Uses of Class
net.minecraft.client.renderer.LightTexture
Package
Description
Extension interfaces for
client
-only classes.-
Uses of LightTexture in net.minecraft.client.particle
Modifier and TypeMethodDescriptionvoid
ParticleEngine.render
(PoseStack p_107337_, MultiBufferSource.BufferSource p_107338_, LightTexture p_107339_, Camera p_107340_, float p_107341_) Deprecated.void
ParticleEngine.render
(PoseStack p_107337_, MultiBufferSource.BufferSource p_107338_, LightTexture p_107339_, Camera p_107340_, float p_107341_, Frustum clippingHelper) -
Uses of LightTexture in net.minecraft.client.renderer
Modifier and TypeMethodDescriptionvoid
LevelRenderer.renderLevel
(PoseStack p_109600_, float p_109601_, long p_109602_, boolean p_109603_, Camera p_109604_, GameRenderer p_109605_, LightTexture p_109606_, Matrix4f p_109607_) private void
LevelRenderer.renderSnowAndRain
(LightTexture p_109704_, float p_109705_, double p_109706_, double p_109707_, double p_109708_) -
Uses of LightTexture in net.minecraftforge.client.extensions
Modifier and TypeMethodDescriptiondefault boolean
IForgeDimensionSpecialEffects.renderSnowAndRain
(ClientLevel level, int ticks, float partialTick, LightTexture lightTexture, double camX, double camY, double camZ) Renders the snow and rain effects of this dimension.
ParticleEngine.render(PoseStack, MultiBufferSource.BufferSource, LightTexture, Camera, float, net.minecraft.client.renderer.culling.Frustum)
with Frustum as additional parameter