Class LivingDeathEvent


  • public class LivingDeathEvent
    extends LivingEvent
    LivingDeathEvent is fired when an Entity dies.
    This event is fired whenever an Entity dies in EntityLivingBase#onDeath(DamageSource), EntityPlayer#onDeath(DamageSource), and EntityPlayerMP#onDeath(DamageSource).

    This event is fired via the ForgeHooks#onLivingDeath(EntityLivingBase, DamageSource).

    source contains the DamageSource that caused the entity to die.

    This event is Cancelable.
    If this event is canceled, the Entity does not die.

    This event does not have a result. Event.HasResult

    This event is fired on the MinecraftForge.EVENT_BUS.