Class CommandDispatcher<S>
- Type Parameters:
S- a custom "source" type, such as a user or originator of a command
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringThe string required to separate individual arguments in an input stringstatic final charThe char required to separate individual arguments in an input stringprivate ResultConsumer<S> private final Predicate<CommandNode<S>> private final RootCommandNode<S> private static final Stringprivate static final Stringprivate static final Stringprivate static final Stringprivate static final String -
Constructor Summary
ConstructorsConstructorDescriptionCreates a newCommandDispatcherwith an empty command tree.CommandDispatcher(RootCommandNode<S> root) Create a newCommandDispatcherwith the specified root node. -
Method Summary
Modifier and TypeMethodDescriptionprivate voidaddPaths(CommandNode<S> node, List<List<CommandNode<S>>> result, List<CommandNode<S>> parents) intexecute(ParseResults<S> parse) Executes a given pre-parsed command.intexecute(StringReader input, S source) Parses and executes a given command.intParses and executes a given command.voidfindAmbiguities(AmbiguityConsumer<S> consumer) Scans the command tree for potential ambiguous commands.findNode(Collection<String> path) Finds a node by its pathString[]getAllUsage(CommandNode<S> node, S source, boolean restricted) Gets all possible executable commands following the given node.private voidgetAllUsage(CommandNode<S> node, S source, ArrayList<String> result, String prefix, boolean restricted) getCompletionSuggestions(ParseResults<S> parse) Gets suggestions for a parsed input string on what comes next.getCompletionSuggestions(ParseResults<S> parse, int cursor) getPath(CommandNode<S> target) Finds a valid path to a given node on the command tree.getRoot()Gets the root of this command tree.Map<CommandNode<S>, String> getSmartUsage(CommandNode<S> node, S source) Gets the possible executable commands from a specified node.private StringgetSmartUsage(CommandNode<S> node, S source, boolean optional, boolean deep) parse(StringReader command, S source) Parses a given command.Parses a given command.private ParseResults<S> parseNodes(CommandNode<S> node, StringReader originalReader, CommandContextBuilder<S> contextSoFar) register(LiteralArgumentBuilder<S> command) Utility method for registering new commands.voidsetConsumer(ResultConsumer<S> consumer) Sets a callback to be informed of the result of every command.
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Field Details
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ARGUMENT_SEPARATOR
The string required to separate individual arguments in an input string- See Also:
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ARGUMENT_SEPARATOR_CHAR
public static final char ARGUMENT_SEPARATOR_CHARThe char required to separate individual arguments in an input string- See Also:
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USAGE_OPTIONAL_OPEN
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USAGE_OPTIONAL_CLOSE
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USAGE_REQUIRED_OPEN
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USAGE_REQUIRED_CLOSE
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USAGE_OR
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root
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hasCommand
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consumer
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Constructor Details
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CommandDispatcher
Create a newCommandDispatcherwith the specified root node.This is often useful to copy existing or pre-defined command trees.
- Parameters:
root- the existingRootCommandNodeto use as the basis for this tree
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CommandDispatcher
public CommandDispatcher()Creates a newCommandDispatcherwith an empty command tree.
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Method Details
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register
Utility method for registering new commands.This is a shortcut for calling
CommandNode.addChild(CommandNode)after building the providedcommand.As
RootCommandNodecan only hold literals, this method will only allow literal arguments.- Parameters:
command- a literal argument builder to add to this command tree- Returns:
- the node added to this tree
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setConsumer
Sets a callback to be informed of the result of every command.- Parameters:
consumer- the new result consumer to be called
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execute
Parses and executes a given command.This is a shortcut to first
parse(StringReader, Object)and thenexecute(ParseResults).It is recommended to parse and execute as separate steps, as parsing is often the most expensive step, and easiest to cache.
If this command returns a value, then it successfully executed something. If it could not parse the command, or the execution was a failure, then an exception will be thrown. Most exceptions will be of type
CommandSyntaxException, but it is possible that aRuntimeExceptionmay bubble up from the result of a command. The meaning behind the returned result is arbitrary, and will depend entirely on what command was performed.If the command passes through a node that is
CommandNode.isFork()then it will be 'forked'. A forked command will not bubble up anyCommandSyntaxExceptions, and the 'result' returned will turn into 'amount of successful commands executes'.After each and any command is ran, a registered callback given to
setConsumer(ResultConsumer)will be notified of the result and success of the command. You can use that method to gather more meaningful results than this method will return, especially when a command forks.- Parameters:
input- a command string to parse & executesource- a custom "source" object, usually representing the originator of this command- Returns:
- a numeric result from a "command" that was performed
- Throws:
CommandSyntaxException- if the command failed to parse or executeRuntimeException- if the command failed to execute and was not handled gracefully- See Also:
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execute
Parses and executes a given command.This is a shortcut to first
parse(StringReader, Object)and thenexecute(ParseResults).It is recommended to parse and execute as separate steps, as parsing is often the most expensive step, and easiest to cache.
