Interface IForgeEntity
- All Superinterfaces:
ICapabilityProvider
,ICapabilitySerializable<CompoundTag>
,INBTSerializable<CompoundTag>
- All Known Subinterfaces:
IForgeLivingEntity
- All Known Implementing Classes:
AbstractArrow
,AbstractChestedHorse
,AbstractClientPlayer
,AbstractFish
,AbstractGolem
,AbstractHorse
,AbstractHurtingProjectile
,AbstractIllager
,AbstractMinecart
,AbstractMinecartContainer
,AbstractPiglin
,AbstractSchoolingFish
,AbstractSkeleton
,AbstractVillager
,AgeableMob
,Allay
,AmbientCreature
,Animal
,AreaEffectCloud
,ArmorStand
,Arrow
,Axolotl
,Bat
,Bee
,Blaze
,Boat
,Camel
,Cat
,CaveSpider
,ChestBoat
,Chicken
,Cod
,Cow
,Creeper
,Display
,Display.BlockDisplay
,Display.ItemDisplay
,Display.TextDisplay
,Dolphin
,Donkey
,DragonFireball
,Drowned
,ElderGuardian
,EndCrystal
,EnderDragon
,EnderDragonPart
,EnderMan
,Endermite
,Entity
,EntityRendererEventsTest.MyEntity
,Evoker
,EvokerFangs
,ExperienceOrb
,EyeOfEnder
,FakePlayer
,FallingBlockEntity
,Fireball
,FireworkRocketEntity
,FishingHook
,FlyingMob
,Fox
,Frog
,Ghast
,Giant
,GlowItemFrame
,GlowSquid
,Goat
,Guardian
,HangingEntity
,Hoglin
,Horse
,Husk
,Illusioner
,Interaction
,IronGolem
,ItemEntity
,ItemFrame
,LargeFireball
,LeashFenceKnotEntity
,LightningBolt
,LivingEntity
,Llama
,LlamaSpit
,LocalPlayer
,MagmaCube
,Marker
,Minecart
,MinecartChest
,MinecartCommandBlock
,MinecartFurnace
,MinecartHopper
,MinecartSpawner
,MinecartTNT
,Mob
,Monster
,Mule
,MushroomCow
,Ocelot
,Painting
,Panda
,Parrot
,PartEntity
,PartEntityTest.TestEntity
,PartEntityTest.TestEntityPart
,PathfinderMob
,PatrollingMonster
,Phantom
,Pig
,Piglin
,PiglinBrute
,Pillager
,Player
,PolarBear
,PrimedTnt
,Projectile
,Pufferfish
,Rabbit
,Raider
,Ravager
,RemotePlayer
,Salmon
,ServerPlayer
,Sheep
,ShoulderRidingEntity
,Shulker
,ShulkerBullet
,Silverfish
,Skeleton
,SkeletonHorse
,Slime
,SmallFireball
,Sniffer
,Snowball
,SnowGolem
,SpectralArrow
,SpellcasterIllager
,Spider
,Squid
,Stray
,Strider
,Tadpole
,TamableAnimal
,ThrowableItemProjectile
,ThrowableProjectile
,ThrownEgg
,ThrownEnderpearl
,ThrownExperienceBottle
,ThrownPotion
,ThrownTrident
,TraderLlama
,TropicalFish
,Turtle
,Vex
,Villager
,Vindicator
,WanderingTrader
,Warden
,WaterAnimal
,Witch
,WitherBoss
,WitherSkeleton
,WitherSkull
,Wolf
,Zoglin
,Zombie
,ZombieHorse
,ZombieVillager
,ZombifiedPiglin
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Method Summary
Modifier and TypeMethodDescriptiondefault boolean
canBeRiddenUnderFluidType
(FluidType type, Entity rider) Returns whether the entity can ride in this vehicle under the fluid.default boolean
canFluidExtinguish
(FluidType type) Returns whether the entity can be extinguished by this fluid.default boolean
Returns whether the entity can be hydrated by this fluid.default boolean
If a rider of this entity can interact with this entity.default boolean
Returns whether the entity can start swimming in the fluid.default boolean
canSwimInFluidType
(FluidType type) Returns whether the entity can swim in the fluid.boolean
canTrample
(BlockState state, BlockPos pos, float fallDistance) boolean
void
canUpdate
(boolean value) @Nullable Collection<ItemEntity>
captureDrops
(@Nullable Collection<ItemEntity> captureDrops) default void
default MobCategory
getClassification
(boolean forSpawnCount) Returns The classification of this entitydefault float
getEyeHeightForge
(Pose pose, EntityDimensions size) Deprecated, for removal: This API element is subject to removal in a future version.Returns the fluid that is on the entity's eyes.default float
Returns how much the fluid should scale the damage done to a falling entity when hitting the ground per tick.default double
getFluidMotionScale
(FluidType type) Returns how much the velocity of the fluid should be scaled by when applied to an entity.double
getFluidTypeHeight
(FluidType type) Returns the height of the fluid type in relation to the bounding box of the entity.Returns the fluid type which is the highest on the bounding box of the entity.default @Nullable PartEntity<?>[]
getParts()
Gets the individual sub parts that make up this entity.Returns a NBTTagCompound that can be used to store custom data for this entity.default ItemStack
getPickedResult
(HitResult target) Called when a user uses the creative pick block button on this entity.default @Nullable SoundEvent
getSoundFromFluidType
(FluidType type, SoundAction action) Returns a sound to play when a certain action is performed by the entity in the fluid.default float
default boolean
hasCustomOutlineRendering
(Player player) Returns whether thisEntity
has custom outline rendering behavior which does not use the existing automatic outline rendering based onEntity.isCurrentlyGlowing()
and the entity's team color.boolean
Gets whether this entity has been added to a world (for tracking).default boolean
isEyeInFluidType
(FluidType type) Returns whether the fluid is on the entity's eyes.boolean
Returns whether the entity is in a fluid.default boolean
isInFluidType
(BiPredicate<FluidType, Double> predicate) Returns whether any fluid type the entity is currently in matches the specified condition.boolean
