Interface IForgeItemStack

    • Method Detail

      • getContainerItem

        default ItemStack getContainerItem()
        ItemStack sensitive version of getContainerItem. Returns a full ItemStack instance of the result.
        Returns:
        The resulting ItemStack
      • hasContainerItem

        default boolean hasContainerItem()
        ItemStack sensitive version of hasContainerItem
        Returns:
        True if this item has a 'container'
      • getBurnTime

        default int getBurnTime​(@Nullable
                                IRecipeType<?> recipeType)
        Returns:
        the fuel burn time for this itemStack in a furnace. Return 0 to make it not act as a fuel. Return -1 to let the default vanilla logic decide.
      • getBurnTime

        @Deprecated
        default int getBurnTime()
        Deprecated.
      • getHarvestLevel

        default int getHarvestLevel​(ToolType tool,
                                    @Nullable
                                    PlayerEntity player,
                                    @Nullable
                                    BlockState state)
        Queries the harvest level of this item stack for the specified tool class, Returns -1 if this tool is not of the specified type
        Parameters:
        tool - the tool type of the item
        player - The player trying to harvest the given blockstate
        state - The block to harvest
        Returns:
        Harvest level, or -1 if not the specified tool type.
      • getToolTypes

        default java.util.Set<ToolType> getToolTypes()
      • onBlockStartBreak

        default boolean onBlockStartBreak​(BlockPos pos,
                                          PlayerEntity player)
        Called before a block is broken. Return true to prevent default block harvesting. Note: In SMP, this is called on both client and server sides!
        Parameters:
        pos - Block's position in world
        player - The Player that is wielding the item
        Returns:
        True to prevent harvesting, false to continue as normal
      • shouldCauseBlockBreakReset

        default boolean shouldCauseBlockBreakReset​(ItemStack newStack)
        Called when the player is mining a block and the item in his hand changes. Allows to not reset blockbreaking if only NBT or similar changes.
        Parameters:
        newStack - The new stack
        Returns:
        True to reset block break progress
      • canApplyAtEnchantingTable

        default boolean canApplyAtEnchantingTable​(Enchantment enchantment)
        Checks whether an item can be enchanted with a certain enchantment. This applies specifically to enchanting an item in the enchanting table and is called when retrieving the list of possible enchantments for an item. Enchantments may additionally (or exclusively) be doing their own checks in Enchantment.canApplyAtEnchantingTable(ItemStack); check the individual implementation for reference. By default this will check if the enchantment type is valid for this item type.
        Parameters:
        enchantment - the enchantment to be applied
        Returns:
        true if the enchantment can be applied to this item
      • getItemEnchantability

        default int getItemEnchantability()
        ItemStack sensitive version of getItemEnchantability
        Returns:
        the item echantability value
      • getEquipmentSlot

        @Nullable
        default EquipmentSlotType getEquipmentSlot()
        Override this to set a non-default armor slot for an ItemStack, but do not use this to get the armor slot of said stack; for that, use net.minecraft.entity.LivingEntity#getSlotForItemStack(ItemStack).
        Returns:
        the armor slot of the ItemStack, or null to let the default vanilla logic as per LivingEntity.getSlotForItemStack(stack) decide
      • canDisableShield

        default boolean canDisableShield​(ItemStack shield,
                                         LivingEntity entity,
                                         LivingEntity attacker)
        Can this Item disable a shield
        Parameters:
        shield - The shield in question
        entity - The LivingEntity holding the shield
        attacker - The LivingEntity holding the ItemStack
      • isShield

        default boolean isShield​(@Nullable
                                 LivingEntity entity)
        Is this Item a shield
        Parameters:
        entity - The Entity holding the ItemStack
        Returns:
        True if the ItemStack is considered a shield
      • onEntitySwing

        default boolean onEntitySwing​(LivingEntity entity)
        Called when a entity tries to play the 'swing' animation.
        Parameters:
        entity - The entity swinging the item.
        Returns:
        True to cancel any further processing by EntityLiving
      • onUsingTick

        default void onUsingTick​(LivingEntity player,
                                 int count)
        Called each tick while using an item.
        Parameters:
        player - The Player using the item
        count - The amount of time in tick the item has been used for continuously
      • getEntityLifespan

        default int getEntityLifespan​(World world)
        Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem. This is in ticks, standard result is 6000, or 5 mins.
        Parameters:
        world - The world the entity is in
        Returns:
        The normal lifespan in ticks.
      • onEntityItemUpdate

        default boolean onEntityItemUpdate​(ItemEntity entity)
        Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner control over the update of the item without having to write a subclass.
        Parameters:
        entity - The entity Item
        Returns:
        Return true to skip any further update code.
      • getXpRepairRatio

        default float getXpRepairRatio()
        Determines the amount of durability the mending enchantment will repair, on average, per point of experience.
      • onArmorTick

        default void onArmorTick​(World world,
                                 PlayerEntity player)
        Called to tick armor in the armor slot. Override to do something
      • onHorseArmorTick

