Class EntityRenderer<T extends Entity>

    • Field Detail

      • shadowRadius

        protected float shadowRadius
      • shadowStrength

        protected float shadowStrength
    • Method Detail

      • getPackedLightCoords

        public final int getPackedLightCoords​(T p_229100_1_,
                                              float p_229100_2_)
      • getSkyLightLevel

        protected int getSkyLightLevel​(T p_239381_1_,
                                       BlockPos p_239381_2_)
      • getBlockLightLevel

        protected int getBlockLightLevel​(T p_225624_1_,
                                         BlockPos p_225624_2_)
      • shouldRender

        public boolean shouldRender​(T p_225626_1_,
                                    ClippingHelper p_225626_2_,
                                    double p_225626_3_,
                                    double p_225626_5_,
                                    double p_225626_7_)
      • getRenderOffset

        public Vector3d getRenderOffset​(T p_225627_1_,
                                        float p_225627_2_)
      • render

        public void render​(T p_225623_1_,
                           float p_225623_2_,
                           float p_225623_3_,
                           MatrixStack p_225623_4_,
                           IRenderTypeBuffer p_225623_5_,
                           int p_225623_6_)
      • shouldShowName

        protected boolean shouldShowName​(T p_177070_1_)
      • getTextureLocation

        public abstract ResourceLocation getTextureLocation​(T p_110775_1_)