isInFluidType
(BiPredicate<FluidType, Double> predicate, boolean forAllTypes) Returns whether the fluid type the entity is currently in matches the specified condition.default boolean
isInFluidType
(FluidState state) Returns whether the entity is within the fluid type of the state.default boolean
isInFluidType
(FluidType type) Returns whether the entity is within the fluid type.default boolean
This is used to specify that your entity has multiple individual parts, such as the Vanilla Ender Dragon.default boolean
isPushedByFluid
(FluidType type) Returns whether the fluid can push an entity.void
Called after the entity has been added to the world's ticking list.void
Called after the entity has been removed to the world's ticking list.void
revive()
Revives an entity that has been removed from a world.private Entity
self()
default CompoundTag
default boolean
Used in model rendering to determine if the entity riding this entity should be in the 'sitting' position.default boolean
shouldUpdateFluidWhileBoating
(FluidState state, Boat boat) Whenfalse
, the fluid will no longer update its height value while within a boat while it is not within a fluid (Boat.isUnderWater()
.Methods inherited from interface net.minecraftforge.common.capabilities.ICapabilityProvider
getCapability, getCapability
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Method Details
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self
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deserializeNBT
- Specified by:
deserializeNBT
in interfaceINBTSerializable<CompoundTag>
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serializeNBT
- Specified by:
serializeNBT
in interfaceINBTSerializable<CompoundTag>
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canUpdate
boolean canUpdate() -
canUpdate
void canUpdate(boolean value) -
captureDrops
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captureDrops
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getPersistentData
CompoundTag getPersistentData()Returns a NBTTagCompound that can be used to store custom data for this entity. It will be written, and read from disc, so it persists over world saves.- Returns:
- A NBTTagCompound
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shouldRiderSit
default boolean shouldRiderSit()Used in model rendering to determine if the entity riding this entity should be in the 'sitting' position.- Returns:
- false to prevent an entity that is mounted to this entity from displaying the 'sitting' animation.
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getPickedResult
Called when a user uses the creative pick block button on this entity.- Parameters:
target
- The full target the player is looking at- Returns:
- A ItemStack to add to the player's inventory, empty ItemStack if nothing should be added.
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canRiderInteract
default boolean canRiderInteract()If a rider of this entity can interact with this entity. Should return true on the ridden entity if so.- Returns:
- if the entity can be interacted with from a rider
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canBeRiddenUnderFluidType
Returns whether the entity can ride in this vehicle under the fluid.- Parameters:
type
- the type of the fluidrider
- the entity riding the vehicle- Returns:
true
if the vehicle can be ridden in under this fluid,false
otherwise
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canTrample
- Parameters:
pos
- The block posfallDistance
- The fall distance- Returns:
true
if this entity can trample,false
otherwise
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getClassification
Returns The classification of this entity- Parameters:
forSpawnCount
- If this is being invoked to check spawn count caps.- Returns:
- If the creature is of the type provided
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isAddedToWorld
boolean isAddedToWorld()Gets whether this entity has been added to a world (for tracking). Specifically between the times when an entity is added to a world and the entity being removed from the world's tracked lists.- Returns:
- True if this entity is being tracked by a world
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onAddedToWorld
void onAddedToWorld()Called after the entity has been added to the world's ticking list. Can be overriden, but needs to call super to prevent MC-136995. -
onRemovedFromWorld
void onRemovedFromWorld()Called after the entity has been removed to the world's ticking list. Can be overriden, but needs to call super to prevent MC-136995. -
revive
void revive()Revives an entity that has been removed from a world. Used as replacement for entity.removed = true. Having it as a function allows the entity to react to being revived. -
isMultipartEntity
default boolean isMultipartEntity()This is used to specify that your entity has multiple individual parts, such as the Vanilla Ender Dragon. SeeEnderDragon
for an example implementation.- Returns:
- true if this is a multipart entity.
