Uses of Enum Class
net.minecraft.world.level.Explosion.BlockInteraction
Packages that use Explosion.BlockInteraction
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Uses of Explosion.BlockInteraction in net.minecraft.network.protocol.game
Fields in net.minecraft.network.protocol.game declared as Explosion.BlockInteractionModifier and TypeFieldDescriptionprivate final Explosion.BlockInteraction
ClientboundExplodePacket.blockInteraction
Methods in net.minecraft.network.protocol.game that return Explosion.BlockInteractionConstructors in net.minecraft.network.protocol.game with parameters of type Explosion.BlockInteractionModifierConstructorDescriptionClientboundExplodePacket
(double x, double y, double z, float power, List<BlockPos> toBlow, Vec3 knockback, Explosion.BlockInteraction blockInteraction, ParticleOptions smallExplosionParticles, ParticleOptions largeExplosionParticles, Holder<SoundEvent> explosionSound) -
Uses of Explosion.BlockInteraction in net.minecraft.world.level
Fields in net.minecraft.world.level declared as Explosion.BlockInteractionModifier and TypeFieldDescriptionprivate final Explosion.BlockInteraction
Explosion.blockInteraction
Methods in net.minecraft.world.level that return Explosion.BlockInteractionModifier and TypeMethodDescriptionExplosion.getBlockInteraction()
private Explosion.BlockInteraction
Level.getDestroyType
(GameRules.Key<GameRules.BooleanValue> gameRule) static Explosion.BlockInteraction
Returns the enum constant of this class with the specified name.static Explosion.BlockInteraction[]
Explosion.BlockInteraction.values()
Returns an array containing the constants of this enum class, in the order they are declared.Constructors in net.minecraft.world.level with parameters of type Explosion.BlockInteractionModifierConstructorDescriptionExplosion
(Level level, Entity source, double x, double y, double z, float radius, boolean fire, Explosion.BlockInteraction blockInteraction) Explosion
(Level level, Entity source, double x, double y, double z, float radius, boolean fire, Explosion.BlockInteraction blockInteraction, List<BlockPos> positions) Explosion
(Level level, Entity source, double x, double y, double z, float radius, List<BlockPos> toBlow, Explosion.BlockInteraction blockInteraction, ParticleOptions smallExplosionParticles, ParticleOptions largeExplosionParticles, Holder<SoundEvent> explosionSound) Explosion
(Level level, Entity source, DamageSource damageSource, ExplosionDamageCalculator damageCalculator, double x, double y, double z, float radius, boolean fire, Explosion.BlockInteraction blockInteraction, ParticleOptions smallExplosionParticles, ParticleOptions largeExplosionParticles, Holder<SoundEvent> explosionSound)