        default void onHorseArmorTick​(World world,
                                      MobEntity horse)
        Called every tick from HorseEntity#onUpdate() on the item in the armor slot.
        Parameters:
        world - the world the horse is in
        horse - the horse wearing this armor
      • canEquip

        default boolean canEquip​(EquipmentSlotType armorType,
                                 Entity entity)
        Determines if the specific ItemStack can be placed in the specified armor slot, for the entity.
        Parameters:
        armorType - Armor slot to be verified.
        entity - The entity trying to equip the armor
        Returns:
        True if the given ItemStack can be inserted in the slot
      • isBookEnchantable

        default boolean isBookEnchantable​(ItemStack book)
        Allow or forbid the specific book/item combination as an anvil enchant
        Parameters:
        book - The book
        Returns:
        if the enchantment is allowed
      • onDroppedByPlayer

        default boolean onDroppedByPlayer​(PlayerEntity player)
        Called when a player drops the item into the world, returning false from this will prevent the item from being removed from the players inventory and spawning in the world
        Parameters:
        player - The player that dropped the item
      • getHighlightTip

        default ITextComponent getHighlightTip​(ITextComponent displayName)
        Allow the item one last chance to modify its name used for the tool highlight useful for adding something extra that can't be removed by a user in the displayed name, such as a mode of operation.
        Parameters:
        displayName - the name that will be displayed unless it is changed in this method.
      • getShareTag

        @Nullable
        default CompoundNBT getShareTag()
        Get the NBT data to be sent to the client. The Item can control what data is kept in the tag. Note that this will sometimes be applied multiple times, the following MUST be supported: Item item = stack.getItem(); NBTTagCompound nbtShare1 = item.getNBTShareTag(stack); stack.setTagCompound(nbtShare1); NBTTagCompound nbtShare2 = item.getNBTShareTag(stack); assert nbtShare1.equals(nbtShare2);
        Returns:
        The NBT tag
      • readShareTag

        default void readShareTag​(@Nullable
                                  CompoundNBT nbt)
        Override this method to decide what to do with the NBT data received from getNBTShareTag().
        Parameters:
        nbt - Received NBT, can be null
      • doesSneakBypassUse

        default boolean doesSneakBypassUse​(IWorldReader world,
                                           BlockPos pos,
                                           PlayerEntity player)
        Should this item, when held, allow sneak-clicks to pass through to the underlying block?
        Parameters:
        world - The world
        pos - Block position in world
        player - The Player that is wielding the item
        Returns:
      • areShareTagsEqual

        default boolean areShareTagsEqual​(ItemStack other)
        Modeled after ItemStack.areItemStackTagsEqual Uses Item.getNBTShareTag for comparison instead of NBT and capabilities. Only used for comparing itemStacks that were transferred from server to client using Item.getNBTShareTag.
      • equals

        default boolean equals​(ItemStack other,
                               boolean limitTags)
        Determines if the ItemStack is equal to the other item stack, including Item, Count, and NBT.
        Parameters:
        other - The other stack
        limitTags - True to use shareTag False to use full NBT tag
        Returns:
        true if equals
      • isRepairable

        default boolean isRepairable()
        Determines if a item is reparable, used by Repair recipes and Grindstone.
        Returns:
        True if reparable
      • isPiglinCurrency

        default boolean isPiglinCurrency()
        Called by Piglins when checking to see if they will give an item or something in exchange for this item.
        Returns:
        True if this item can be used as "currency" by piglins
      • makesPiglinsNeutral

        default boolean makesPiglinsNeutral​(LivingEntity wearer)
        Called by Piglins to check if a given item prevents hostility on sight. If this is true the Piglins will be neutral to the entity wearing this item, and will not attack on sight. Note: This does not prevent Piglins from becoming hostile due to other actions, nor does it make Piglins that are already hostile stop being so.
        Parameters:
        wearer - The entity wearing this ItemStack
        Returns:
        True if piglins are neutral to players wearing this item in an armor slot
      • isEnderMask

        default boolean isEnderMask​(PlayerEntity player,
                                    EndermanEntity endermanEntity)
        Whether this Item can be used to hide player head for enderman.
        Parameters:
        player - The player watching the enderman
        endermanEntity - The enderman that the player look
        Returns:
        true if this Item can be used.
      • canElytraFly

        default boolean canElytraFly​(LivingEntity entity)
        Used to determine if the player can use Elytra flight. This is called Client and Server side.
        Parameters:
        entity - The entity trying to fly.
        Returns:
        True if the entity can use Elytra flight.
      • elytraFlightTick

        default boolean elytraFlightTick​(LivingEntity entity,
                                         int flightTicks)
        Used to determine if the player can continue Elytra flight, this is called each tick, and can be used to apply ItemStack damage, consume Energy, or what have you. For example the Vanilla implementation of this, applies damage to the ItemStack every 20 ticks.
        Parameters:
        entity - The entity currently in Elytra flight.
        flightTicks - The number of ticks the entity has been Elytra flying for.
        Returns:
        True if the entity should continue Elytra flight or False to stop.