Uses of Class
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces.WoodlandMansionPiece
Packages that use WoodlandMansionPieces.WoodlandMansionPiece
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Uses of WoodlandMansionPieces.WoodlandMansionPiece in net.minecraft.world.level.levelgen.structure.structures
Method parameters in net.minecraft.world.level.levelgen.structure.structures with type arguments of type WoodlandMansionPieces.WoodlandMansionPieceModifier and TypeMethodDescriptionprivate voidWoodlandMansionPieces.MansionPiecePlacer.addRoom1x1(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation p_rotation, Direction direction, WoodlandMansionPieces.FloorRoomCollection floorRooms) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom1x2(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, Direction frontDirection, Direction sideDirection, WoodlandMansionPieces.FloorRoomCollection floorRooms, boolean isStairs) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom2x2(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation p_rotation, Direction frontDirection, Direction sideDirection, WoodlandMansionPieces.FloorRoomCollection floorRooms) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom2x2Secret(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, WoodlandMansionPieces.FloorRoomCollection floorRooms) voidWoodlandMansionPieces.MansionPiecePlacer.createMansion(BlockPos pos, Rotation rotation, List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.MansionGrid grid) private voidWoodlandMansionPieces.MansionPiecePlacer.createRoof(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, WoodlandMansionPieces.SimpleGrid layout, WoodlandMansionPieces.SimpleGrid nextFloorLayout) private voidWoodlandMansionPieces.MansionPiecePlacer.entrance(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data) static voidWoodlandMansionPieces.generateMansion(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, RandomSource random) private voidWoodlandMansionPieces.MansionPiecePlacer.traverseInnerTurn(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data) private voidWoodlandMansionPieces.MansionPiecePlacer.traverseOuterWalls(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data, WoodlandMansionPieces.SimpleGrid layout, Direction p_direction, int startX, int startY, int entranceX, int entranceY) private voidWoodlandMansionPieces.MansionPiecePlacer.traverseTurn(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data) private voidWoodlandMansionPieces.MansionPiecePlacer.traverseWallPiece(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data)