Interface IForgeItem

    • Method Detail

      • getItem

        default Item getItem()
      • onDroppedByPlayer

        default boolean onDroppedByPlayer​(ItemStack item,
                                          PlayerEntity player)
        Called when a player drops the item into the world, returning false from this will prevent the item from being removed from the players inventory and spawning in the world
        Parameters:
        player - The player that dropped the item
        item - The item stack, before the item is removed.
      • getHighlightTip

        default ITextComponent getHighlightTip​(ItemStack item,
                                               ITextComponent displayName)
        Allow the item one last chance to modify its name used for the tool highlight useful for adding something extra that can't be removed by a user in the displayed name, such as a mode of operation.
        Parameters:
        item - the ItemStack for the item.
        displayName - the name that will be displayed unless it is changed in this method.
      • onItemUseFirst

        default ActionResultType onItemUseFirst​(ItemStack stack,
                                                ItemUseContext context)
        This is called when the item is used, before the block is activated.
        Returns:
        Return PASS to allow vanilla handling, any other to skip normal code.
      • isPiglinCurrency

        default boolean isPiglinCurrency​(ItemStack stack)
        Called by Piglins when checking to see if they will give an item or something in exchange for this item.
        Returns:
        True if this item can be used as "currency" by piglins
      • makesPiglinsNeutral

        default boolean makesPiglinsNeutral​(ItemStack stack,
                                            LivingEntity wearer)
        Called by Piglins to check if a given item prevents hostility on sight. If this is true the Piglins will be neutral to the entity wearing this item, and will not attack on sight. Note: This does not prevent Piglins from becoming hostile due to other actions, nor does it make Piglins that are already hostile stop being so.
        Parameters:
        wearer - The entity wearing this ItemStack
        Returns:
        True if piglins are neutral to players wearing this item in an armor slot
      • isRepairable

        boolean isRepairable​(ItemStack stack)
        Called by CraftingManager to determine if an item is reparable.
        Returns:
        True if reparable
      • getXpRepairRatio

        default float getXpRepairRatio​(ItemStack stack)
        Determines the amount of durability the mending enchantment will repair, on average, per point of experience.
      • getShareTag

        @Nullable
        default CompoundNBT getShareTag​(ItemStack stack)
        Override this method to change the NBT data being sent to the client. You should ONLY override this when you have no other choice, as this might change behavior client side! Note that this will sometimes be applied multiple times, the following MUST be supported: Item item = stack.getItem(); NBTTagCompound nbtShare1 = item.getNBTShareTag(stack); stack.setTagCompound(nbtShare1); NBTTagCompound nbtShare2 = item.getNBTShareTag(stack); assert nbtShare1.equals(nbtShare2);
        Parameters:
        stack - The stack to send the NBT tag for
        Returns:
        The NBT tag
      • readShareTag

        default void readShareTag​(ItemStack stack,
                                  @Nullable
                                  CompoundNBT nbt)
        Override this method to decide what to do with the NBT data received from getNBTShareTag().
        Parameters:
        stack - The stack that received NBT
        nbt - Received NBT, can be null
      • onBlockStartBreak

        default boolean onBlockStartBreak​(ItemStack itemstack,
                                          BlockPos pos,
                                          PlayerEntity player)
        Called before a block is broken. Return true to prevent default block harvesting. Note: In SMP, this is called on both client and server sides!
        Parameters:
        itemstack - The current ItemStack
        pos - Block's position in world
        player - The Player that is wielding the item
        Returns:
        True to prevent harvesting, false to continue as normal
      • onUsingTick

        default void onUsingTick​(ItemStack stack,
                                 LivingEntity player,
                                 int count)
        Called each tick while using an item.
        Parameters:
        stack - The Item being used
        player - The Player using the item
        count - The amount of time in tick the item has been used for continuously
      • onLeftClickEntity

        default boolean onLeftClickEntity​(ItemStack stack,
                                          PlayerEntity player,
                                          Entity entity)
        Called when the player Left Clicks (attacks) an entity. Processed before damage is done, if return value is true further processing is canceled and the entity is not attacked.
        Parameters:
        stack - The Item being used
        player - The player that is attacking
        entity - The entity being attacked
        Returns:
        True to cancel the rest of the interaction.
      • getContainerItem

