Class Player
java.lang.Object
net.neoforged.neoforge.attachment.AttachmentHolder
net.minecraft.world.entity.Entity
net.minecraft.world.entity.LivingEntity
net.minecraft.world.entity.player.Player
- All Implemented Interfaces:
CommandSource,SyncedDataHolder,Attackable,EntityAccess,Nameable,ScoreHolder,IAttachmentHolder,IEntityExtension,ILivingEntityExtension,IPlayerExtension,INBTSerializable<CompoundTag>
- Direct Known Subclasses:
AbstractClientPlayer,ServerPlayer
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class net.minecraft.world.entity.LivingEntity
LivingEntity.FallsoundsNested classes/interfaces inherited from class net.minecraft.world.entity.Entity
Entity.MoveFunction, Entity.MovementEmission, Entity.RemovalReasonNested classes/interfaces inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
AttachmentHolder.AsField -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final Abilitiesfloatprivate final ItemCooldownsstatic final intstatic final floatprivate static final intprivate intprivate static final EntityDataAccessor<Float> protected static final EntityDataAccessor<Byte> protected static final EntityDataAccessor<Byte> private static final EntityDataAccessor<Integer> protected static final EntityDataAccessor<CompoundTag> protected static final EntityDataAccessor<CompoundTag> static final floatstatic final floatstatic final floatstatic final HumanoidArmstatic final intstatic final Vec3protected final floatprivate Componentprotected intstatic final intprotected PlayerEnderChestContainerintfloatprotected FoodDataprivate Poseprivate final com.mojang.authlib.GameProfileThe player's unique game profilestatic final intprotected floatprivate boolean(package private) final Inventoryfinal InventoryMenuprotected intprivate longprivate ItemStackprivate intprivate static final org.slf4j.Loggerstatic final intfloatstatic final Stringprivate static final Map<Pose, EntityDimensions> private final Collection<MutableComponent> private booleanstatic final intprivate intstatic final EntityDimensionsprivate final Collection<MutableComponent> static final floatstatic final floatintprivate longintstatic final intprotected booleandoubledoubledoubledoubledoubledoubleFields inherited from class net.minecraft.world.entity.LivingEntity
animStep, animStepO, appliedScale, ARMOR_SLOT_OFFSET, ARMOR_SLOTS, attackAnim, attackStrengthTicker, ATTRIBUTES_FIELD, autoSpinAttackDmg, autoSpinAttackItemStack, autoSpinAttackTicks, BASE_JUMP_POWER, BODY_ARMOR_OFFSET, brain, damageContainers, DATA_LIVING_ENTITY_FLAGS, dead, DEATH_DURATION, deathScore, deathTime, DEFAULT_BABY_SCALE, DEFAULT_BASE_GRAVITY, EQUIPMENT_SLOT_OFFSET, EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT, fallFlyTicks, HAND_SLOTS, hurtDuration, hurtTime, invulnerableDuration, jumping, lastHurt, lastHurtByPlayer, lastHurtByPlayerTime, lerpHeadSteps, lerpSteps, lerpX, lerpXRot, lerpY, lerpYHeadRot, lerpYRot, lerpZ, LIVING_ENTITY_FLAG_IS_USING, LIVING_ENTITY_FLAG_OFF_HAND, LIVING_ENTITY_FLAG_SPIN_ATTACK, MIN_MOVEMENT_DISTANCE, noActionTime, oAttackAnim, oRun, PLAYER_HURT_EXPERIENCE_TIME, removeArrowTime, removeStingerTime, rotA, rotOffs, run, SLEEPING_DIMENSIONS, SWING_DURATION, swinging, swingingArm, swingTime, timeOffs, USE_ITEM_INTERVAL, useItem, useItemRemaining, walkAnimation, xxa, yBodyRot, yBodyRotO, yHeadRot, yHeadRotO, yya, zzaFields inherited from class net.minecraft.world.entity.Entity
BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, ID_TAG, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, minorHorizontalCollision, moveDist, noCulling, noPhysics, PASSENGERS_TAG, portalProcess, random, stringUUID, stuckSpeedMultiplier, tickCount, TOTAL_AIR_SUPPLY, uuid, UUID_TAG, verticalCollision, verticalCollisionBelow, walkDist, walkDistO, wasEyeInWater, wasInPowderSnow, wasOnFire, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOldFields inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
ATTACHMENTS_NBT_KEYFields inherited from interface net.minecraft.commands.CommandSource
NULLFields inherited from interface net.minecraft.world.scores.ScoreHolder
WILDCARD, WILDCARD_NAME -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected voidactuallyHurt(DamageSource damageSrc, float damageAmount) Deals damage to the entity.voidaddAdditionalSaveData(CompoundTag compound) booleanvoidaiStep()voidanimateHurt(float yaw) voidAttacks for the player the targeted entity with the currently equipped item.intawardRecipes(Collection<RecipeHolder<?>> recipes) voidawardRecipesByKey(List<ResourceLocation> recipes) voidawardStat(ResourceLocation statKey) voidawardStat(ResourceLocation stat, int increment) voidAdd a stat oncevoidAdds a value to a statistic field.booleanblockActionRestricted(Level level, BlockPos pos, GameType gameMode) doubleprotected voidblockUsingShield(LivingEntity entity) booleanbooleanbooleancanEat(boolean canAlwaysEat) private booleancanFallAtLeast(double x, double z, float distance) booleancanHarmPlayer(Player other) booleancanInteractWithBlock(BlockPos pos, double distance) booleancanInteractWithEntity(Entity entity, double distance) booleancanInteractWithEntity(AABB boundingBox, double distance) protected booleanbooleanbooleancanTakeItem(ItemStack itemstack) booleanbooleancanUseSlot(EquipmentSlot slot) booleancauseFallDamage(float fallDistance, float multiplier, DamageSource source) voidcauseFoodExhaustion(float exhaustion) Increases exhaustion level by the supplied amount.voidstatic AttributeSupplier.Builderprotected ItemCooldownsvoidCalled when the entity is dealt a critical hit.private MutableComponentdecorateDisplayNameComponent(MutableComponent displayName) protected voidprotected voidvoiddie(DamageSource cause) Called when the mob's health reaches 0.voidvoiddisplayClientMessage(Component