Package net.minecraft.client.renderer
Class ItemInHandRenderer
java.lang.Object
net.minecraft.client.renderer.ItemInHandRenderer
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescription(package private) static enum
-
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final int
private static final int
private static final int
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final double
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private final EntityRenderDispatcher
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private final ItemRenderer
private float
private ItemStack
private static final RenderType
private static final RenderType
private static final int
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final float
private static final int
private static final float
private static final float
private static final float
private static final float
private static final float
private static final int
private static final float
private static final float
private static final float
private final Minecraft
private float
private ItemStack
private float
private float
-
Constructor Summary
ConstructorsConstructorDescriptionItemInHandRenderer
(Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, ItemRenderer itemRenderer) -
Method Summary
Modifier and TypeMethodDescriptionprivate void
applyBrushTransform
(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player, float equippedProgress) private void
applyEatTransform
(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player) private void
applyItemArmAttackTransform
(PoseStack poseStack, HumanoidArm hand, float swingProgress) private void
applyItemArmTransform
(PoseStack poseStack, HumanoidArm hand, float equippedProg) private float
calculateMapTilt
(float pitch) Return the angle to render the Map(package private) static ItemInHandRenderer.HandRenderSelection
private static boolean
isChargedCrossbow
(ItemStack stack) void
itemUsed
(InteractionHand hand) private void
renderArmWithItem
(AbstractClientPlayer player, float partialTicks, float pitch, InteractionHand hand, float swingProgress, ItemStack stack, float equippedProgress, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) void
renderHandsWithItems
(float partialTicks, PoseStack poseStack, MultiBufferSource.BufferSource buffer, LocalPlayer playerEntity, int combinedLight) void
renderItem
(LivingEntity entity, ItemStack itemStack, ItemDisplayContext displayContext, boolean leftHand, PoseStack poseStack, MultiBufferSource buffer, int seed) private void
renderMap
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack stack) private void
renderMapHand
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, HumanoidArm side) private void
renderOneHandedMap
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, HumanoidArm hand, float swingProgress, ItemStack stack) private void
renderPlayerArm
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, float swingProgress, HumanoidArm side) private void
renderTwoHandedMap
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float pitch, float equippedProgress, float swingProgress) private static ItemInHandRenderer.HandRenderSelection
void
tick()
-
Field Details
-
MAP_BACKGROUND
-
MAP_BACKGROUND_CHECKERBOARD
-
ITEM_SWING_X_POS_SCALE
private static final float ITEM_SWING_X_POS_SCALE- See Also:
-
ITEM_SWING_Y_POS_SCALE
private static final float ITEM_SWING_Y_POS_SCALE- See Also:
-
ITEM_SWING_Z_POS_SCALE
private static final float ITEM_SWING_Z_POS_SCALE- See Also:
-
ITEM_HEIGHT_SCALE
private static final float ITEM_HEIGHT_SCALE- See Also:
-
ITEM_POS_X
private static final float ITEM_POS_X- See Also:
-
ITEM_POS_Y
private static final float ITEM_POS_Y- See Also:
-
ITEM_POS_Z