        default ItemStack getContainerItem​(ItemStack itemStack)
        ItemStack sensitive version of getContainerItem. Returns a full ItemStack instance of the result.
        Parameters:
        itemStack - The current ItemStack
        Returns:
        The resulting ItemStack
      • hasContainerItem

        default boolean hasContainerItem​(ItemStack stack)
        ItemStack sensitive version of hasContainerItem
        Parameters:
        stack - The current item stack
        Returns:
        True if this item has a 'container'
      • getEntityLifespan

        default int getEntityLifespan​(ItemStack itemStack,
                                      World world)
        Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem. This is in ticks, standard result is 6000, or 5 mins.
        Parameters:
        itemStack - The current ItemStack
        world - The world the entity is in
        Returns:
        The normal lifespan in ticks.
      • hasCustomEntity

        default boolean hasCustomEntity​(ItemStack stack)
        Determines if this Item has a special entity for when they are in the world. Is called when a EntityItem is spawned in the world, if true and Item#createCustomEntity returns non null, the EntityItem will be destroyed and the new Entity will be added to the world.
        Parameters:
        stack - The current item stack
        Returns:
        True of the item has a custom entity, If true, Item#createCustomEntity will be called
      • createEntity

        @Nullable
        default Entity createEntity​(World world,
                                    Entity location,
                                    ItemStack itemstack)
        This function should return a new entity to replace the dropped item. Returning null here will not kill the EntityItem and will leave it to function normally. Called when the item it placed in a world.
        Parameters:
        world - The world object
        location - The EntityItem object, useful for getting the position of the entity
        itemstack - The current item stack
        Returns:
        A new Entity object to spawn or null
      • onEntityItemUpdate

        default boolean onEntityItemUpdate​(ItemStack stack,
                                           ItemEntity entity)
        Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner control over the update of the item without having to write a subclass.
        Parameters:
        entity - The entity Item
        Returns:
        Return true to skip any further update code.
      • getCreativeTabs

        default java.util.Collection<ItemGroup> getCreativeTabs()
        Gets a list of tabs that items belonging to this class can display on, combined properly with getSubItems allows for a single item to span many sub-items across many tabs.
        Returns:
        A list of all tabs that this item could possibly be one.
      • getSmeltingExperience

        default float getSmeltingExperience​(ItemStack item)
        Determines the base experience for a player when they remove this item from a furnace slot. This number must be between 0 and 1 for it to be valid. This number will be multiplied by the stack size to get the total experience.
        Parameters:
        item - The item stack the player is picking up.
        Returns:
        The amount to award for each item.
      • doesSneakBypassUse

        default boolean doesSneakBypassUse​(ItemStack stack,
                                           IWorldReader world,
                                           BlockPos pos,
                                           PlayerEntity player)
        Should this item, when held, allow sneak-clicks to pass through to the underlying block?
        Parameters:
        world - The world
        pos - Block position in world
        player - The Player that is wielding the item
        Returns:
      • onArmorTick

        default void onArmorTick​(ItemStack stack,
                                 World world,
                                 PlayerEntity player)
        Called to tick armor in the armor slot. Override to do something
      • canEquip

        default boolean canEquip​(ItemStack stack,
                                 EquipmentSlotType armorType,
                                 Entity entity)
        Determines if the specific ItemStack can be placed in the specified armor slot, for the entity.
        Parameters:
        stack - The ItemStack
        armorType - Armor slot to be verified.
        entity - The entity trying to equip the armor
        Returns:
        True if the given ItemStack can be inserted in the slot
      • getEquipmentSlot

        @Nullable
        default EquipmentSlotType getEquipmentSlot​(ItemStack stack)
        Override this to set a non-default armor slot for an ItemStack, but do not use this to get the armor slot of said stack; for that, use net.minecraft.entity.LivingEntity#getSlotForItemStack(ItemStack).
        Parameters:
        stack - the ItemStack
        Returns:
        the armor slot of the ItemStack, or null to let the default vanilla logic as per LivingEntity.getSlotForItemStack(stack) decide
      • isBookEnchantable

        default boolean isBookEnchantable​(ItemStack stack,
                                          ItemStack book)
        Allow or forbid the specific book/item combination as an anvil enchant
        Parameters:
        stack - The item
        book - The book
        Returns:
        if the enchantment is allowed
      • getArmorTexture