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getParts
Gets the individual sub parts that make up this entity. The entities returned by this method are NOT saved to the world in nay way, they exist as an extension of their host entity. The child entity does not track its server-side(or client-side) counterpart, and the host entity is responsible for moving and managing these children. Only used ifisMultipartEntity()
returns true. SeeEnderDragon
for an example implementation.- Returns:
- The child parts of this entity. The value to be returned here should be cached.
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getStepHeight
default float getStepHeight()- Returns:
- Return the height in blocks the Entity can step up without needing to jump
This is the sum of vanilla's
Entity.maxUpStep()
method and the current value of theForgeMod.STEP_HEIGHT_ADDITION
attribute (if this Entity is aLivingEntity
and has the attribute), clamped at 0.
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getFluidTypeHeight
Returns the height of the fluid type in relation to the bounding box of the entity. If the entity is not in the fluid type, then0
is returned.- Parameters:
type
- the type of the fluid- Returns:
- the height of the fluid compared to the entity
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getMaxHeightFluidType
FluidType getMaxHeightFluidType()Returns the fluid type which is the highest on the bounding box of the entity.- Returns:
- the fluid type which is the highest on the bounding box of the entity
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isInFluidType
Returns whether the entity is within the fluid type of the state.- Parameters:
state
- the state of the fluid- Returns:
true
if the entity is within the fluid type of the state,false
otherwise
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isInFluidType
Returns whether the entity is within the fluid type.- Parameters:
type
- the type of the fluid- Returns:
true
if the entity is within the fluid type,false
otherwise
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isInFluidType
Returns whether any fluid type the entity is currently in matches the specified condition.- Parameters:
predicate
- a test taking in the fluid type and its height- Returns:
true
if a fluid type meets the condition,false
otherwise
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isInFluidType
Returns whether the fluid type the entity is currently in matches the specified condition.- Parameters:
predicate
- a test taking in the fluid type and its heightforAllTypes
-true
if all fluid types should match the condition instead of at least one- Returns:
true
if a fluid type meets the condition,false
otherwise
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isInFluidType
boolean isInFluidType()Returns whether the entity is in a fluid.- Returns:
true
if the entity is in a fluid,false
otherwise
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getEyeInFluidType
FluidType getEyeInFluidType()Returns the fluid that is on the entity's eyes.- Returns:
- the fluid that is on the entity's eyes
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isEyeInFluidType
Returns whether the fluid is on the entity's eyes.- Returns:
true
if the fluid is on the entity's eyes,false
otherwise
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canStartSwimming
default boolean canStartSwimming()Returns whether the entity can start swimming in the fluid.- Returns:
true
if the entity can start swimming,false
otherwise
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getFluidMotionScale
Returns how much the velocity of the fluid should be scaled by when applied to an entity.- Parameters:
type
- the type of the fluid- Returns:
- a scalar to multiply to the fluid velocity
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isPushedByFluid
Returns whether the fluid can push an entity.- Parameters:
type
- the type of the fluid- Returns:
true
if the entity can be pushed by the fluid,false
otherwise
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canSwimInFluidType
Returns whether the entity can swim in the fluid.- Parameters:
type
- the type of the fluid- Returns:
true
if the entity can swim in the fluid,false
otherwise
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canFluidExtinguish
Returns whether the entity can be extinguished by this fluid.- Parameters:
type
- the type of the fluid- Returns:
true
if the entity can be extinguished,false
otherwise
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getFluidFallDistanceModifier
Returns how much the fluid should scale the damage done to a falling entity when hitting the ground per tick.Implementation: If the entity is in many fluids, the smallest modifier is applied.
- Parameters:
type
- the type of the fluid- Returns:
- a scalar to multiply to the fall damage
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canHydrateInFluidType
Returns whether the entity can be hydrated by this fluid.Hydration is an arbitrary word which depends on the entity.
- Parameters:
type
- the type of the fluid- Returns:
true
if the entity can be hydrated,false
otherwise
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getSoundFromFluidType
Returns a sound to play when a certain action is performed by the entity in the fluid. If no sound is present, then the sound will benull
.- Parameters:
type
- the type of the fluidaction
- the action being performed- Returns:
- the sound to play when performing the action
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hasCustomOutlineRendering
Returns whether thisEntity
has custom outline rendering behavior which does not use the existing automatic outline rendering based onEntity.isCurrentlyGlowing()
and the entity's team color.- Parameters:
player
- the local player currently viewing thisEntity
- Returns:
true
to enable outline processing
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getEyeHeightForge
@Deprecated(forRemoval=true, since="1.20.1") default float getEyeHeightForge(Pose pose, EntityDimensions size) Deprecated, for removal: This API element is subject to removal in a future version. -
shouldUpdateFluidWhileBoating
Whenfalse
, the fluid will no longer update its height value while within a boat while it is not within a fluid (Boat.isUnderWater()
.- Parameters:
state
- the state of the fluid the rider is withinboat
- the boat the rider is within that is not inside a fluid- Returns:
true
if the fluid height should be updated,false
otherwise
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