chatComponent, boolean actionBar) protected voiddoAutoAttackOnTouch(LivingEntity target) protected voidprotected booleanprotected voidDrops an item into the world.Creates and drops the provided item.protected voideat(Level level, ItemStack food, FoodProperties foodProperties) doubleprotected booleanfloatfloatgetAttackStrengthScale(float adjustTicks) Returns the percentage of attack power available based on the cooldown (zero to one).protected intprotected floatfloatprotected SoundEventgetDefaultDimensions(Pose pose) floatgetDestroySpeed(BlockState state) Deprecated.floatgetDigSpeed(BlockState p_36282_, BlockPos pos) intcom.google.common.collect.ImmutableList<Pose> protected floatgetEnchantedDamage(Entity entity, float damage, DamageSource damageSource) intprotected intprotected floatNeo:com.mojang.authlib.GameProfilefloatprotected SoundEventgetHurtSound(DamageSource damageSource) getItemBySlot(EquipmentSlot slot1) floatgetLuck()protected floatprotected Entity.MovementEmissiongetName()getProjectile(ItemStack shootable) Gets an item stack available to this entity to be loaded into the provided weapon, or an empty item stack if no such item stack is available.getRopeHoldPosition(float partialTicks) intgetScore()intgetSlot(int slot) floatgetSpeed()protected SoundEventprotected SoundEventprotected SoundEventintvoidgiveExperienceLevels(int levels) Add experience levels to this player.voidgiveExperiencePoints(int xpPoints) voidhandleEntityEvent(byte id) Handler forinvalid reference
World#setEntityStatebooleanbooleanhasCorrectToolForDrops(BlockState state) Deprecated.booleanhasCorrectToolForDrops(BlockState p_state, Level level, BlockPos pos) booleanbooleanhurt(DamageSource source, float amount) Called when the entity is attacked.protected voidhurtArmor(DamageSource damageSource, float damage) protected voidhurtCurrentlyUsedShield(float damage) protected voidhurtHelmet(DamageSource damageSource, float damageAmount) voidincreaseScore(int score) Add to player's scoreinteractOn(Entity entityToInteractOn, InteractionHand hand) protected voidinternalSetAbsorptionAmount(float absorptionAmount) private booleanisAboveGround(float maxUpStep) booleanprotected booleanbooleanabstract booleanbooleanisHurt()booleanprotected booleanbooleanisInvulnerableTo(DamageSource source) Returns whether this Entity is invulnerable to the given DamageSource.booleanbooleanbooleanbooleanbooleanbooleanbooleanabstract booleanprotected booleanbooleanbooleanvoidbooleankilledEntity(ServerLevel level, LivingEntity entity) voidCalled when the entity hit is dealt extra melee damage due to an enchantment.voidmakeStuckInBlock(BlockState state, Vec3 motionMultiplier) protected Vec3maybeBackOffFromEdge(Vec3 vec, MoverType mover) booleanmayBuild()booleanmayUseItemAt(BlockPos pos, Direction facing, ItemStack stack) Returns whether this player can modify the block at a certain location with the given stack.private voidvoidonEnchantmentPerformed(ItemStack enchantedItem, int levelCost) voidvoidopenCommandBlock(CommandBlockEntity commandBlockEntity) voidopenHorseInventory(AbstractHorse horse, Container inventory) voidopenItemGui(ItemStack stack, InteractionHand hand) voidopenJigsawBlock(JigsawBlockEntity jigsawBlockEntity) openMenu(MenuProvider menu) voidopenMinecartCommandBlock(BaseCommandBlock commandEntity) voidopenStructureBlock(StructureBlockEntity structureEntity) voidopenTextEdit(SignBlockEntity signEntity, boolean isFrontText) voidplayNotifySound(SoundEvent sound, SoundSource source, float volume, float pitch) private voidplayShoulderEntityAmbientSound(CompoundTag entityCompound) voidplaySound(SoundEvent sound, float volume, float pitch) protected voidplayStepSound(BlockPos pos, BlockState state) voidreadAdditionalSaveData(CompoundTag compound) (abstract) Protected helper method to read subclass entity data from NBT.voidNeo: Force the displayed name to refresh, by firingPlayerEvent.NameFormat, using the real player name as event parameter.voidremove(Entity.RemovalReason reason) protected voidvoidvoidvoidintresetRecipes(Collection<RecipeHolder<?>> recipes) voidvoidrespawn()private voidrespawnEntityOnShoulder(CompoundTag entityCompound) voidrideTick()voidsendMerchantOffers(int containerId, MerchantOffers offers, int villagerLevel, int villagerXp, boolean showProgress, boolean canRestock) protected voidbooleansetEntityOnShoulder(CompoundTag entityCompound) voidsetForcedPose(Pose pose) Neo: Force a pose for the player.voidsetIgnoreFallDamageFromCurrentImpulse(boolean ignoreFallDamageFromCurrentImpulse) voidsetItemSlot(EquipmentSlot slot, ItemStack stack) voidsetLastDeathLocation(Optional<GlobalPos> lastDeathLocation) voidsetMainArm(HumanoidArm hand) voidsetReducedDebugInfo(boolean reducedDebugInfo) voidsetRemainingFireTicks(int ticks) voidsetScore(int score) Set player's scoreprotected voidsetShoulderEntityLeft(CompoundTag entityCompound) protected voidsetShoulderEntityRight(CompoundTag entityCompound) booleanbooleanvoidstartAutoSpinAttack(int ticks, float damage, ItemStack itemStack) Starts the attack used by the Riptide enchantment.voidcom.mojang.datafixers.util.Either<Player.BedSleepingProblem, Unit> startSleepInBed(BlockPos bedPos) voidvoidstopSleepInBed(boolean wakeImmediately, boolean updateLevelForSleepingPlayers) voidvoidvoidtick()private voidvoidvoidtriggerRecipeCrafted(RecipeHolder<?> recipe, List<ItemStack> items) voidbooleanprivate voidprotected booleanprotected voidvoidvoidupdateTutorialInventoryAction(ItemStack carried, ItemStack clicked, ClickAction action) protected booleanMethods inherited from class net.minecraft.world.entity.LivingEntity
