Class LivingExperienceDropEvent


  • public class LivingExperienceDropEvent
    extends LivingEvent
    Event for when an entity drops experience on its death, can be used to change the amount of experience points dropped or completely prevent dropping of experience by canceling the event.
    • Field Detail

      • attackingPlayer

        private final PlayerEntity attackingPlayer
      • originalExperiencePoints

        private final int originalExperiencePoints
      • droppedExperiencePoints

        private int droppedExperiencePoints
    • Constructor Detail

      • LivingExperienceDropEvent

        public LivingExperienceDropEvent​(LivingEntity entity,
                                         PlayerEntity attackingPlayer,
                                         int originalExperience)
    • Method Detail

      • getDroppedExperience

        public int getDroppedExperience()
      • setDroppedExperience

        public void setDroppedExperience​(int droppedExperience)
      • getAttackingPlayer

        public PlayerEntity getAttackingPlayer()
      • getOriginalExperience

        public int getOriginalExperience()