        @Nullable
        default java.lang.String getArmorTexture​(ItemStack stack,
                                                 Entity entity,
                                                 EquipmentSlotType slot,
                                                 java.lang.String type)
        Called by RenderBiped and RenderPlayer to determine the armor texture that should be use for the currently equipped item. This will only be called on instances of ItemArmor. Returning null from this function will use the default value.
        Parameters:
        stack - ItemStack for the equipped armor
        entity - The entity wearing the armor
        slot - The slot the armor is in
        type - The subtype, can be null or "overlay"
        Returns:
        Path of texture to bind, or null to use default
      • getFontRenderer

        @Nullable
        default FontRenderer getFontRenderer​(ItemStack stack)
        Returns the font renderer used to render tooltips and overlays for this item. Returning null will use the standard font renderer.
        Parameters:
        stack - The current item stack
        Returns:
        A instance of FontRenderer or null to use default
      • getArmorModel

        @Nullable
        default <A extends BipedModel<?>> A getArmorModel​(LivingEntity entityLiving,
                                                          ItemStack itemStack,
                                                          EquipmentSlotType armorSlot,
                                                          A _default)
        Override this method to have an item handle its own armor rendering.
        Parameters:
        entityLiving - The entity wearing the armor
        itemStack - The itemStack to render the model of
        armorSlot - The slot the armor is in
        _default - Original armor model. Will have attributes set.
        Returns:
        A ModelBiped to render instead of the default
      • onEntitySwing

        default boolean onEntitySwing​(ItemStack stack,
                                      LivingEntity entity)
        Called when a entity tries to play the 'swing' animation.
        Parameters:
        entity - The entity swinging the item.
        Returns:
        True to cancel any further processing by EntityLiving
      • renderHelmetOverlay

        default void renderHelmetOverlay​(ItemStack stack,
                                         PlayerEntity player,
                                         int width,
                                         int height,
                                         float partialTicks)
        Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet. This is where pumpkins would render there overlay.
        Parameters:
        stack - The ItemStack that is equipped
        player - Reference to the current client entity
        resolution - Resolution information about the current viewport and configured GUI Scale
        partialTicks - Partial ticks for the renderer, useful for interpolation
      • getDamage

        default int getDamage​(ItemStack stack)
        Return the itemDamage represented by this ItemStack. Defaults to the Damage entry in the stack NBT, but can be overridden here for other sources.
        Parameters:
        stack - The itemstack that is damaged
        Returns:
        the damage value
      • showDurabilityBar

        default boolean showDurabilityBar​(ItemStack stack)
        Determines if the durability bar should be rendered for this item. Defaults to vanilla stack.isDamaged behavior. But modders can use this for any data they wish.
        Parameters:
        stack - The current Item Stack
        Returns:
        True if it should render the 'durability' bar.
      • getDurabilityForDisplay

        default double getDurabilityForDisplay​(ItemStack stack)
        Queries the percentage of the 'Durability' bar that should be drawn.
        Parameters:
        stack - The current ItemStack
        Returns:
        0.0 for 100% (no damage / full bar), 1.0 for 0% (fully damaged / empty bar)
      • getRGBDurabilityForDisplay

        default int getRGBDurabilityForDisplay​(ItemStack stack)
        Returns the packed int RGB value used to render the durability bar in the GUI. Defaults to a value based on the hue scaled based on getDurabilityForDisplay(net.minecraft.item.ItemStack), but can be overriden.
        Parameters:
        stack - Stack to get durability from
        Returns:
        A packed RGB value for the durability colour (0x00RRGGBB)
      • getMaxDamage

        default int getMaxDamage​(ItemStack stack)
        Return the maxDamage for this ItemStack. Defaults to the maxDamage field in this item, but can be overridden here for other sources such as NBT.
        Parameters:
        stack - The itemstack that is damaged
        Returns:
        the damage value
      • isDamaged

        default boolean isDamaged​(ItemStack stack)
        Return if this itemstack is damaged. Note only called if #isDamageable() is true.
        Parameters:
        stack - the stack
        Returns:
        if the stack is damaged
      • setDamage

        default void setDamage​(ItemStack stack,
                               int damage)
        Set the damage for this itemstack. Note, this method is responsible for zero checking.
        Parameters:
        stack - the stack
        damage - the new damage value
      • canHarvestBlock

