamic<?> dynamic) private voidvoidmakeSound(SoundEvent sound) floatprivate voidonAttributeUpdated(Holder<Attribute> attribute) protected voidprotected voidonChangedBlock(ServerLevel level, BlockPos pos) booleanprotected voidonEffectAdded(MobEffectInstance effectInstance, Entity entity) protected voidonEffectRemoved(MobEffectInstance effectInstance) protected voidonEffectUpdated(MobEffectInstance effectInstance, boolean forced, Entity entity) voidvoidonEquipItem(EquipmentSlot slot, ItemStack oldItem, ItemStack newItem) voidonEquippedItemBroken(Item item, EquipmentSlot slot) voidonItemPickup(ItemEntity itemEntity) voidvoidprotected voidprotected voidplayHurtSound(DamageSource source) voidApplies a velocity to the entities, to push them away from each other.protected voidbooleanrandomTeleport(double x, double y, double z, boolean broadcastTeleport) voidreadAdditionalSaveData(CompoundTag compound) (abstract) Protected helper method to read subclass entity data from NBT.voidprivate voidvoidvoidremove(Entity.RemovalReason reason) booleanbooleanremoveEffect(Holder<MobEffect> effect) removeEffectNoUpdate(Holder<MobEffect> effect) protected voidbooleanNeo: Removes all potion effects that have the givenEffectCurein their set of curesprotected voidstatic Vec3resetForwardDirectionOfRelativePortalPosition(Vec3 relativePortalPosition) voidrideTick()protected floatsanitizeScale(float scale) voidsendEffectToPassengers(MobEffectInstance effectInstance) protected voidfinal voidsetAbsorptionAmount(float absorptionAmount) final voidsetArrowCount(int count) Sets the amount of arrows stuck in the entity.voidsetDiscardFriction(boolean discardFriction) voidsetHealth(float health) voidsetItemInHand(InteractionHand hand, ItemStack stack) abstract voidsetItemSlot(EquipmentSlot slot, ItemStack stack) voidsetJumping(boolean jumping) private voidsetLastArmorItem(EquipmentSlot slot, ItemStack stack) private voidsetLastHandItem(EquipmentSlot slot, ItemStack stack) voidsetLastHurtByMob(LivingEntity livingEntity) Hint to AI tasks that we were attacked by the passed EntityLivingBase and should retaliate.voidsetLastHurtByPlayer(Player player) voidsetLastHurtMob(Entity entity) protected voidsetLivingEntityFlag(int key, boolean value) voidsetNoActionTime(int idleTime) private voidsetPosToBed(BlockPos pos) Sets entity position to a supplied BlockPos plus a little offsetvoidsetRecordPlayingNearby(BlockPos jukebox, boolean partyParrot) Called when a record starts or stops playing.voidsetSleepingPos(BlockPos pos) voidsetSpeed(float speed) Sets the movespeed used for the new AI system.voidsetSprinting(boolean sprinting) Set sprinting switch for Entity.final voidsetStingerCount(int stingerCount) voidsetYBodyRot(float offset) Set the render yaw offsetvoidsetYHeadRot(float rotation) Sets the head's yaw rotation of the entity.booleanbooleanprotected booleanbooleanshouldRiderFaceForward(Player player) Neo: Returns true if the entity's rider (EntityPlayer) should face forward when mounted.booleanprivate booleanvoidprivate voidspawnItemParticles(ItemStack stack, int amount) voidstartSleeping(BlockPos pos) voidvoidvoidvoidprivate voidvoidswing(InteractionHand hand) voidswing(InteractionHand hand, boolean updateSelf) voidCalled when the entity picks up an item.voidtick()protected voidprotected voidprotected floattickHeadTurn(float yRot, float animStep) protected voidtickRidden(Player player, Vec3 travelVector) private booleantrapdoorUsableAsLadder(BlockPos pos, BlockState state) voidprivate voidtravelRidden(Player player, Vec3 travelVector) protected voidtriggerItemUseEffects(ItemStack stack, int amount) protected voidtriggerOnDeathMobEffects(Entity.RemovalReason removalReason) protected voidprotected voidprivate voidprivate voidprotected voidprivate voidprotected voidprivate voidprotected voidupdateUsingItem(ItemStack usingItem) protected voidupdateWalkAnimation(float partialTick) private voidprotected voidverifyEquippedItem(ItemStack stack) booleanprotected booleanMethods inherited from class net.minecraft.world.entity.Entity