If this command returns a value, then it successfully executed something. If it could not parse the command, or the execution was a failure, then an exception will be thrown. Most exceptions will be of type
CommandSyntaxException, but it is possible that aRuntimeExceptionmay bubble up from the result of a command. The meaning behind the returned result is arbitrary, and will depend entirely on what command was performed.If the command passes through a node that is
CommandNode.isFork()then it will be 'forked'. A forked command will not bubble up anyCommandSyntaxExceptions, and the 'result' returned will turn into 'amount of successful commands executes'.After each and any command is ran, a registered callback given to
setConsumer(ResultConsumer)will be notified of the result and success of the command. You can use that method to gather more meaningful results than this method will return, especially when a command forks.- Parameters:
input- a command string to parse & executesource- a custom "source" object, usually representing the originator of this command- Returns:
- a numeric result from a "command" that was performed
- Throws:
CommandSyntaxException- if the command failed to parse or executeRuntimeException- if the command failed to execute and was not handled gracefully- See Also:
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execute
Executes a given pre-parsed command.If this command returns a value, then it successfully executed something. If the execution was a failure, then an exception will be thrown. Most exceptions will be of type
CommandSyntaxException, but it is possible that aRuntimeExceptionmay bubble up from the result of a command. The meaning behind the returned result is arbitrary, and will depend entirely on what command was performed.If the command passes through a node that is
CommandNode.isFork()then it will be 'forked'. A forked command will not bubble up anyCommandSyntaxExceptions, and the 'result' returned will turn into 'amount of successful commands executes'.After each and any command is ran, a registered callback given to
setConsumer(ResultConsumer)will be notified of the result and success of the command. You can use that method to gather more meaningful results than this method will return, especially when a command forks.- Parameters:
parse- the result of a successfulparse(StringReader, Object)- Returns:
- a numeric result from a "command" that was performed.
- Throws:
CommandSyntaxException- if the command failed to parse or executeRuntimeException- if the command failed to execute and was not handled gracefully- See Also:
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parse
Parses a given command.The result of this method can be cached, and it is advised to do so where appropriate. Parsing is often the most expensive step, and this allows you to essentially "precompile" a command if it will be ran often.
If the command passes through a node that is
CommandNode.isFork()then the resulting context will be marked as 'forked'. Forked contexts may contain child contexts, which may be modified by theRedirectModifierattached to the fork.Parsing a command can never fail, you will always be provided with a new
ParseResults. However, that does not mean that it will always parse into a valid command. You should inspect the returned results to check for validity. If itsParseResults.getReader()StringReader.canRead()then it did not finish parsing successfully. You can use that position as an indicator to the user where the command stopped being valid. You may inspectParseResults.getExceptions()if you know the parse failed, as it will explain why it could not find any valid commands. It may contain multiple exceptions, one for each "potential node" that it could have visited, explaining why it did not go down that node.When you eventually call
execute(ParseResults)with the result of this method, the above error checking will occur. You only need to inspect it yourself if you wish to handle that yourself.- Parameters:
command- a command string to parsesource- a custom "source" object, usually representing the originator of this command- Returns:
- the result of parsing this command
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parse
Parses a given command.The result of this method can be cached, and it is advised to do so where appropriate. Parsing is often the most expensive step, and this allows you to essentially "precompile" a command if it will be ran often.