        default boolean canHarvestBlock​(ItemStack stack,
                                        BlockState state)
        ItemStack sensitive version of #canHarvestBlock(IBlockState)
        Parameters:
        stack - The itemstack used to harvest the block
        state - The block trying to harvest
        Returns:
        true if can harvest the block
      • getItemStackLimit

        default int getItemStackLimit​(ItemStack stack)
        Gets the maximum number of items that this stack should be able to hold. This is a ItemStack (and thus NBT) sensitive version of Item.getItemStackLimit()
        Parameters:
        stack - The ItemStack
        Returns:
        The maximum number this item can be stacked to
      • getHarvestLevel

        int getHarvestLevel​(ItemStack stack,
                            ToolType tool,
                            @Nullable
                            PlayerEntity player,
                            @Nullable
                            BlockState blockState)
        Queries the harvest level of this item stack for the specified tool class, Returns -1 if this tool is not of the specified type
        Parameters:
        stack - This item stack instance
        toolClass - Tool Class
        player - The player trying to harvest the given blockstate
        blockState - The block to harvest
        Returns:
        Harvest level, or -1 if not the specified tool type.
      • getItemEnchantability

        default int getItemEnchantability​(ItemStack stack)
        ItemStack sensitive version of getItemEnchantability
        Parameters:
        stack - The ItemStack
        Returns:
        the item echantability value
      • canApplyAtEnchantingTable

        default boolean canApplyAtEnchantingTable​(ItemStack stack,
                                                  Enchantment enchantment)
        Checks whether an item can be enchanted with a certain enchantment. This applies specifically to enchanting an item in the enchanting table and is called when retrieving the list of possible enchantments for an item. Enchantments may additionally (or exclusively) be doing their own checks in Enchantment.canApplyAtEnchantingTable(ItemStack); check the individual implementation for reference. By default this will check if the enchantment type is valid for this item type.
        Parameters:
        stack - the item stack to be enchanted
        enchantment - the enchantment to be applied
        Returns:
        true if the enchantment can be applied to this item
      • shouldCauseReequipAnimation

        default boolean shouldCauseReequipAnimation​(ItemStack oldStack,
                                                    ItemStack newStack,
                                                    boolean slotChanged)
        Determine if the player switching between these two item stacks
        Parameters:
        oldStack - The old stack that was equipped
        newStack - The new stack
        slotChanged - If the current equipped slot was changed, Vanilla does not play the animation if you switch between two slots that hold the exact same item.
        Returns:
        True to play the item change animation
      • shouldCauseBlockBreakReset

        default boolean shouldCauseBlockBreakReset​(ItemStack oldStack,
                                                   ItemStack newStack)
        Called when the player is mining a block and the item in his hand changes. Allows to not reset blockbreaking if only NBT or similar changes.
        Parameters:
        oldStack - The old stack that was used for mining. Item in players main hand
        newStack - The new stack
        Returns:
        True to reset block break progress
      • canContinueUsing

        default boolean canContinueUsing​(ItemStack oldStack,
                                         ItemStack newStack)
        Called while an item is in 'active' use to determine if usage should continue. Allows items to continue being used while sustaining damage, for example.
        Parameters:
        oldStack - the previous 'active' stack
        newStack - the stack currently in the active hand
        Returns:
        true to set the new stack to active and continue using it
      • getCreatorModId

        @Nullable
        default java.lang.String getCreatorModId​(ItemStack itemStack)
        Called to get the Mod ID of the mod that *created* the ItemStack, instead of the real Mod ID that *registered* it. For example the Forge Universal Bucket creates a subitem for each modded fluid, and it returns the modded fluid's Mod ID here. Mods that register subitems for other mods can override this. Informational mods can call it to show the mod that created the item.
        Parameters:
        itemStack - the ItemStack to check
        Returns:
        the Mod ID for the ItemStack, or null when there is no specially associated mod and #getRegistryName() would return null.
      • initCapabilities