absMoveTo, absMoveTo, absRotateTo, acceptsFailure, acceptsSuccess, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, applyGravity, awardKillScore, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canChangeDimensions, canCollideWith, canControlVehicle, canRide, canSpawnSprintParticle, canSprint, canTrample, captureDrops, captureDrops, changeDimension, checkBelowWorld, checkDespawn, checkInsideBlocks, checkSlowFallDistance, checkSupportingBlock, chunkPosition, clearFire, closerThan, closerThan, collideBoundingBox, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStack, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doWaterSplashEffect, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, fudgePositionAfterSizeChange, gameEvent, gameEvent, getAddEntityPacket, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getCapability, getCapability, getCollisionHorizontalEscapeVector, getCommandSenderWorld, getControlledVehicle, getControllingPassenger, getCustomName, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDimensionChangingDelay, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getKnownMovement, getLeashOffset, getLeashOffset, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getMaxAirSupply, getMaxHeightFluidType, getMotionDirection, getMovementEmission, getName, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengers, getPassengersAndSelf, getPercentFrozen, getPermissionLevel, getPersistentData, getPickRadius, getPickResult, getPistonPushReaction, getPortalCooldown, getPose, getPosition, getPositionCodec, getPrimaryStepSoundBlockPos, getRandom, getRandomX, getRandomY, getRandomZ, getRemainingFireTicks, getRemovalReason, getRootVehicle, getRopeHoldPosition, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getSoundSource, getStringUUID, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTags, getTeam, getTeamColor, getTicksFrozen, getTicksRequiredToFreeze, getType, getTypeName, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getX, getX, getXRot, getY, getY, getYRot, getZ, getZ, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPermissions, hasPose, igniteForSeconds, ignoreExplosion, interact, interactAt, is, isAddedToLevel, isAlliedTo, isAlliedTo, isAlwaysTicking, isAttackable, isColliding, isControlledByLocalInstance, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEffectiveAi, isEyeInFluid, isFlapping, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isIgnoringBlockTriggers, isInFluidType, isInFluidType, isInLava, isInLiquid, isInvisible, isInvisibleTo, isInvulnerable, isInWater, isInWaterOrBubble, isInWaterOrRain, isInWaterRainOrBubble, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPushedByFluid, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, killedEntity, lavaHurt, lerpMotion, lerpPositionAndRotationStep, level, limitPistonMovement, load, makeBoundingBox, makeStuckInBlock, markHurt, maybeBackOffFromEdge, mayInteract, mirror, move, moveRelative, moveTo, moveTo, moveTo, moveTo, moveTo, moveTowardsClosestSpace, newDoubleList, newFloatList, nextStep, onAboveBubbleCol, onAddedToLevel, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onlyOpCanSetNbt, onPassengerTurned, onRemovedFromLevel, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSound, playStepSound, playSwimSound, position, positionRider, positionRider, processFlappingMovement, processPortalCooldown, push, push, reapplyPosition, refreshDimensions, registryAccess, removeAfterChangingDimensions, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, restoreFrom, revive, rotate, save, saveAsPassenger