Class SleepingLocationCheckEvent
- java.lang.Object
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- net.minecraftforge.eventbus.api.Event
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- net.minecraftforge.event.entity.EntityEvent
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- net.minecraftforge.event.entity.living.LivingEvent
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- net.minecraftforge.event.entity.player.SleepingLocationCheckEvent
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public class SleepingLocationCheckEvent extends LivingEvent
This event is fired when game checks, if sleeping player should be still considered "in bed".
Failing this check will cause player to wake up.
This event has a result.Event.HasResult
setResult(ALLOW) informs game that player is still "in bed"
setResult(DEFAULT) causes game to checkBlock#isBed(IBlockState, net.minecraft.world.IWorldReader, BlockPos, Entity)
instead
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Nested Class Summary
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Nested classes/interfaces inherited from class net.minecraftforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent, LivingEvent.LivingVisibilityEvent
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Nested classes/interfaces inherited from class net.minecraftforge.event.entity.EntityEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.Size
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Field Summary
Fields Modifier and Type Field Description private BlockPos
sleepingLocation
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Constructor Summary
Constructors Constructor Description SleepingLocationCheckEvent(LivingEntity player, BlockPos sleepingLocation)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description BlockPos
getSleepingLocation()
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Methods inherited from class net.minecraftforge.event.entity.living.LivingEvent
getEntityLiving
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Methods inherited from class net.minecraftforge.event.entity.EntityEvent
getEntity
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Field Detail
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sleepingLocation
private final BlockPos sleepingLocation
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Constructor Detail
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SleepingLocationCheckEvent
public SleepingLocationCheckEvent(LivingEntity player, BlockPos sleepingLocation)
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Method Detail
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getSleepingLocation
public BlockPos getSleepingLocation()
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