Class FlatLevelSource
java.lang.Object
net.minecraft.world.level.chunk.ChunkGenerator
net.minecraft.world.level.levelgen.FlatLevelSource
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final com.mojang.serialization.MapCodec<FlatLevelSource> private final FlatLevelGeneratorSettingsFields inherited from class net.minecraft.world.level.chunk.ChunkGenerator
biomeSource -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidaddDebugScreenInfo(List<String> info, RandomState random, BlockPos pos) voidapplyCarvers(WorldGenRegion level, long seed, RandomState random, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk, GenerationStep.Carving step) voidbuildSurface(WorldGenRegion level, StructureManager structureManager, RandomState random, ChunkAccess chunk) protected com.mojang.serialization.MapCodec<? extends ChunkGenerator> codec()createState(HolderLookup<StructureSet> structureSetLookup, RandomState randomState, long seed) fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess chunk) getBaseColumn(int x, int z, LevelHeightAccessor height, RandomState random) intgetBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor level, RandomState random) intintgetMinY()intintsettings()voidspawnOriginalMobs(WorldGenRegion level) Methods inherited from class net.minecraft.world.level.chunk.ChunkGenerator
applyBiomeDecoration, createBiomes, createReferences, createStructures, findNearestMapStructure, getBiomeGenerationSettings, getBiomeSource, getFirstFreeHeight, getFirstOccupiedHeight, getMobsAt, getTypeNameForDataFixer, refreshFeaturesPerStep, validate
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Field Details
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CODEC
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settings
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Constructor Details
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FlatLevelSource
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Method Details
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createState
public ChunkGeneratorStructureState createState(HolderLookup<StructureSet> structureSetLookup, RandomState randomState, long seed) - Overrides:
createStatein classChunkGenerator
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codec
- Specified by:
codecin classChunkGenerator
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settings
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buildSurface
public void buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState random, ChunkAccess chunk) - Specified by:
buildSurfacein classChunkGenerator
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getSpawnHeight
- Overrides:
getSpawnHeightin classChunkGenerator
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fillFromNoise
public CompletableFuture<ChunkAccess> fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess chunk) - Specified by:
fillFromNoisein classChunkGenerator
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getBaseHeight
public int getBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor level, RandomState random) - Specified by:
getBaseHeightin classChunkGenerator
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getBaseColumn
- Specified by:
getBaseColumnin classChunkGenerator
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addDebugScreenInfo
- Specified by:
addDebugScreenInfoin classChunkGenerator
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applyCarvers
public void applyCarvers(WorldGenRegion level, long seed, RandomState random, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk, GenerationStep.Carving step) - Specified by:
applyCarversin classChunkGenerator
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spawnOriginalMobs
- Specified by:
spawnOriginalMobsin classChunkGenerator
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getMinY
public int getMinY()- Specified by:
getMinYin classChunkGenerator
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getGenDepth
public int getGenDepth()- Specified by:
getGenDepthin classChunkGenerator
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getSeaLevel
public int getSeaLevel()- Specified by:
getSeaLevelin classChunkGenerator
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