, saveWithoutId, sendSystemMessage, setAirSupply, setAsInsidePortal, setBoundingBox, setCustomName, setCustomNameVisible, setData, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPosAndRot, setOnGround, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYRot, shouldBeSaved, shouldBlockExplode, shouldInformAdmins, shouldRender, shouldRenderAtSqrDistance, showVehicleHealth, skipAttackInteraction, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startRiding, startSeenByPlayer, stopSeenByPlayer, syncPacketPositionCodec, teleportRelative, teleportTo, teleportTo, thunderHit, toString, touchingUnloadedChunk, trackingPosition, tryCheckInsideBlocks, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateInWaterStateAndDoWaterCurrentPushing, updateSwimming, waterSwimSoundMethods inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
deserializeAttachments, getData, getExistingDataOrNull, hasAttachments, hasData, removeData, serializeAttachmentsMethods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface net.minecraft.commands.CommandSource
alwaysAcceptsMethods inherited from interface net.neoforged.neoforge.attachment.IAttachmentHolder
getData, getExistingData, getExistingData, getExistingDataOrNull, hasData, removeData, setDataMethods inherited from interface net.neoforged.neoforge.common.extensions.IEntityExtension
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canTrample, captureDrops, captureDrops, copyAttachmentsFrom, deserializeNBT, getClassification, getEyeInFluidType, getFluidFallDistanceModifier, getFluidMotionScale, getFluidTypeHeight, getMaxHeightFluidType, getParts, getPersistentData, getPickedResult, getSoundFromFluidType, hasCustomOutlineRendering, isAddedToLevel, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, onAddedToLevel, onRemovedFromLevel, revive, sendPairingData, serializeNBT, shouldRiderSitMethods inherited from interface net.neoforged.neoforge.common.extensions.ILivingEntityExtension
canDrownInFluidType, canSwimInFluidType, jumpInFluid, moveInFluid, onDamageTaken, self, sinkInFluidMethods inherited from interface net.minecraft.world.scores.ScoreHolder
getFeedbackDisplayName
-
Field Details
-
LOGGER
private static final org.slf4j.Logger LOGGER -
TAG_ACTIVE_EFFECTS
- See Also:
-
SPEED_MODIFIER_POWDER_SNOW_ID
-
SPRINTING_MODIFIER_ID
-
SPEED_MODIFIER_SPRINTING
-
HAND_SLOTS
public static final int HAND_SLOTS- See Also:
-
ARMOR_SLOTS
public static final int ARMOR_SLOTS- See Also:
-
EQUIPMENT_SLOT_OFFSET
public static final int EQUIPMENT_SLOT_OFFSET- See Also:
-
ARMOR_SLOT_OFFSET
public static final int ARMOR_SLOT_OFFSET- See Also:
-
BODY_ARMOR_OFFSET
public static final int BODY_ARMOR_OFFSET- See Also:
-
SWING_DURATION
public static final int SWING_DURATION- See Also:
-
PLAYER_HURT_EXPERIENCE_TIME
public static final int PLAYER_HURT_EXPERIENCE_TIME- See Also:
-
DAMAGE_SOURCE_TIMEOUT
private static final int DAMAGE_SOURCE_TIMEOUT- See Also:
-
MIN_MOVEMENT_DISTANCE
public static final double MIN_MOVEMENT_DISTANCE- See Also:
-
DEFAULT_BASE_GRAVITY
public static final double DEFAULT_BASE_GRAVITY- See Also:
-
DEATH_DURATION
public static final int DEATH_DURATION- See Also:
-
TICKS_PER_ELYTRA_FREE_FALL_EVENT
private static final int TICKS_PER_ELYTRA_FREE_FALL_EVENT- See Also:
-
FREE_FALL_EVENTS_PER_ELYTRA_BREAK
private static final int FREE_FALL_EVENTS_PER_ELYTRA_BREAK- See Also:
-
USE_ITEM_INTERVAL
public static final int USE_ITEM_INTERVAL- See Also:
-
BASE_JUMP_POWER
public static final float BASE_JUMP_POWER- See Also:
-
MAX_LINE_OF_SIGHT_TEST_RANGE
private static final double MAX_LINE_OF_SIGHT_TEST_RANGE- See Also:
-
LIVING_ENTITY_FLAG_IS_USING
protected static final int LIVING_ENTITY_FLAG_IS_USING- See Also:
-
LIVING_ENTITY_FLAG_OFF_HAND
protected static final int LIVING_ENTITY_FLAG_OFF_HAND- See Also:
-
