Class VegetationFeatures
java.lang.Object
net.minecraft.data.worldgen.features.VegetationFeatures
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> private static final floatstatic final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> static final ResourceKey<ConfiguredFeature<?, ?>> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidbootstrap(BootstrapContext<ConfiguredFeature<?, ?>> context) private static WeightedList.Builder<BlockState> flowerBedPatchBuilder(Block flowerBedBlock) static WeightedList.Builder<BlockState> leafLitterPatchBuilder(int minState, int maxState) static BlockPredicateFilternearWaterPredicate(Block block) private static WeightedList.Builder<BlockState> segmentedBlockPatchBuilder(Block block, int minState, int maxState, IntegerProperty amountProperty, EnumProperty<Direction> directionProperty)
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Field Details
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BAMBOO_NO_PODZOL
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BAMBOO_SOME_PODZOL
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VINES
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BROWN_MUSHROOM
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RED_MUSHROOM
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SUNFLOWER
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PUMPKIN
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BERRY_BUSH
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TAIGA_GRASS
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GRASS
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GRASS_JUNGLE
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DEAD_BUSH
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DRY_GRASS
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MELON
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WATERLILY
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TALL_GRASS
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LARGE_FERN
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BUSH
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LEAF_LITTER
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FIREFLY_BUSH
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CACTUS
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SUGAR_CANE
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FLOWER_DEFAULT
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FLOWER_FLOWER_FOREST
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FLOWER_SWAMP
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FLOWER_PLAIN
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FLOWER_MEADOW
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FLOWER_CHERRY
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FLOWER_PALE_GARDEN
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WILDFLOWER
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FOREST_FLOWERS
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PALE_FOREST_FLOWER
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DARK_FOREST_VEGETATION
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PALE_GARDEN_VEGETATION
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PALE_MOSS_VEGETATION
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PALE_MOSS_PATCH
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PALE_MOSS_PATCH_BONEMEAL
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TREES_FLOWER_FOREST
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MEADOW_TREES
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TREES_TAIGA
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TREES_BADLANDS
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TREES_GROVE
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TREES_SAVANNA
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TREES_SNOWY
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TREES_BIRCH
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BIRCH_TALL
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TREES_WINDSWEPT_HILLS
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TREES_WATER
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TREES_BIRCH_AND_OAK_LEAF_LITTER
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TREES_PLAINS
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TREES_SPARSE_JUNGLE
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TREES_OLD_GROWTH_SPRUCE_TAIGA
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TREES_OLD_GROWTH_PINE_TAIGA
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TREES_JUNGLE
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BAMBOO_VEGETATION
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MUSHROOM_ISLAND_VEGETATION
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MANGROVE_VEGETATION
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FALLEN_TREE_ONE_IN_CHANCE
private static final float FALLEN_TREE_ONE_IN_CHANCE- See Also:
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Constructor Details
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VegetationFeatures
public VegetationFeatures()
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Method Details
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bootstrap
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flowerBedPatchBuilder
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leafLitterPatchBuilder
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segmentedBlockPatchBuilder
private static WeightedList.Builder<BlockState> segmentedBlockPatchBuilder(Block block, int minState, int maxState, IntegerProperty amountProperty, EnumProperty<Direction> directionProperty) -
nearWaterPredicate
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