Class StuckInBodyLayer<T extends LivingEntity,​M extends PlayerModel<T>>

    • Constructor Detail

      • StuckInBodyLayer

        public StuckInBodyLayer​(LivingRenderer<T,​M> p_i226041_1_)
    • Method Detail

      • numStuck

        protected abstract int numStuck​(T p_225631_1_)
      • renderStuckItem

        protected abstract void renderStuckItem​(MatrixStack p_225632_1_,
                                                IRenderTypeBuffer p_225632_2_,
                                                int p_225632_3_,
                                                Entity p_225632_4_,
                                                float p_225632_5_,
                                                float p_225632_6_,
                                                float p_225632_7_,
                                                float p_225632_8_)