Uses of Class
com.mojang.brigadier.builder.LiteralArgumentBuilder
Packages that use LiteralArgumentBuilder
Package
Description
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Uses of LiteralArgumentBuilder in com.mojang.brigadier
Methods in com.mojang.brigadier with parameters of type LiteralArgumentBuilderModifier and TypeMethodDescriptionCommandDispatcher.register(LiteralArgumentBuilder<S> command) Utility method for registering new commands. -
Uses of LiteralArgumentBuilder in com.mojang.brigadier.builder
Subclasses with type arguments of type LiteralArgumentBuilder in com.mojang.brigadier.builderMethods in com.mojang.brigadier.builder that return LiteralArgumentBuilderModifier and TypeMethodDescriptionprotected LiteralArgumentBuilder<S> LiteralArgumentBuilder.getThis()static <S> LiteralArgumentBuilder<S> -
Uses of LiteralArgumentBuilder in com.mojang.brigadier.tree
Methods in com.mojang.brigadier.tree that return LiteralArgumentBuilder -
Uses of LiteralArgumentBuilder in net.minecraft.commands
Methods in net.minecraft.commands that return LiteralArgumentBuilderModifier and TypeMethodDescription -
Uses of LiteralArgumentBuilder in net.minecraft.server.commands
Methods in net.minecraft.server.commands that return LiteralArgumentBuilderModifier and TypeMethodDescriptionprivate static <T> LiteralArgumentBuilder<CommandSourceStack> GameRuleCommand.buildRuleArguments(GameRule<T> gameRule, LiteralArgumentBuilder<CommandSourceStack> ruleLiteral) private static LiteralArgumentBuilder<CommandSourceStack> ExecuteCommand.createRelationOperations(CommandNode<CommandSourceStack> execute, LiteralArgumentBuilder<CommandSourceStack> on) private static LiteralArgumentBuilder<CommandSourceStack> ScoreboardCommand.createRenderTypeModify()private static LiteralArgumentBuilder<CommandSourceStack> RandomCommand.drawRandomValueTree(String name, boolean announce) private static LiteralArgumentBuilder<CommandSourceStack> PlaySoundCommand.source(SoundSource source) Methods in net.minecraft.server.commands with parameters of type LiteralArgumentBuilderModifier and TypeMethodDescriptionprivate static ArgumentBuilder<CommandSourceStack, ?> ExecuteCommand.addConditionals(CommandNode<CommandSourceStack> execute, LiteralArgumentBuilder<CommandSourceStack> parent, boolean expected, CommandBuildContext context) private static <T> LiteralArgumentBuilder<CommandSourceStack> GameRuleCommand.buildRuleArguments(GameRule<T> gameRule, LiteralArgumentBuilder<CommandSourceStack> ruleLiteral) private static LiteralArgumentBuilder<CommandSourceStack> ExecuteCommand.createRelationOperations(CommandNode<CommandSourceStack> execute, LiteralArgumentBuilder<CommandSourceStack> on) private static ArgumentBuilder<CommandSourceStack, ?> ExecuteCommand.wrapStores(LiteralCommandNode<CommandSourceStack> execute, LiteralArgumentBuilder<CommandSourceStack> literal, boolean storeResult)