        @Nullable
        default ICapabilityProvider initCapabilities​(ItemStack stack,
                                                     @Nullable
                                                     CompoundNBT nbt)
        Called from ItemStack.setItem, will hold extra data for the life of this ItemStack. Can be retrieved from stack.getCapabilities() The NBT can be null if this is not called from readNBT or if the item the stack is changing FROM is different then this item, or the previous item had no capabilities. This is called BEFORE the stacks item is set so you can use stack.getItem() to see the OLD item. Remember that getItem CAN return null.
        Parameters:
        stack - The ItemStack
        nbt - NBT of this item serialized, or null.
        Returns:
        A holder instance associated with this ItemStack where you can hold capabilities for the life of this item.
      • canDisableShield

        default boolean canDisableShield​(ItemStack stack,
                                         ItemStack shield,
                                         LivingEntity entity,
                                         LivingEntity attacker)
        Can this Item disable a shield
        Parameters:
        stack - The ItemStack
        shield - The shield in question
        entity - The LivingEntity holding the shield
        attacker - The LivingEntity holding the ItemStack
      • isShield

        default boolean isShield​(ItemStack stack,
                                 @Nullable
                                 LivingEntity entity)
        Is this Item a shield
        Parameters:
        stack - The ItemStack
        entity - The Entity holding the ItemStack
        Returns:
        True if the ItemStack is considered a shield
      • getBurnTime

        default int getBurnTime​(ItemStack itemStack,
                                @Nullable
                                IRecipeType<?> recipeType)
        Returns:
        the fuel burn time for this itemStack in a furnace. Return 0 to make it not act as a fuel. Return -1 to let the default vanilla logic decide.
      • getBurnTime

        @Deprecated
        default int getBurnTime​(ItemStack stack)
        Deprecated.
      • onHorseArmorTick

        default void onHorseArmorTick​(ItemStack stack,
                                      World world,
                                      MobEntity horse)
        Called every tick from EntityHorse#onUpdate() on the item in the armor slot.
        Parameters:
        stack - the armor itemstack
        world - the world the horse is in
        horse - the horse wearing this armor
      • getItemStackTileEntityRenderer

        ItemStackTileEntityRenderer getItemStackTileEntityRenderer()
        Returns:
        This Item's renderer, or the default instance if it does not have one.
      • getTags

        java.util.Set<ResourceLocation> getTags()
        Retrieves a list of tags names this is known to be associated with. This should be used in favor of TagCollection.getOwningTags, as this caches the result and automatically updates when the TagCollection changes.
      • damageItem

        default <T extends LivingEntity> int damageItem​(ItemStack stack,
                                                        int amount,
                                                        T entity,
                                                        java.util.function.Consumer<T> onBroken)
        Reduce the durability of this item by the amount given. This can be used to e.g. consume power from NBT before durability.
        Parameters:
        stack - The itemstack to damage
        amount - The amount to damage
        entity - The entity damaging the item
        onBroken - The on-broken callback from vanilla
        Returns:
        The amount of damage to pass to the vanilla logic
      • isEnderMask

        default boolean isEnderMask​(ItemStack stack,
                                    PlayerEntity player,
                                    EndermanEntity endermanEntity)
        Whether this Item can be used to hide player head for enderman.
        Parameters:
        stack - the ItemStack
        player - The player watching the enderman
        endermanEntity - The enderman that the player look
        Returns:
        true if this Item can be used to hide player head for enderman
      • canElytraFly

        default boolean canElytraFly​(ItemStack stack,
                                     LivingEntity entity)
        Used to determine if the player can use Elytra flight. This is called Client and Server side.
        Parameters:
        stack - The ItemStack in the Chest slot of the entity.
        entity - The entity trying to fly.
        Returns:
        True if the entity can use Elytra flight.
      • elytraFlightTick

        default boolean elytraFlightTick​(ItemStack stack,
                                         LivingEntity entity,
                                         int flightTicks)
        Used to determine if the player can continue Elytra flight, this is called each tick, and can be used to apply ItemStack damage, consume Energy, or what have you. For example the Vanilla implementation of this, applies damage to the ItemStack every 20 ticks.
        Parameters:
        stack - ItemStack in the Chest slot of the entity.
        entity - The entity currently in Elytra flight.
        flightTicks - The number of ticks the entity has been Elytra flying for.
        Returns:
        True if the entity should continue Elytra flight or False to stop.
      • isDamageable

        default boolean isDamageable​(ItemStack stack)
        Used to test if this item can be damaged, but with the ItemStack in question. Please note that in some cases no ItemStack is available, so the stack-less method will be used.
        Parameters:
        stack - ItemStack in the Chest slot of the entity.