Uses of Class
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionPieces.WoodlandMansionPiece
Packages that use WoodlandMansionPieces.WoodlandMansionPiece
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Uses of WoodlandMansionPieces.WoodlandMansionPiece in net.minecraft.world.level.levelgen.structure.structures
Method parameters in net.minecraft.world.level.levelgen.structure.structures with type arguments of type WoodlandMansionPieces.WoodlandMansionPieceModifier and TypeMethodDescriptionprivate void
WoodlandMansionPieces.MansionPiecePlacer.addRoom1x1
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation p_rotation, Direction direction, WoodlandMansionPieces.FloorRoomCollection floorRooms) private void
WoodlandMansionPieces.MansionPiecePlacer.addRoom1x2
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, Direction frontDirection, Direction sideDirection, WoodlandMansionPieces.FloorRoomCollection floorRooms, boolean isStairs) private void
WoodlandMansionPieces.MansionPiecePlacer.addRoom2x2
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation p_rotation, Direction frontDirection, Direction sideDirection, WoodlandMansionPieces.FloorRoomCollection floorRooms) private void
WoodlandMansionPieces.MansionPiecePlacer.addRoom2x2Secret
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, WoodlandMansionPieces.FloorRoomCollection floorRooms) void
WoodlandMansionPieces.MansionPiecePlacer.createMansion
(BlockPos pos, Rotation rotation, List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.MansionGrid grid) private void
WoodlandMansionPieces.MansionPiecePlacer.createRoof
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, BlockPos pos, Rotation rotation, WoodlandMansionPieces.SimpleGrid layout, WoodlandMansionPieces.SimpleGrid nextFloorLayout) private void
WoodlandMansionPieces.MansionPiecePlacer.entrance
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data) static void
WoodlandMansionPieces.generateMansion
(StructureTemplateManager structureTemplateManager, BlockPos pos, Rotation rotation, List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, RandomSource random) private void
WoodlandMansionPieces.MansionPiecePlacer.traverseInnerTurn
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data) private void
WoodlandMansionPieces.MansionPiecePlacer.traverseOuterWalls
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data, WoodlandMansionPieces.SimpleGrid layout, Direction p_direction, int startX, int startY, int entranceX, int entranceY) private void
WoodlandMansionPieces.MansionPiecePlacer.traverseTurn
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data) private void
WoodlandMansionPieces.MansionPiecePlacer.traverseWallPiece
(List<WoodlandMansionPieces.WoodlandMansionPiece> pieces, WoodlandMansionPieces.PlacementData data)