activeLocationDependentEnchantments, addEffect, addEffect, areAllEffectsAmbient, attackable, baseTick, blockedByShield, brainProvider, calculateEntityAnimation, calculateFallDamage, canAttack, canAttack, canAttackType, canBeAffected, canBeSeenByAnyone, canBreatheUnderwater, canDisableShield, canFreeze, canStandOnFluid, canUsePortal, checkAutoSpinAttack, checkFallDamage, clearSleepingPos, completeUsingItem, createLivingAttributes, createWitherRose, decreaseAirSupply, doHurtEquipment, doHurtTarget, doPush, dropAllDeathLoot, dropCustomDeathLoot, dropExperience, dropFromLootTable, eat, equipmentHasChanged, forceAddEffect, getActiveEffects, getActiveEffectsMap, getAgeScale, getAllSlots, getArmorAndBodyArmorSlots, getArmorCoverPercentage, getArmorValue, getArrowCount, getAttackAnim, getAttribute, getAttributeBaseValue, getAttributes, getAttributeValue, getBedOrientation, getBoundingBoxForCulling, getBrain, getCombatTracker, getComfortableFallDistance, getCurrentSwingDuration, getDamageAfterArmorAbsorb, getDamageAfterMagicAbsorb, getDefaultGravity, getDimensions, getDrinkingSound, getEatingSound, getEffect, getEquipmentSlotForItem, getExperienceReward, getFallFlyingTicks, getFluidFallingAdjustedMovement, getHealth, getHitbox, getItemInHand, getJumpBoostPower, getJumpPower, getJumpPower, getKillCredit, getKnockback, getLastAttacker, getLastClimbablePos, getLastDamageSource, getLastHurtByMob, getLastHurtByMobTimestamp, getLastHurtMob, getLastHurtMobTimestamp, getLocalBoundsForPose, getLootTable, getLootTableSeed, getMainHandItem, getMaxAbsorption, getMaxFallDistance, getMaxHealth, getNoActionTime, getOffhandItem, getPassengerRidingPosition, getPreciseBodyRotation, getRelativePortalPosition, getRiddenInput, getRiddenSpeed, getScale, getSleepingPos, getSlotForHand, getSoundVolume, getStingerCount, getSwimAmount, getTicksUsingItem, getUsedItemHand, getUseItem, getUseItemRemainingTicks, getViewYRot, getVisibilityPercent, getVisualRotationYInDegrees, getVoicePitch, getWaterSlowDown, getYHeadRot, goDownInWater, handleDamageEvent, handleRelativeFrictionAndCalculateMovement, hasEffect, hasItemInSlot, hasLandedInLiquid, hasLineOfSight, heal, igniteForTicks, increaseAirSupply, indicateDamage, isAffectedByPotions, isAlive, isAutoSpinAttack, isBaby, isBlocking, isCurrentlyGlowing, isDamageSourceBlocked, isDeadOrDying, isFallFlying, isHolding, isHolding, isInvertedHealAndHarm, isInWall, isPickable, isPushable, isSensitiveToWater, isSleeping, isSuppressingSlidingDownLadder, isUsingItem, isVisuallySwimming, jumpInLiquid, kill, knockback, lerpHeadRotationStep, lerpHeadTo, lerpTargetX, lerpTargetXRot, lerpTargetY, lerpTargetYRot, lerpTargetZ, lerpTo, lookAt, makeBrain, makeSound, maxUpStep, onBelowWorld, onChangedBlock, onClimbable, onEffectAdded, onEffectRemoved, onEffectUpdated, onEnterCombat, onEquipItem, onEquippedItemBroken, onItemPickup, onLeaveCombat, onSyncedDataUpdated, playBlockFallSound, playHurtSound, push, pushEntities, randomTeleport, recreateFromPacket, releaseUsingItem, removeAllEffects, removeEffect, removeEffectNoUpdate, removeEffectParticles, removeEffectsCuredBy, removeFrost, resetForwardDirectionOfRelativePortalPosition, sanitizeScale, sendEffectToPassengers, setAbsorptionAmount, setArrowCount, setDiscardFriction, setHealth, setItemInHand, setJumping, setLastHurtByMob, setLastHurtByPlayer, setLastHurtMob, setLivingEntityFlag, setNoActionTime, setRecordPlayingNearby, setSleepingPos, setSpeed, setSprinting, setStingerCount, setYBodyRot, setYHeadRot, shouldDiscardFriction, shouldDropExperience, shouldDropLoot, shouldRiderFaceForward, skipDropExperience, startSleeping, startUsingItem, stopRiding, stopUsingItem, swing, swing, take, tickDeath, tickEffects, tickHeadTurn, tickRidden, triggerItemUseEffects, triggerOnDeathMobEffects, tryAddFrost, updateEffectVisibility, updateInvisibilityStatus, updateSwingTime, updateUsingItem, updateWalkAnimation, verifyEquippedItem, wasExperienceConsumed, wouldNotSuffocateAtTargetPoseMethods inherited from class net.minecraft.world.entity.Entity
absMoveTo, absMoveTo, absRotateTo, acceptsFailure, acceptsSuccess, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, applyGravity, awardKillScore, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canChangeDimensions, canCollideWith, canControlVehicle, canRide, canSpawnSprintParticle, canTrample, captureDrops, captureDrops, changeDimension, checkBelowWorld, checkDespawn, checkInsideBlocks, checkSlowFallDistance, checkSupportingBlock, chunkPosition, clearFire, closerThan, closerThan, collideBoundingBox, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStack, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, fudgePositionAfterSizeChange, gameEvent, gameEvent, getAddEntityPacket, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getCapability, getCapability, getCollisionHorizontalEscapeVector, getCommandSenderWorld, getControlledVehicle, getControllingPassenger, getCustomName, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDirection, getDismountLocationForPassenger, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getKnownMovement, getLeashOffset, getLeashOffset, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getMaxAirSupply, getMaxHeightFluidType, getMotionDirection, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengers, getPassengersAndSelf, getPercentFrozen, getPermissionLevel, getPersistentData, getPickRadius, getPickResult, getPistonPushReaction, getPortalCooldown, getPose, getPosition, getPositionCodec, getPrimaryStepSoundBlockPos, getRandom, getRandomX, getRandomY, getRandomZ, getRemainingFireTicks, getRemovalReason, getRootVehicle, getRotationVector, getSelfAndPassengers, getServer, getSharedFlag, getStringUUID, getTags, getTeam, getTeamColor, getTicksFrozen, getTicksRequiredToFreeze, getType, getTypeName, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getX, getX, getXRot, getY, getY, getYRot, getZ, getZ, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPermissions, hasPose, igniteForSeconds, ignoreExplosion, interact, interactAt, is, isAddedToLevel, isAlliedTo, isAlliedTo, isAttackable, isColliding, isControlledByLocalInstance, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEffectiveAi, isEyeInFluid, isFlapping, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isIgnoringBlockTriggers, isInFluidType, isInFluidType, isInLava, isInLiquid, isInvisible, isInvisibleTo, isInvulnerable, isInWater, isInWaterOrBubble, isInWaterOrRain, isInWaterRainOrBubble, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isRemoved, isShiftKeyDown, isSilent, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isUnderWater, isVehicle, isVisuallyCrawling, lavaHurt, lerpMotion, lerpPositionAndRotationStep, level, limitPistonMovement, load, makeBoundingBox, markHurt, mayInteract, mirror, move, moveRelative, moveTo, moveTo, moveTo, moveTo, moveTo, moveTowardsClosestSpace, newDoubleList, newFloatList, nextStep, onAboveBubbleCol, onAddedToLevel, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onlyOpCanSetNbt, onPassengerTurned, onRemovedFromLevel, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSwimSound, position, positionRider, positionRider, processFlappingMovement, processPortalCooldown, push, push, reapplyPosition, refreshDimensions, registryAccess, removeAfterChangingDimensions, removePassenger, removeTag, repositionEntityAfterLoad, resetFallDistance, restoreFrom, revive, rotate, save, saveAsPassenger, saveWithoutId, sendSystemMessage, setAirSupply, setAsInsidePortal, setBoundingBox, setCustomName, setCustomNameVisible, setData, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPosAndRot, setOnGround, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPos, setPose, setPosRaw, setRemoved, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYRot, shouldBlockExplode, shouldInformAdmins, shouldRender, shouldRenderAtSqrDistance, showVehicleHealth, skipAttackInteraction, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startRiding, startSeenByPlayer, stopSeenByPlayer, syncPacketPositionCodec, teleportRelative, teleportTo, teleportTo, thunderHit, toString, touchingUnloadedChunk, trackingPosition, tryCheckInsideBlocks, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, waterSwimSoundMethods inherited from class net.neoforged.neoforge.attachment.AttachmentHolder
deserializeAttachments, getData, getExistingDataOrNull, hasAttachments, hasData, removeData, serializeAttachmentsMethods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface net.minecraft.commands.CommandSource
alwaysAcceptsMethods inherited from interface net.neoforged.neoforge.attachment.IAttachmentHolder
getData, getExistingData, getExistingData, getExistingDataOrNull, hasData, removeData, setDataMethods inherited from interface net.neoforged.neoforge.common.extensions.IEntityExtension
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canTrample, captureDrops, captureDrops, copyAttachmentsFrom, deserializeNBT, getClassification, getEyeInFluidType, getFluidFallDistanceModifier, getFluidMotionScale, getFluidTypeHeight, getMaxHeightFluidType, getParts, getPersistentData, getPickedResult, getSoundFromFluidType, hasCustomOutlineRendering, isAddedToLevel, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, onAddedToLevel, onRemovedFromLevel, revive, sendPairingData, serializeNBT, shouldRiderSitMethods inherited from interface net.neoforged.neoforge.common.extensions.ILivingEntityExtension
canDrownInFluidType, canSwimInFluidType, jumpInFluid, moveInFluid, onDamageTaken, self, sinkInFluidMethods inherited from interface net.neoforged.neoforge.common.extensions.IPlayerExtension
isCloseEnough, isFakePlayer, mayFly, openMenu, openMenuMethods inherited from interface net.minecraft.world.scores.ScoreHolder
getFeedbackDisplayName
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Field Details
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PERSISTED_NBT_TAG
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LOGGER
private static final org.slf4j.Logger LOGGER -
DEFAULT_MAIN_HAND
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DEFAULT_MODEL_CUSTOMIZATION
public static final int DEFAULT_MODEL_CUSTOMIZATION- See Also:
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MAX_HEALTH
public static final int MAX_HEALTH- See Also:
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SLEEP_DURATION
public static final int SLEEP_DURATION- See Also:
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WAKE_UP_DURATION
public static final int WAKE_UP_DURATION- See Also:
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ENDER_SLOT_OFFSET
public static final int ENDER_SLOT_OFFSET- See Also:
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HELD_ITEM_SLOT
public static final int HELD_ITEM_SLOT- See Also:
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CRAFTING_SLOT_OFFSET
public static final int CRAFTING_SLOT_OFFSET- See Also:
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DEFAULT_BLOCK_INTERACTION_RANGE
public static final float DEFAULT_BLOCK_INTERACTION_RANGE- See Also:
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DEFAULT_ENTITY_INTERACTION_RANGE
public static final float DEFAULT_ENTITY_INTERACTION_RANGE- See Also:
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CROUCH_BB_HEIGHT
public static final float CROUCH_BB_HEIGHT- See Also:
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SWIMMING_BB_WIDTH
public static final float SWIMMING_BB_WIDTH- See Also:
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SWIMMING_BB_HEIGHT
public static final float SWIMMING_BB_HEIGHT- See Also:
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DEFAULT_EYE_HEIGHT
public static final float DEFAULT_EYE_HEIGHT- See Also:
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CURRENT_IMPULSE_CONTEXT_RESET_GRACE_TIME_TICKS
private static final int CURRENT_IMPULSE_CONTEXT_RESET_GRACE_TIME_TICKS- See Also:
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DEFAULT_VEHICLE_ATTACHMENT
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STANDING_DIMENSIONS
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POSES
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DATA_PLAYER_ABSORPTION_ID
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DATA_SCORE_ID
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DATA_PLAYER_MODE_CUSTOMISATION
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DATA_PLAYER_MAIN_HAND
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DATA_SHOULDER_LEFT
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DATA_SHOULDER_RIGHT
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timeEntitySatOnShoulder
private long timeEntitySatOnShoulder -
inventory
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enderChestInventory
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inventoryMenu
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containerMenu
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foodData
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jumpTriggerTime
protected int jumpTriggerTime -
oBob
public float oBob -
bob
public float bob -
takeXpDelay
public int takeXpDelay -
xCloakO
public double xCloakO -
yCloakO
public double yCloakO -
zCloakO
public double zCloakO -
xCloak
public double xCloak -
yCloak
public double yCloak -
zCloak
public double zCloak -
sleepCounter
private int sleepCounter -
wasUnderwater
protected boolean wasUnderwater -
abilities
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experienceLevel
public int experienceLevel -
totalExperience
public int totalExperience -
experienceProgress
public float experienceProgress -
enchantmentSeed
protected int enchantmentSeed -
defaultFlySpeed
protected final float defaultFlySpeed- See Also:
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lastLevelUpTime
private int lastLevelUpTime -
gameProfile
private final com.mojang.authlib.GameProfile gameProfileThe player's unique game profile -
reducedDebugInfo
private boolean reducedDebugInfo -
lastItemInMainHand
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cooldowns
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lastDeathLocation
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fishing
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hurtDir
protected float hurtDir -
currentImpulseImpactPos
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currentExplosionCause
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ignoreFallDamageFromCurrentImpulse
private boolean ignoreFallDamageFromCurrentImpulse -
currentImpulseContextResetGraceTime
private int currentImpulseContextResetGraceTime -
prefixes
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suffixes
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forcedPose
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lastDayTimeTick
private long lastDayTimeTick -
displayname
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Constructor Details
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Player
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Method Details
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blockActionRestricted
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createAttributes
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defineSynchedData
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defineSynchedDatain classLivingEntity
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tick
public void tick()- Overrides:
tickin classLivingEntity
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getMaxHeadRotationRelativeToBody
protected float getMaxHeadRotationRelativeToBody()- Overrides:
getMaxHeadRotationRelativeToBodyin classLivingEntity
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isSecondaryUseActive
public boolean isSecondaryUseActive() -
wantsToStopRiding
protected boolean wantsToStopRiding() -
isStayingOnGroundSurface
protected boolean isStayingOnGroundSurface() -
updateIsUnderwater
protected boolean updateIsUnderwater() -
turtleHelmetTick
private void turtleHelmetTick() -
createItemCooldowns
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moveCloak
private void moveCloak() -
updatePlayerPose
protected void updatePlayerPose() -
canPlayerFitWithinBlocksAndEntitiesWhen
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getSwimSound
- Overrides:
getSwimSoundin classEntity
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getSwimSplashSound
- Overrides:
getSwimSplashSoundin classEntity
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getSwimHighSpeedSplashSound
- Overrides:
getSwimHighSpeedSplashSoundin classEntity
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getDimensionChangingDelay
public int getDimensionChangingDelay()- Overrides:
getDimensionChangingDelayin classEntity
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playSound
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playNotifySound
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getSoundSource
- Overrides:
getSoundSourcein classEntity
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getFireImmuneTicks
protected int getFireImmuneTicks()- Overrides:
getFireImmuneTicksin classEntity
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handleEntityEvent
public void handleEntityEvent(byte id) Handler forinvalid reference
World#setEntityState- Overrides:
handleEntityEventin classLivingEntity
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closeContainer
public void closeContainer() -
doCloseContainer
protected void doCloseContainer() -