LIVING_ENTITY_FLAG_SPIN_ATTACK
protected static final int LIVING_ENTITY_FLAG_SPIN_ATTACK- See Also:
-
DATA_LIVING_ENTITY_FLAGS
-
DATA_HEALTH_ID
-
DATA_EFFECT_PARTICLES
-
DATA_EFFECT_AMBIENCE_ID
-
DATA_ARROW_COUNT_ID
-
DATA_STINGER_COUNT_ID
-
SLEEPING_POS_ID
-
PARTICLE_FREQUENCY_WHEN_INVISIBLE
private static final int PARTICLE_FREQUENCY_WHEN_INVISIBLE- See Also:
-
SLEEPING_DIMENSIONS
-
EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT
public static final float EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT- See Also:
-
DEFAULT_BABY_SCALE
public static final float DEFAULT_BABY_SCALE- See Also:
-
ITEM_USE_EFFECT_START_FRACTION
private static final float ITEM_USE_EFFECT_START_FRACTION- See Also:
-
ATTRIBUTES_FIELD
- See Also:
-
attributes
-
combatTracker
-
activeEffects
-
lastHandItemStacks
-
lastArmorItemStacks
-
lastBodyItemStack
-
swinging
public boolean swinging -
discardFriction
private boolean discardFriction -
swingingArm
-
swingTime
public int swingTime -
removeArrowTime
public int removeArrowTime -
removeStingerTime
public int removeStingerTime -
hurtTime
public int hurtTime -
hurtDuration
public int hurtDuration -
deathTime
public int deathTime -
oAttackAnim
public float oAttackAnim -
attackAnim
public float attackAnim -
attackStrengthTicker
protected int attackStrengthTicker -
walkAnimation
-
invulnerableDuration
public final int invulnerableDuration- See Also:
-
timeOffs
public final float timeOffs -
rotA
public final float rotA -
yBodyRot
public float yBodyRot -
yBodyRotO
public float yBodyRotO -
yHeadRot
public float yHeadRot -
yHeadRotO
public float yHeadRotO -
lastHurtByPlayer
-
lastHurtByPlayerTime
protected int lastHurtByPlayerTime -
dead
protected boolean dead -
noActionTime
protected int noActionTime -
oRun
protected float oRun -
run
protected float run -
animStep
protected float animStep -
animStepO
protected float animStepO -
rotOffs
protected float rotOffs -
deathScore
protected int deathScore -
lastHurt
protected float lastHurtDamage taken in the last hit. Mobs are resistant to damage less than this for a short time after taking damage. -
jumping
protected boolean jumping -
xxa
public float xxa -
yya
public float yya -
zza
public float zza -
lerpSteps
protected int lerpSteps -
lerpX
protected double lerpX -
lerpY
protected double lerpY -
lerpZ
protected double lerpZ -
lerpYRot
protected double lerpYRot -
lerpXRot
protected double lerpXRot -
lerpYHeadRot
protected double lerpYHeadRot -
lerpHeadSteps
protected int lerpHeadSteps -
effectsDirty
private boolean effectsDirty -
lastHurtByMob
-
lastHurtByMobTimestamp
private int lastHurtByMobTimestamp -
lastHurtMob
-
lastHurtMobTimestamp
private int lastHurtMobTimestampHolds the value of ticksExisted when setLastAttacker was last called. -
speed
private float speed -
noJumpDelay
private int noJumpDelay -
absorptionAmount
private float absorptionAmount -
useItem
-
useItemRemaining
protected int useItemRemaining -
fallFlyTicks
protected int fallFlyTicks -
lastPos
-
lastClimbablePos
-
lastDamageSource
-
lastDamageStamp
private long lastDamageStamp -
autoSpinAttackTicks
protected int autoSpinAttackTicks -
autoSpinAttackDmg
protected float autoSpinAttackDmg -
autoSpinAttackItemStack
-
swimAmount
private float swimAmount -
swimAmountO
private float swimAmountO -
brain
-
skipDropExperience
private boolean skipDropExperience -
activeLocationDependentEnchantments
private final it.unimi.dsi.fastutil.objects.Reference2ObjectMap<Enchantment,Set<EnchantmentLocationBasedEffect>> activeLocationDependentEnchantments -
appliedScale
protected float appliedScale -
damageContainers
This field stores information about damage dealt to this entity. a newDamageContaineris instantiated viahurt(DamageSource, float)after invulnerability checks, and is removed from the stack before the method's return.
