Uses of Class
net.minecraft.world.level.biome.BiomeManager
Packages that use BiomeManager
Package
Description
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Uses of BiomeManager in net.minecraft.client.resources.sounds
Fields in net.minecraft.client.resources.sounds declared as BiomeManagerModifier and TypeFieldDescriptionprivate final BiomeManagerBiomeAmbientSoundsHandler.biomeManagerConstructors in net.minecraft.client.resources.sounds with parameters of type BiomeManagerModifierConstructorDescriptionBiomeAmbientSoundsHandler(LocalPlayer player, SoundManager soundManager, BiomeManager biomeManager) -
Uses of BiomeManager in net.minecraft.server.level
Fields in net.minecraft.server.level declared as BiomeManagerMethods in net.minecraft.server.level that return BiomeManager -
Uses of BiomeManager in net.minecraft.world.level
Fields in net.minecraft.world.level declared as BiomeManagerMethods in net.minecraft.world.level that return BiomeManager -
Uses of BiomeManager in net.minecraft.world.level.biome
Methods in net.minecraft.world.level.biome that return BiomeManagerModifier and TypeMethodDescriptionBiomeManager.withDifferentSource(BiomeManager.NoiseBiomeSource newSource) -
Uses of BiomeManager in net.minecraft.world.level.chunk
Methods in net.minecraft.world.level.chunk with parameters of type BiomeManagerModifier and TypeMethodDescriptionabstract voidChunkGenerator.applyCarvers(WorldGenRegion level, long seed, RandomState random, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk, GenerationStep.Carving step) -
Uses of BiomeManager in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type BiomeManagerModifier and TypeMethodDescriptionvoidDebugLevelSource.applyCarvers(WorldGenRegion level, long seed, RandomState random, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk, GenerationStep.Carving step) voidFlatLevelSource.applyCarvers(WorldGenRegion level, long seed, RandomState random, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk, GenerationStep.Carving step) voidNoiseBasedChunkGenerator.applyCarvers(WorldGenRegion level, long seed, RandomState random, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk, GenerationStep.Carving step) voidNoiseBasedChunkGenerator.buildSurface(ChunkAccess chunk, WorldGenerationContext context, RandomState random, StructureManager structureManager, BiomeManager biomeManager, Registry<Biome> biomes, Blender blender) voidSurfaceSystem.buildSurface(RandomState randomState, BiomeManager biomeManager, Registry<Biome> biomes, boolean useLegacyRandomSource, WorldGenerationContext context, ChunkAccess chunk, NoiseChunk noiseChunk, SurfaceRules.RuleSource ruleSource)