rideTick
public void rideTick()- Overrides:
rideTickin classLivingEntity
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serverAiStep
protected void serverAiStep()- Overrides:
serverAiStepin classLivingEntity
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aiStep
public void aiStep()- Overrides:
aiStepin classLivingEntity
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playShoulderEntityAmbientSound
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touch
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getScore
public int getScore() -
setScore
public void setScore(int score) Set player's score -
increaseScore
public void increaseScore(int score) Add to player's score -
startAutoSpinAttack
Starts the attack used by the Riptide enchantment. -
getWeaponItem
- Overrides:
getWeaponItemin classLivingEntity
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die
Called when the mob's health reaches 0.- Overrides:
diein classLivingEntity
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dropEquipment
protected void dropEquipment()- Overrides:
dropEquipmentin classLivingEntity
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destroyVanishingCursedItems
protected void destroyVanishingCursedItems() -
getHurtSound
- Overrides:
getHurtSoundin classLivingEntity
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getDeathSound
- Overrides:
getDeathSoundin classLivingEntity
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drop
Drops an item into the world. -
drop
@Nullable public ItemEntity drop(ItemStack droppedItem, boolean dropAround, boolean includeThrowerName) Creates and drops the provided item. Depending on the dropAround, it will drop the item around the player, instead of dropping the item from where the player is pointing at. Likewise, if includeThrowerName is true, the dropped item entity will have the thrower set as the player. -
getDestroySpeed
Deprecated. -
getDigSpeed
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hasCorrectToolForDrops
Deprecated. -
hasCorrectToolForDrops
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readAdditionalSaveData
(abstract) Protected helper method to read subclass entity data from NBT.- Overrides:
readAdditionalSaveDatain classLivingEntity
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addAdditionalSaveData
- Overrides:
addAdditionalSaveDatain classLivingEntity
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isInvulnerableTo
Returns whether this Entity is invulnerable to the given DamageSource.- Overrides:
isInvulnerableToin classLivingEntity
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hurt
Called when the entity is attacked.- Overrides:
hurtin classLivingEntity
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blockUsingShield
- Overrides:
blockUsingShieldin classLivingEntity
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canBeSeenAsEnemy
public boolean canBeSeenAsEnemy()- Overrides:
canBeSeenAsEnemyin classLivingEntity
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canHarmPlayer
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hurtArmor
- Overrides:
hurtArmorin classLivingEntity
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hurtHelmet
- Overrides:
hurtHelmetin classLivingEntity
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hurtCurrentlyUsedShield
protected void hurtCurrentlyUsedShield(float damage) - Overrides:
hurtCurrentlyUsedShieldin classLivingEntity
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actuallyHurt
Deals damage to the entity. This will take the armor of the entity into consideration before damaging the health bar.- Overrides:
actuallyHurtin classLivingEntity
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isTextFilteringEnabled
public boolean isTextFilteringEnabled() -
openTextEdit
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openMinecartCommandBlock
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openCommandBlock
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openStructureBlock
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openJigsawBlock
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openHorseInventory
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openMenu
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sendMerchantOffers
public void sendMerchantOffers(int containerId, MerchantOffers offers, int villagerLevel, int villagerXp, boolean showProgress, boolean canRestock) -
openItemGui
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interactOn
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removeVehicle
public void removeVehicle()- Overrides:
removeVehiclein classEntity
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isImmobile
protected boolean isImmobile()- Overrides:
isImmobilein classLivingEntity
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isAffectedByFluids
public boolean isAffectedByFluids()- Overrides:
isAffectedByFluidsin classLivingEntity
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maybeBackOffFromEdge
- Overrides:
maybeBackOffFromEdgein classEntity
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isAboveGround
private boolean isAboveGround(float maxUpStep) -
canFallAtLeast
private boolean canFallAtLeast(double x, double z, float distance) -
attack
Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity called on it. Args: targetEntity -
getEnchantedDamage
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doAutoAttackOnTouch
- Overrides:
doAutoAttackOnTouchin classLivingEntity
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disableShield
public void disableShield() -
crit
Called when the entity is dealt a critical hit. -
magicCrit
Called when the entity hit is dealt extra melee damage due to an enchantment. -