-
-
Constructor Details
-
LivingEntity
-
-
Method Details
-
getBrain
-
brainProvider
-
makeBrain
-
kill
public void kill() -
canAttackType
-
defineSynchedData
- Specified by:
defineSynchedDatain classEntity
-
createLivingAttributes
-
checkFallDamage
- Overrides:
checkFallDamagein classEntity
-
canBreatheUnderwater
Deprecated. -
getSwimAmount
public float getSwimAmount(float partialTicks) -
hasLandedInLiquid
public boolean hasLandedInLiquid() -
baseTick
public void baseTick() -
getBlockSpeedFactor
protected float getBlockSpeedFactor()- Overrides:
getBlockSpeedFactorin classEntity
-
removeFrost
protected void removeFrost() -
tryAddFrost
protected void tryAddFrost() -
onChangedBlock
-
isBaby
public boolean isBaby() -
getAgeScale
public float getAgeScale() -
getScale
public float getScale() -
sanitizeScale
protected float sanitizeScale(float scale) -
isAffectedByFluids
protected boolean isAffectedByFluids() -
tickDeath
protected void tickDeath() -
shouldDropExperience
public boolean shouldDropExperience() -
shouldDropLoot
protected boolean shouldDropLoot() -
decreaseAirSupply
protected int decreaseAirSupply(int currentAir) Decrements the entity's air supply when underwater -
increaseAirSupply
protected int increaseAirSupply(int currentAir) -
getExperienceReward
-
getBaseExperienceReward
protected int getBaseExperienceReward() -
isAlwaysExperienceDropper
protected boolean isAlwaysExperienceDropper() -
getLastHurtByMob
-
getLastAttacker
- Specified by:
getLastAttackerin interfaceAttackable
-
getLastHurtByMobTimestamp
public int getLastHurtByMobTimestamp() -
setLastHurtByPlayer
-
setLastHurtByMob
Hint to AI tasks that we were attacked by the passed EntityLivingBase and should retaliate. Is not guaranteed to change our actual active target (for example if we are currently busy attacking someone else) -
getLastHurtMob
-
getLastHurtMobTimestamp
public int getLastHurtMobTimestamp() -
setLastHurtMob
-
getNoActionTime
public int getNoActionTime() -
setNoActionTime
public void setNoActionTime(int idleTime) -
shouldDiscardFriction
public boolean shouldDiscardFriction() -
setDiscardFriction
public void setDiscardFriction(boolean discardFriction) -
doesEmitEquipEvent
-
onEquipItem
-
remove
-
triggerOnDeathMobEffects
-
addAdditionalSaveData
- Specified by:
addAdditionalSaveDatain classEntity
-
readAdditionalSaveData
(abstract) Protected helper method to read subclass entity data from NBT.- Specified by:
readAdditionalSaveDatain classEntity
-
tickEffects
protected void tickEffects() -
updateInvisibilityStatus
protected void updateInvisibilityStatus() -
updateSynchronizedMobEffectParticles
private void updateSynchronizedMobEffectParticles() -
updateGlowingStatus
private void updateGlowingStatus() -
getVisibilityPercent
-
canAttack
-
canAttack
-
canBeSeenAsEnemy
public boolean canBeSeenAsEnemy() -
canBeSeenByAnyone
public boolean canBeSeenByAnyone() -
areAllEffectsAmbient
Returnstrueif all the potion effects in the specified collection are ambient. -
removeEffectParticles
protected void removeEffectParticles() -
removeAllEffects
public boolean removeAllEffects() -
getActiveEffects
-
getActiveEffectsMap
-
hasEffect
-
getEffect
-
addEffect
-
addEffect
-
canBeAffected
Deprecated.Neo: Override-Only. Call viaCommonHooks.canMobEffectBeApplied(LivingEntity, MobEffectInstance)- Parameters:
effectInstance- A mob effect instance- Returns:
- If the mob effect instance can be applied to this entity
-
forceAddEffect
-
isInvertedHealAndHarm
public boolean isInvertedHealAndHarm() -
removeEffectNoUpdate
-
removeEffect
-
onEffectAdded
-
sendEffectToPassengers
-
onEffectUpdated
protected void onEffectUpdated(MobEffectInstance effectInstance, boolean forced, @Nullable Entity entity) -
onEffectRemoved
-
refreshDirtyAttributes
private void refreshDirtyAttributes() -
onAttributeUpdated
-
heal
public void heal(float healAmount) Heal living entity (param: amount of half-hearts) -
getHealth
public float getHealth() -
setHealth
public void setHealth(float health) -
isDeadOrDying
public boolean isDeadOrDying() -
hurt