If the command passes through a node that is
CommandNode.isFork()then the resulting context will be marked as 'forked'. Forked contexts may contain child contexts, which may be modified by theRedirectModifierattached to the fork.Parsing a command can never fail, you will always be provided with a new
ParseResults. However, that does not mean that it will always parse into a valid command. You should inspect the returned results to check for validity. If itsParseResults.getReader()StringReader.canRead()then it did not finish parsing successfully. You can use that position as an indicator to the user where the command stopped being valid. You may inspectParseResults.getExceptions()if you know the parse failed, as it will explain why it could not find any valid commands. It may contain multiple exceptions, one for each "potential node" that it could have visited, explaining why it did not go down that node.When you eventually call
execute(ParseResults)with the result of this method, the above error checking will occur. You only need to inspect it yourself if you wish to handle that yourself.- Parameters:
command- a command string to parsesource- a custom "source" object, usually representing the originator of this command- Returns:
- the result of parsing this command
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parseNodes
private ParseResults<S> parseNodes(CommandNode<S> node, StringReader originalReader, CommandContextBuilder<S> contextSoFar) -
getAllUsage
Gets all possible executable commands following the given node.You may use
getRoot()as a target to get all usage data for the entire command tree.The returned syntax will be in "simple" form:
<param>andliteral. "Optional" nodes will be listed as multiple entries: the parent node, and the child nodes. For example, a required literal "foo" followed by an optional param "int" will be two nodes:foofoo <int>
The path to the specified node will not be prepended to the output, as there can theoretically be many ways to reach a given node. It will only give you paths relative to the specified node, not absolute from root.
- Parameters:
node- target node to get child usage strings forsource- a custom "source" object, usually representing the originator of this commandrestricted- if true, commands that thesourcecannot access will not be mentioned- Returns:
- array of full usage strings under the target node
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getAllUsage
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getSmartUsage
Gets the possible executable commands from a specified node.You may use
getRoot()as a target to get usage data for the entire command tree.The returned syntax will be in "smart" form:
<param>,literal,[optional]and(either|or). These forms may be mixed and matched to provide as much information about the child nodes as it can, without being too verbose. For example, a required literal "foo" followed by an optional param "int" can be compressed into one string:foo [<int>]
The path to the specified node will not be prepended to the output, as there can theoretically be many ways to reach a given node. It will only give you paths relative to the specified node, not absolute from root.
The returned usage will be restricted to only commands that the provided
sourcecan use.- Parameters:
node- target node to get child usage strings forsource- a custom "source" object, usually representing the originator of this command- Returns:
- array of full usage strings under the target node
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getSmartUsage
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getCompletionSuggestions
Gets suggestions for a parsed input string on what comes next.As it is ultimately up to custom argument types to provide suggestions, it may be an asynchronous operation, for example getting in-game data or player names etc. As such, this method returns a future and no guarantees are made to when or how the future completes.
The suggestions provided will be in the context of the end of the parsed input string, but may suggest new or replacement strings for earlier in the input string. For example, if the end of the string was
foobarbut an argument preferred it to beminecraft:foobar, it will suggest a replacement for that whole segment of the input.- Parameters:
parse- the result of aparse(StringReader, Object)- Returns:
- a future that will eventually resolve into a
Suggestionsobject
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getCompletionSuggestions
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getRoot
Gets the root of this command tree.This is often useful as a target of a
ArgumentBuilder.redirect(CommandNode),getAllUsage(CommandNode, Object, boolean)orgetSmartUsage(CommandNode, Object). You may also use it to clone the command tree viaCommandDispatcher(RootCommandNode).- Returns:
- root of the command tree
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getPath
Finds a valid path to a given node on the command tree.There may theoretically be multiple paths to a node on the tree, especially with the use of forking or redirecting. As such, this method makes no guarantees about which path it finds. It will not look at forks or redirects, and find the first instance of the target node on the tree.
The only guarantee made is that for the same command tree and the same version of this library, the result of this method will always be a valid input for
findNode(Collection), which should return the same node as provided to this method.- Parameters:
target- the target node you are finding a path for- Returns:
- a path to the resulting node, or an empty list if it was not found
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findNode
Finds a node by its pathPaths may be generated with
getPath(CommandNode), and are guaranteed (for the same tree, and the same version of this library) to always produce the same valid node by this method.If a node could not be found at the specified path, then
nullwill be returned.- Parameters:
path- a generated path to a node- Returns:
- the node at the given path, or null if not found
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findAmbiguities
Scans the command tree for potential ambiguous commands.This is a shortcut for
CommandNode.findAmbiguities(AmbiguityConsumer)ongetRoot().Ambiguities are detected by testing every
CommandNode.getExamples()on one node verses every sibling node. This is not fool proof, and relies a lot on the providers of the used argument types to give good examples.- Parameters:
consumer- a callback to be notified of potential ambiguities
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addPaths
private void addPaths(CommandNode<S> node, List<List<CommandNode<S>>> result, List<CommandNode<S>> parents)
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