private static final float ITEM_POS_Z- See Also:
-
ITEM_PRESWING_ROT_Y
private static final float ITEM_PRESWING_ROT_Y- See Also:
-
ITEM_SWING_X_ROT_AMOUNT
private static final float ITEM_SWING_X_ROT_AMOUNT- See Also:
-
ITEM_SWING_Y_ROT_AMOUNT
private static final float ITEM_SWING_Y_ROT_AMOUNT- See Also:
-
ITEM_SWING_Z_ROT_AMOUNT
private static final float ITEM_SWING_Z_ROT_AMOUNT- See Also:
-
EAT_JIGGLE_X_ROT_AMOUNT
private static final float EAT_JIGGLE_X_ROT_AMOUNT- See Also:
-
EAT_JIGGLE_Y_ROT_AMOUNT
private static final float EAT_JIGGLE_Y_ROT_AMOUNT- See Also:
-
EAT_JIGGLE_Z_ROT_AMOUNT
private static final float EAT_JIGGLE_Z_ROT_AMOUNT- See Also:
-
EAT_JIGGLE_X_POS_SCALE
private static final float EAT_JIGGLE_X_POS_SCALE- See Also:
-
EAT_JIGGLE_Y_POS_SCALE
private static final float EAT_JIGGLE_Y_POS_SCALE- See Also:
-
EAT_JIGGLE_Z_POS_SCALE
private static final float EAT_JIGGLE_Z_POS_SCALE- See Also:
-
EAT_JIGGLE_EXPONENT
private static final double EAT_JIGGLE_EXPONENT- See Also:
-
EAT_EXTRA_JIGGLE_CUTOFF
private static final float EAT_EXTRA_JIGGLE_CUTOFF- See Also:
-
EAT_EXTRA_JIGGLE_SCALE
private static final float EAT_EXTRA_JIGGLE_SCALE- See Also:
-
ARM_SWING_X_POS_SCALE
private static final float ARM_SWING_X_POS_SCALE- See Also:
-
ARM_SWING_Y_POS_SCALE
private static final float ARM_SWING_Y_POS_SCALE- See Also:
-
ARM_SWING_Z_POS_SCALE
private static final float ARM_SWING_Z_POS_SCALE- See Also:
-
ARM_SWING_Y_ROT_AMOUNT
private static final float ARM_SWING_Y_ROT_AMOUNT- See Also:
-
ARM_SWING_Z_ROT_AMOUNT
private static final float ARM_SWING_Z_ROT_AMOUNT- See Also:
-
ARM_HEIGHT_SCALE
private static final float ARM_HEIGHT_SCALE- See Also:
-
ARM_POS_SCALE
private static final float ARM_POS_SCALE- See Also:
-
ARM_POS_X
private static final float ARM_POS_X- See Also:
-
ARM_POS_Y
private static final float ARM_POS_Y- See Also:
-
ARM_POS_Z
private static final float ARM_POS_Z- See Also:
-
ARM_PRESWING_ROT_Y
private static final float ARM_PRESWING_ROT_Y- See Also:
-
ARM_PREROTATION_X_OFFSET
private static final float ARM_PREROTATION_X_OFFSET- See Also:
-
ARM_PREROTATION_Y_OFFSET
private static final float ARM_PREROTATION_Y_OFFSET- See Also:
-
ARM_PREROTATION_Z_OFFSET
private static final float ARM_PREROTATION_Z_OFFSET- See Also:
-
ARM_POSTROTATION_X_OFFSET
private static final float ARM_POSTROTATION_X_OFFSET- See Also:
-
ARM_ROT_X
private static final int ARM_ROT_X- See Also:
-
ARM_ROT_Y
private static final int ARM_ROT_Y- See Also:
-
ARM_ROT_Z
private static final int ARM_ROT_Z- See Also:
-
MAP_SWING_X_POS_SCALE
private static final float MAP_SWING_X_POS_SCALE- See Also:
-
MAP_SWING_Z_POS_SCALE
private static final float MAP_SWING_Z_POS_SCALE- See Also:
-
MAP_HANDS_POS_X
private static final float MAP_HANDS_POS_X- See Also:
-
MAP_HANDS_POS_Y
private static final float MAP_HANDS_POS_Y- See Also:
-
MAP_HANDS_POS_Z
private static final float MAP_HANDS_POS_Z- See Also:
-
MAP_HANDS_HEIGHT_SCALE
private static final float MAP_HANDS_HEIGHT_SCALE- See Also:
-
MAP_HANDS_TILT_SCALE
private static final float MAP_HANDS_TILT_SCALE- See Also:
-
MAP_PLAYER_PITCH_SCALE
private static final float MAP_PLAYER_PITCH_SCALE- See Also:
-
MAP_HANDS_Z_ROT_AMOUNT
private static final float MAP_HANDS_Z_ROT_AMOUNT- See Also:
-
MAPHAND_X_ROT_AMOUNT
private static final float MAPHAND_X_ROT_AMOUNT- See Also:
-
MAPHAND_Y_ROT_AMOUNT
private static final float MAPHAND_Y_ROT_AMOUNT- See Also:
-
MAPHAND_Z_ROT_AMOUNT
private static final float MAPHAND_Z_ROT_AMOUNT- See Also:
-
MAP_HAND_X_POS
private static final float MAP_HAND_X_POS- See Also:
-
MAP_HAND_Y_POS
private static final float MAP_HAND_Y_POS- See Also:
-
MAP_HAND_Z_POS
private static final float MAP_HAND_Z_POS- See Also:
-
MAP_SWING_X_ROT_AMOUNT