Called when the entity is attacked. -
blockUsingShield
-
blockedByShield
-
checkTotemDeathProtection
-
getLastDamageSource
-
playHurtSound
-
makeSound
-
isDamageSourceBlocked
Determines whether the entity can block the damage source based on the damage source's location, whether the damage source is blockable, and whether the entity is blocking. -
breakItem
Renders broken item particles using the given ItemStack -
die
Called when the mob's health reaches 0. -
createWitherRose
-
dropAllDeathLoot
-
dropEquipment
protected void dropEquipment() -
dropExperience
-
dropCustomDeathLoot
protected void dropCustomDeathLoot(ServerLevel level, DamageSource damageSource, boolean recentlyHit) -
getLootTable
-
getLootTableSeed
public long getLootTableSeed() -
getKnockback
-
dropFromLootTable
-
knockback
public void knockback(double strength, double x, double z) -
indicateDamage
public void indicateDamage(double xDistance, double zDistance) -
getHurtSound
-
getDeathSound
-
getFallDamageSound
-
skipDropExperience
public void skipDropExperience() -
wasExperienceConsumed
public boolean wasExperienceConsumed() -
getHurtDir
public float getHurtDir() -
getHitbox
-
activeLocationDependentEnchantments
-
getFallSounds
-
getDrinkingSound
-
getEatingSound
-
getLastClimbablePos
-
onClimbable
public boolean onClimbable() -
trapdoorUsableAsLadder
-
isAlive
public boolean isAlive() -
getMaxFallDistance
public int getMaxFallDistance()- Overrides:
getMaxFallDistancein classEntity
-
getComfortableFallDistance
protected final int getComfortableFallDistance(float health) -
causeFallDamage
- Overrides:
causeFallDamagein classEntity
-
calculateFallDamage
protected int calculateFallDamage(float fallDistance, float damageMultiplier) -
playBlockFallSound
protected void playBlockFallSound() -
animateHurt
public void animateHurt(float yaw) - Overrides:
animateHurtin classEntity
-
getArmorValue
public int getArmorValue() -
hurtArmor
-
hurtHelmet
-
hurtCurrentlyUsedShield
protected void hurtCurrentlyUsedShield(float damageAmount) -
doHurtEquipment
protected void doHurtEquipment(DamageSource damageSource, float damageAmount, EquipmentSlot... slots) -
getDamageAfterArmorAbsorb
Reduces damage, depending on armor -
getDamageAfterMagicAbsorb
Reduces damage, depending on potions -
actuallyHurt
Deals damage to the entity. This will take the armor of the entity into consideration before damaging the health bar. -
getCombatTracker
-
getKillCredit
-
getMaxHealth
public final float getMaxHealth() -
getMaxAbsorption
public final float getMaxAbsorption() -
getArrowCount
public final int getArrowCount() -
setArrowCount
public final void setArrowCount(int count) Sets the amount of arrows stuck in the entity. Used for rendering those. -
getStingerCount
public final int getStingerCount() -
setStingerCount
public final void setStingerCount(int stingerCount) -
getCurrentSwingDuration
public int getCurrentSwingDuration() -
swing
-
swing
-
handleDamageEvent
- Overrides:
handleDamageEventin classEntity
-
handleEntityEvent
public void handleEntityEvent(byte id) Handler forinvalid reference
World#setEntityState- Overrides:
handleEntityEventin classEntity
-
makePoofParticles
private void makePoofParticles() -
swapHandItems
private void swapHandItems() -
onBelowWorld
protected void onBelowWorld()- Overrides:
onBelowWorldin classEntity
-
updateSwingTime
protected void updateSwingTime() -
getAttribute
-
getAttributeValue
-
getAttributeBaseValue
-
getAttributes
-
getMainHandItem
-
getOffhandItem
-
getWeaponItem
- Overrides:
getWeaponItemin classEntity
-
isHolding
-
isHolding
-
getItemInHand
-
setItemInHand
-
hasItemInSlot
-
canUseSlot
-
getArmorSlots
-
getItemBySlot
-
setItemSlot
-
getHandSlots
-
getArmorAndBodyArmorSlots
-
getAllSlots
-
verifyEquippedItem
-
getArmorCoverPercentage
public float getArmorCoverPercentage() -
setSprinting
public void setSprinting(boolean sprinting) Set sprinting switch for Entity.- Overrides:
setSprintingin classEntity
-
getSoundVolume
protected float getSoundVolume() -
getVoicePitch
public float getVoicePitch() -
isImmobile
protected boolean isImmobile() -