sweepAttack
public void sweepAttack() -
respawn
public void respawn() -
remove
- Overrides:
removein classLivingEntity
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isLocalPlayer
public boolean isLocalPlayer() -
getGameProfile
public com.mojang.authlib.GameProfile getGameProfile() -
getInventory
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getAbilities
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hasInfiniteMaterials
public boolean hasInfiniteMaterials()- Overrides:
hasInfiniteMaterialsin classLivingEntity
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updateTutorialInventoryAction
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hasContainerOpen
public boolean hasContainerOpen() -
startSleepInBed
public com.mojang.datafixers.util.Either<Player.BedSleepingProblem,Unit> startSleepInBed(BlockPos bedPos) -
stopSleepInBed
public void stopSleepInBed(boolean wakeImmediately, boolean updateLevelForSleepingPlayers) -
stopSleeping
public void stopSleeping()- Overrides:
stopSleepingin classLivingEntity
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isSleepingLongEnough
public boolean isSleepingLongEnough() -
getSleepTimer
public int getSleepTimer() -
displayClientMessage
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awardStat
-
awardStat
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awardStat
Add a stat once -
awardStat
Adds a value to a statistic field. -
resetStat
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awardRecipes
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triggerRecipeCrafted
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awardRecipesByKey
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resetRecipes
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jumpFromGround
public void jumpFromGround()- Overrides:
jumpFromGroundin classLivingEntity
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travel
- Overrides:
travelin classLivingEntity
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updateSwimming
public void updateSwimming()- Overrides:
updateSwimmingin classEntity
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freeAt
-
getSpeed
public float getSpeed()- Overrides:
getSpeedin classLivingEntity
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causeFallDamage
- Overrides:
causeFallDamagein classLivingEntity
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tryToStartFallFlying
public boolean tryToStartFallFlying() -
startFallFlying
public void startFallFlying() -
stopFallFlying
public void stopFallFlying() -
doWaterSplashEffect
protected void doWaterSplashEffect()- Overrides:
doWaterSplashEffectin classEntity
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playStepSound
- Overrides:
playStepSoundin classEntity
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getFallSounds
- Overrides:
getFallSoundsin classLivingEntity
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killedEntity
- Overrides:
killedEntityin classEntity
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makeStuckInBlock
- Overrides:
makeStuckInBlockin classEntity
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giveExperiencePoints
public void giveExperiencePoints(int xpPoints) -
getEnchantmentSeed
public int getEnchantmentSeed() -
onEnchantmentPerformed
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giveExperienceLevels
public void giveExperienceLevels(int levels) Add experience levels to this player. -
getXpNeededForNextLevel
public int getXpNeededForNextLevel() -
causeFoodExhaustion
public void causeFoodExhaustion(float exhaustion) Increases exhaustion level by the supplied amount. -
getWardenSpawnTracker
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getFoodData
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canEat
public boolean canEat(boolean canAlwaysEat) -
isHurt
public boolean isHurt() -
mayBuild
public boolean mayBuild() -
mayUseItemAt
Returns whether this player can modify the block at a certain location with the given stack.The position being queried is
pos.offset(facing.getOpposite()).- Returns:
- Whether this player may modify the queried location in the current world
- See Also:
-
getBaseExperienceReward
protected int getBaseExperienceReward()- Overrides:
getBaseExperienceRewardin classLivingEntity
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isAlwaysExperienceDropper
protected boolean isAlwaysExperienceDropper()- Overrides:
isAlwaysExperienceDropperin classLivingEntity
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shouldShowName
public boolean shouldShowName()- Overrides:
shouldShowNamein classLivingEntity
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getMovementEmission
- Overrides:
getMovementEmissionin classEntity
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onUpdateAbilities
public void onUpdateAbilities() -
getName
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getEnderChestInventory
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getItemBySlot
- Specified by:
getItemBySlotin classLivingEntity
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doesEmitEquipEvent
- Overrides:
doesEmitEquipEventin classLivingEntity
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setItemSlot
- Specified by:
setItemSlotin classLivingEntity
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addItem
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getHandSlots
- Overrides:
getHandSlotsin classLivingEntity
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getArmorSlots
- Specified by:
getArmorSlotsin classLivingEntity
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canUseSlot
- Overrides:
canUseSlotin classLivingEntity
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setEntityOnShoulder