private static final float MAP_SWING_X_ROT_AMOUNT- See Also:
-
MAP_PRE_ROT_SCALE
private static final float MAP_PRE_ROT_SCALE- See Also:
-
MAP_GLOBAL_X_POS
private static final float MAP_GLOBAL_X_POS- See Also:
-
MAP_GLOBAL_Y_POS
private static final float MAP_GLOBAL_Y_POS- See Also:
-
MAP_GLOBAL_Z_POS
private static final float MAP_GLOBAL_Z_POS- See Also:
-
MAP_FINAL_SCALE
private static final float MAP_FINAL_SCALE- See Also:
-
MAP_BORDER
private static final int MAP_BORDER- See Also:
-
MAP_HEIGHT
private static final int MAP_HEIGHT- See Also:
-
MAP_WIDTH
private static final int MAP_WIDTH- See Also:
-
BOW_CHARGE_X_POS_SCALE
private static final float BOW_CHARGE_X_POS_SCALE- See Also:
-
BOW_CHARGE_Y_POS_SCALE
private static final float BOW_CHARGE_Y_POS_SCALE- See Also:
-
BOW_CHARGE_Z_POS_SCALE
private static final float BOW_CHARGE_Z_POS_SCALE- See Also:
-
BOW_CHARGE_SHAKE_X_SCALE
private static final float BOW_CHARGE_SHAKE_X_SCALE- See Also:
-
BOW_CHARGE_SHAKE_Y_SCALE
private static final float BOW_CHARGE_SHAKE_Y_SCALE- See Also:
-
BOW_CHARGE_SHAKE_Z_SCALE
private static final float BOW_CHARGE_SHAKE_Z_SCALE- See Also:
-
BOW_CHARGE_Z_SCALE
private static final float BOW_CHARGE_Z_SCALE- See Also:
-
BOW_MIN_SHAKE_CHARGE
private static final float BOW_MIN_SHAKE_CHARGE- See Also:
-
minecraft
-
mainHandItem
-
offHandItem
-
mainHandHeight
private float mainHandHeight -
oMainHandHeight
private float oMainHandHeight -
offHandHeight
private float offHandHeight -
oOffHandHeight
private float oOffHandHeight -
entityRenderDispatcher
-
itemRenderer
-
-
Constructor Details
-
ItemInHandRenderer
public ItemInHandRenderer(Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, ItemRenderer itemRenderer)
-
-
Method Details
-
renderItem
public void renderItem(LivingEntity entity, ItemStack itemStack, ItemDisplayContext displayContext, boolean leftHand, PoseStack poseStack, MultiBufferSource buffer, int seed) -
calculateMapTilt
private float calculateMapTilt(float pitch) Return the angle to render the Map -
renderMapHand
private void renderMapHand(PoseStack poseStack, MultiBufferSource buffer, int packedLight, HumanoidArm side) -
renderOneHandedMap
private void renderOneHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, HumanoidArm hand, float swingProgress, ItemStack stack) -
renderTwoHandedMap
private void renderTwoHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float pitch, float equippedProgress, float swingProgress) -
renderMap
private void renderMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack stack) -
renderPlayerArm
private void renderPlayerArm(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, float swingProgress, HumanoidArm side) -
applyEatTransform
private void applyEatTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player) -
applyBrushTransform
private void applyBrushTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player, float equippedProgress) -
applyItemArmAttackTransform
private void applyItemArmAttackTransform(PoseStack poseStack, HumanoidArm hand, float swingProgress) -
applyItemArmTransform
-
renderHandsWithItems
public void renderHandsWithItems(float partialTicks, PoseStack poseStack, MultiBufferSource.BufferSource buffer, LocalPlayer playerEntity, int combinedLight) -
evaluateWhichHandsToRender
-
selectionUsingItemWhileHoldingBowLike
private static ItemInHandRenderer.HandRenderSelection selectionUsingItemWhileHoldingBowLike(LocalPlayer player) -
isChargedCrossbow
-
renderArmWithItem
private void renderArmWithItem(AbstractClientPlayer player, float partialTicks, float pitch, InteractionHand hand, float swingProgress, ItemStack stack, float equippedProgress, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) -
tick
public void tick() -
itemUsed
-