push
Applies a velocity to the entities, to push them away from each other. -
dismountVehicle
-
shouldShowName
public boolean shouldShowName()- Overrides:
shouldShowNamein classEntity
-
getJumpPower
protected float getJumpPower() -
getJumpPower
protected float getJumpPower(float multiplier) -
getJumpBoostPower
public float getJumpBoostPower() -
jumpFromGround
public void jumpFromGround() -
goDownInWater
Deprecated. -
jumpInLiquid
Deprecated. -
getWaterSlowDown
protected float getWaterSlowDown() -
canStandOnFluid
-
getDefaultGravity
protected double getDefaultGravity()- Overrides:
getDefaultGravityin classEntity
-
travel
-
travelRidden
-
tickRidden
-
getRiddenInput
-
getRiddenSpeed
-
calculateEntityAnimation
public void calculateEntityAnimation(boolean includeHeight) -
updateWalkAnimation
protected void updateWalkAnimation(float partialTick) -
handleRelativeFrictionAndCalculateMovement
-
getFluidFallingAdjustedMovement
-
handleOnClimbable
-
getFrictionInfluencedSpeed
private float getFrictionInfluencedSpeed(float friction) -
getFlyingSpeed
protected float getFlyingSpeed() -
getSpeed
public float getSpeed() -
setSpeed
public void setSpeed(float speed) Sets the movespeed used for the new AI system. -
doHurtTarget
-
tick
public void tick() -
detectEquipmentUpdates
private void detectEquipmentUpdates() -
collectEquipmentChanges
-
equipmentHasChanged
-
handleHandSwap
-
handleEquipmentChanges
-
getLastArmorItem
-
setLastArmorItem
-
getLastHandItem
-
setLastHandItem
-
tickHeadTurn
protected float tickHeadTurn(float yRot, float animStep) -
getMaxHeadRotationRelativeToBody
protected float getMaxHeadRotationRelativeToBody() -
aiStep
public void aiStep() -
isSensitiveToWater
public boolean isSensitiveToWater() -
updateFallFlying
private void updateFallFlying() -
serverAiStep
protected void serverAiStep() -
pushEntities
protected void pushEntities() -
checkAutoSpinAttack
-
doPush
-
doAutoAttackOnTouch
-
isAutoSpinAttack
public boolean isAutoSpinAttack() -
stopRiding
public void stopRiding()- Overrides:
stopRidingin classEntity
-
rideTick
public void rideTick() -
lerpTo
public void lerpTo(double x, double y, double z, float yRot, float xRot, int steps) -
lerpTargetX
public double lerpTargetX()- Overrides:
lerpTargetXin classEntity
-
lerpTargetY
public double lerpTargetY()- Overrides:
lerpTargetYin classEntity
-
lerpTargetZ
public double lerpTargetZ()- Overrides:
lerpTargetZin classEntity
-
lerpTargetXRot
public float lerpTargetXRot()- Overrides:
lerpTargetXRotin classEntity
-
lerpTargetYRot
public float lerpTargetYRot()- Overrides:
lerpTargetYRotin classEntity
-
lerpHeadTo
public void lerpHeadTo(float yaw, int pitch) - Overrides:
lerpHeadToin classEntity
-
setJumping
public void setJumping(boolean jumping) -
onItemPickup
-
take
Called when the entity picks up an item. -
hasLineOfSight
-
getViewYRot
public float getViewYRot(float partialTicks) Gets the current yaw of the entity- Overrides:
getViewYRotin classEntity
-
getAttackAnim
public float getAttackAnim(float partialTick) Gets the progression of the swing animation, ranges from 0.0 to 1.0. -
isPickable
public boolean isPickable()- Overrides:
isPickablein classEntity
-
isPushable
public boolean isPushable()- Overrides:
isPushablein classEntity
-
getYHeadRot
public float getYHeadRot()- Overrides:
getYHeadRotin classEntity
-
setYHeadRot
public void setYHeadRot(float rotation) Sets the head's yaw rotation of the entity.- Overrides:
setYHeadRotin classEntity
-
setYBodyRot
public void setYBodyRot(float offset) Set the render yaw offset- Overrides:
setYBodyRotin classEntity
-
getRelativePortalPosition
- Overrides:
getRelativePortalPositionin classEntity
-
resetForwardDirectionOfRelativePortalPosition
-
getAbsorptionAmount
public float getAbsorptionAmount() -
setAbsorptionAmount
public final void setAbsorptionAmount(float absorptionAmount) -
internalSetAbsorptionAmount
protected void internalSetAbsorptionAmount(float absorptionAmount) -
onEnterCombat
public void onEnterCombat() -
onLeaveCombat
public void onLeaveCombat() -
updateEffectVisibility
