Class RandomState
java.lang.Object
net.minecraft.world.level.levelgen.RandomState
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final PositionalRandomFactoryprivate final Map<ResourceKey<NormalNoise.NoiseParameters>, NormalNoise> private final HolderGetter<NormalNoise.NoiseParameters> private final PositionalRandomFactoryprivate final Map<ResourceLocation, PositionalRandomFactory> (package private) final PositionalRandomFactoryprivate final NoiseRouterprivate final Climate.Samplerprivate final SurfaceSystem -
Constructor Summary
ConstructorsModifierConstructorDescriptionprivateRandomState(NoiseGeneratorSettings settings, HolderGetter<NormalNoise.NoiseParameters> noiseParametersGetter, long levelSeed) -
Method Summary
Modifier and TypeMethodDescriptionstatic RandomStatecreate(HolderGetter.Provider registries, ResourceKey<NoiseGeneratorSettings> settingsKey, long levelSeed) static RandomStatecreate(NoiseGeneratorSettings settings, HolderGetter<NormalNoise.NoiseParameters> noiseParametersGetter, long levelSeed) getOrCreateNoise(ResourceKey<NormalNoise.NoiseParameters> resourceKey) getOrCreateRandomFactory(ResourceLocation location) router()sampler()
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Field Details
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random
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noises
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router
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sampler
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surfaceSystem
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aquiferRandom
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oreRandom
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noiseIntances
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positionalRandoms
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Constructor Details
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RandomState
private RandomState(NoiseGeneratorSettings settings, HolderGetter<NormalNoise.NoiseParameters> noiseParametersGetter, long levelSeed)
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Method Details
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create
public static RandomState create(HolderGetter.Provider registries, ResourceKey<NoiseGeneratorSettings> settingsKey, long levelSeed) -
create
public static RandomState create(NoiseGeneratorSettings settings, HolderGetter<NormalNoise.NoiseParameters> noiseParametersGetter, long levelSeed) -
getOrCreateNoise
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getOrCreateRandomFactory
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router
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sampler
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surfaceSystem
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aquiferRandom
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oreRandom
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