Class GoAndGiveItemsToTarget<E extends LivingEntity & InventoryCarrier>
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<E>
net.minecraft.world.entity.ai.behavior.GoAndGiveItemsToTarget<E>
- All Implemented Interfaces:
BehaviorControl<E>
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final int
private static final int
private final float
private final Function
<LivingEntity, Optional<PositionTracker>> Fields inherited from class net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition
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Constructor Summary
ConstructorsConstructorDescriptionGoAndGiveItemsToTarget
(Function<LivingEntity, Optional<PositionTracker>> targetPositionGetter, float speedModifier, int duration) -
Method Summary
Modifier and TypeMethodDescriptionprotected boolean
canStillUse
(ServerLevel level, E entity, long gameTime) private boolean
canThrowItemToTarget
(E target) protected boolean
checkExtraStartConditions
(ServerLevel level, E owner) private static Vec3
getThrowPosition
(PositionTracker positionTracker) protected void
start
(ServerLevel level, E entity, long gameTime) static void
throwItem
(LivingEntity entity, ItemStack stack, Vec3 throwPos) protected void
tick
(ServerLevel level, E owner, long gameTime) private void
triggerDropItemOnBlock
(PositionTracker positionTracker, ItemStack stack, ServerPlayer player) Methods inherited from class net.minecraft.world.entity.ai.behavior.Behavior
debugString, doStop, getStatus, hasRequiredMemories, stop, tickOrStop, timedOut, tryStart
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Field Details
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CLOSE_ENOUGH_DISTANCE_TO_TARGET
private static final int CLOSE_ENOUGH_DISTANCE_TO_TARGET- See Also:
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ITEM_PICKUP_COOLDOWN_AFTER_THROWING
private static final int ITEM_PICKUP_COOLDOWN_AFTER_THROWING- See Also:
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targetPositionGetter
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speedModifier
private final float speedModifier
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Constructor Details
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GoAndGiveItemsToTarget
public GoAndGiveItemsToTarget(Function<LivingEntity, Optional<PositionTracker>> targetPositionGetter, float speedModifier, int duration)
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Method Details
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checkExtraStartConditions
- Overrides:
checkExtraStartConditions
in classBehavior<E extends LivingEntity & InventoryCarrier>
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canStillUse
- Overrides:
canStillUse
in classBehavior<E extends LivingEntity & InventoryCarrier>
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start
- Overrides:
start
in classBehavior<E extends LivingEntity & InventoryCarrier>
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tick
- Overrides:
tick
in classBehavior<E extends LivingEntity & InventoryCarrier>
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triggerDropItemOnBlock
private void triggerDropItemOnBlock(PositionTracker positionTracker, ItemStack stack, ServerPlayer player) -
canThrowItemToTarget
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getThrowPosition
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throwItem
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