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removeEntitiesOnShoulder
protected void removeEntitiesOnShoulder() -
respawnEntityOnShoulder
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isSpectator
public abstract boolean isSpectator()- Overrides:
isSpectatorin classEntity
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canBeHitByProjectile
public boolean canBeHitByProjectile()- Overrides:
canBeHitByProjectilein classEntity
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isSwimming
public boolean isSwimming()- Overrides:
isSwimmingin classEntity
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isCreative
public abstract boolean isCreative() -
isPushedByFluid
public boolean isPushedByFluid()- Overrides:
isPushedByFluidin classEntity
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getScoreboard
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getDisplayName
- Specified by:
getDisplayNamein interfaceNameable- Specified by:
getDisplayNamein interfaceScoreHolder- Overrides:
getDisplayNamein classEntity
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decorateDisplayNameComponent
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getScoreboardName
- Specified by:
getScoreboardNamein interfaceScoreHolder- Overrides:
getScoreboardNamein classEntity
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internalSetAbsorptionAmount
protected void internalSetAbsorptionAmount(float absorptionAmount) - Overrides:
internalSetAbsorptionAmountin classLivingEntity
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getAbsorptionAmount
public float getAbsorptionAmount()- Overrides:
getAbsorptionAmountin classLivingEntity
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isModelPartShown
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getSlot
- Overrides:
getSlotin classLivingEntity
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isReducedDebugInfo
public boolean isReducedDebugInfo() -
setReducedDebugInfo
public void setReducedDebugInfo(boolean reducedDebugInfo) -
setRemainingFireTicks
public void setRemainingFireTicks(int ticks) - Overrides:
setRemainingFireTicksin classEntity
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getMainArm
- Specified by:
getMainArmin classLivingEntity
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setMainArm
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getShoulderEntityLeft
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setShoulderEntityLeft
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getShoulderEntityRight
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setShoulderEntityRight
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getCurrentItemAttackStrengthDelay
public float getCurrentItemAttackStrengthDelay() -
getAttackStrengthScale
public float getAttackStrengthScale(float adjustTicks) Returns the percentage of attack power available based on the cooldown (zero to one). -
resetAttackStrengthTicker
public void resetAttackStrengthTicker() -
getCooldowns
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getBlockSpeedFactor
protected float getBlockSpeedFactor()- Overrides:
getBlockSpeedFactorin classLivingEntity
-
getLuck
public float getLuck() -
canUseGameMasterBlocks
public boolean canUseGameMasterBlocks() -
canTakeItem
- Overrides:
canTakeItemin classLivingEntity
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getDefaultDimensions
- Overrides:
getDefaultDimensionsin classLivingEntity
-
getDismountPoses
- Overrides:
getDismountPosesin classLivingEntity
-
getProjectile
Gets an item stack available to this entity to be loaded into the provided weapon, or an empty item stack if no such item stack is available.- Overrides:
getProjectilein classLivingEntity
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eat
- Overrides:
eatin classLivingEntity
-
getRopeHoldPosition
- Overrides:
getRopeHoldPositionin classEntity
-
isAlwaysTicking
public boolean isAlwaysTicking()- Specified by:
isAlwaysTickingin interfaceEntityAccess- Overrides:
isAlwaysTickingin classEntity
-
isScoping
public boolean isScoping() -
shouldBeSaved
public boolean shouldBeSaved()- Specified by:
shouldBeSavedin interfaceEntityAccess- Overrides:
shouldBeSavedin classEntity
-
getLastDeathLocation
-
setLastDeathLocation
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getHurtDir
public float getHurtDir()- Overrides:
getHurtDirin classLivingEntity
-
animateHurt
public void animateHurt(float yaw) - Overrides:
animateHurtin classLivingEntity
-
canSprint
public boolean canSprint() -
getFlyingSpeed
protected float getFlyingSpeed()- Overrides:
getFlyingSpeedin classLivingEntity
-
blockInteractionRange
public double blockInteractionRange() -
entityInteractionRange
public double entityInteractionRange() -
canInteractWithEntity
-
canInteractWithEntity
-
canInteractWithBlock
-
setIgnoreFallDamageFromCurrentImpulse
public void setIgnoreFallDamageFromCurrentImpulse(boolean ignoreFallDamageFromCurrentImpulse) -
isIgnoringFallDamageFromCurrentImpulse
public boolean isIgnoringFallDamageFromCurrentImpulse() -
tryResetCurrentImpulseContext
public void tryResetCurrentImpulseContext() -
resetCurrentImpulseContext
public void resetCurrentImpulseContext() -
getPrefixes
-
getSuffixes
-
refreshDisplayName
public void refreshDisplayName()Neo: Force the displayed name to refresh, by firingPlayerEvent.NameFormat, using the real player name as event parameter. -
setForcedPose
Neo: Force a pose for the player. If set, the vanilla pose determination and clearance check is skipped. Make sure the pose is clear yourself (e.g. in PlayerTick). This has to be set just once, do not set it every tick. Make sure to clear (null) the pose if not required anymore and only use if necessary. -
getForcedPose
Neo:- Returns:
- The forced pose if set, null otherwise
-