protected void updateEffectVisibility() -
getMainArm
-
isUsingItem
public boolean isUsingItem() -
getUsedItemHand
-
updatingUsingItem
private void updatingUsingItem() -
updateUsingItem
-
shouldTriggerItemUseEffects
private boolean shouldTriggerItemUseEffects() -
updateSwimAmount
private void updateSwimAmount() -
setLivingEntityFlag
protected void setLivingEntityFlag(int key, boolean value) -
startUsingItem
-
onSyncedDataUpdated
- Specified by:
onSyncedDataUpdatedin interfaceSyncedDataHolder- Overrides:
onSyncedDataUpdatedin classEntity
-
lookAt
-
getPreciseBodyRotation
public float getPreciseBodyRotation(float partialTick) - Overrides:
getPreciseBodyRotationin classEntity
-
triggerItemUseEffects
-
spawnItemParticles
-
completeUsingItem
protected void completeUsingItem() -
getUseItem
-
getUseItemRemainingTicks
public int getUseItemRemainingTicks() -
getTicksUsingItem
public int getTicksUsingItem() -
releaseUsingItem
public void releaseUsingItem() -
stopUsingItem
public void stopUsingItem() -
isBlocking
public boolean isBlocking() -
isSuppressingSlidingDownLadder
public boolean isSuppressingSlidingDownLadder() -
isFallFlying
public boolean isFallFlying() -
isVisuallySwimming
public boolean isVisuallySwimming()- Overrides:
isVisuallySwimmingin classEntity
-
getFallFlyingTicks
public int getFallFlyingTicks() -
randomTeleport
public boolean randomTeleport(double x, double y, double z, boolean broadcastTeleport) -
isAffectedByPotions
public boolean isAffectedByPotions() -
attackable
public boolean attackable() -
setRecordPlayingNearby
Called when a record starts or stops playing. Used to make parrots start or stop partying. -
canTakeItem
-
getDimensions
- Overrides:
getDimensionsin classEntity
-
getDefaultDimensions
-
getDismountPoses
-
getLocalBoundsForPose
-
wouldNotSuffocateAtTargetPose
-
canUsePortal
public boolean canUsePortal(boolean allowPassengers) - Overrides:
canUsePortalin classEntity
-
getSleepingPos
-
setSleepingPos
-
clearSleepingPos
public void clearSleepingPos() -
isSleeping
public boolean isSleeping() -
startSleeping
-
setPosToBed
Sets entity position to a supplied BlockPos plus a little offset -
checkBedExists
private boolean checkBedExists() -
stopSleeping
public void stopSleeping() -
getBedOrientation
-
isInWall
public boolean isInWall() -
getProjectile
Gets an item stack available to this entity to be loaded into the provided weapon, or an empty item stack if no such item stack is available. -
eat
-
eat
-
addEatEffect
-
entityEventForEquipmentBreak
-
onEquippedItemBroken
-
getSlotForHand
-
removeEffectsCuredBy
Neo: Removes all potion effects that have the givenEffectCurein their set of cures- Parameters:
cure- the EffectCure being used
-
shouldRiderFaceForward
Neo: Returns true if the entity's rider (EntityPlayer) should face forward when mounted. currently only used in vanilla code by pigs.- Parameters:
player- The player who is riding the entity.- Returns:
- If the player should orient the same direction as this entity.
-
getBoundingBoxForCulling
- Overrides:
getBoundingBoxForCullingin classEntity
-
getEquipmentSlotForItem
-
createEquipmentSlotAccess
-
getEquipmentSlot
-
getSlot
-
canFreeze
public boolean canFreeze() -
isCurrentlyGlowing
public boolean isCurrentlyGlowing()- Overrides:
isCurrentlyGlowingin classEntity
-
getVisualRotationYInDegrees
public float getVisualRotationYInDegrees()- Overrides:
getVisualRotationYInDegreesin classEntity
-
recreateFromPacket
- Overrides:
recreateFromPacketin classEntity
-
canDisableShield
public boolean canDisableShield() -
maxUpStep
public float maxUpStep() -
getPassengerRidingPosition
- Overrides:
getPassengerRidingPositionin classEntity
-
lerpHeadRotationStep
protected void lerpHeadRotationStep(int lerpHeadSteps, double lerpYHeadRot) -
igniteForTicks
public void igniteForTicks(int ticks) - Overrides:
igniteForTicksin classEntity
-
hasInfiniteMaterials
public boolean hasInfiniteMaterials() -
isInvulnerableTo
Returns whether this Entity is invulnerable to the given DamageSource.- Overrides:
isInvulnerableToin classEntity
-