Uses of Class
net.minecraft.world.level.levelgen.carver.CanyonCarverConfiguration
Packages that use CanyonCarverConfiguration
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Uses of CanyonCarverConfiguration in net.minecraft.world.level.levelgen.carver
Fields in net.minecraft.world.level.levelgen.carver with type parameters of type CanyonCarverConfigurationModifier and TypeFieldDescriptionstatic final WorldCarver
<CanyonCarverConfiguration> WorldCarver.CANYON
static final com.mojang.serialization.Codec
<CanyonCarverConfiguration> CanyonCarverConfiguration.CODEC
Methods in net.minecraft.world.level.levelgen.carver with parameters of type CanyonCarverConfigurationModifier and TypeMethodDescriptionboolean
CanyonWorldCarver.carve
(CarvingContext context, CanyonCarverConfiguration config, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeAccessor, RandomSource random, Aquifer aquifer, ChunkPos chunkPos, CarvingMask carvingMask) Carves the given chunk with caves that originate from the givenchunkPos
.private void
CanyonWorldCarver.doCarve
(CarvingContext context, CanyonCarverConfiguration config, ChunkAccess chunk, Function<BlockPos, Holder<Biome>> biomeAccessor, long seed, Aquifer aquifer, double x, double y, double z, float thickness, float yaw, float pitch, int branchIndex, int branchCount, double horizontalVerticalRatio, CarvingMask carvingMask) private float[]
CanyonWorldCarver.initWidthFactors
(CarvingContext context, CanyonCarverConfiguration config, RandomSource random) Generates a random array full of width factors which are used to create the uneven walls of a ravine.boolean
CanyonWorldCarver.isStartChunk
(CanyonCarverConfiguration config, RandomSource random) private double
CanyonWorldCarver.updateVerticalRadius
(CanyonCarverConfiguration config, RandomSource random, double verticalRadius, float branchCount, float currentBranch) Constructor parameters in net.minecraft.world.level.levelgen.carver with type arguments of type CanyonCarverConfigurationModifierConstructorDescriptionCanyonWorldCarver
(com.mojang.serialization.Codec<CanyonCarverConfiguration> codec)