Package net.minecraft.world.level.block
Class VineBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.VineBlock
- All Implemented Interfaces:
FeatureElement
,ItemLike
,IBlockExtension
,IShearable
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.level.block.Block
Block.BlockStatePairKey
Nested classes/interfaces inherited from class net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected static final float
static final com.mojang.serialization.MapCodec
<VineBlock> static final BooleanProperty
private static final VoxelShape
static final BooleanProperty
private static final VoxelShape
static final Map
<Direction, BooleanProperty> private final Map
<BlockState, VoxelShape> static final BooleanProperty
private static final VoxelShape
static final BooleanProperty
private static final VoxelShape
static final BooleanProperty
private static final VoxelShape
Fields inherited from class net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
Fields inherited from class net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
Fields inherited from interface net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static VoxelShape
calculateShape
(BlockState state) protected boolean
canBeReplaced
(BlockState state, BlockPlaceContext useContext) private boolean
canSpread
(BlockGetter blockReader, BlockPos pos) private boolean
canSupportAtFace
(BlockGetter level, BlockPos pos, Direction direction) protected boolean
canSurvive
(BlockState state, LevelReader level, BlockPos pos) com.mojang.serialization.MapCodec
<VineBlock> codec()
private BlockState
copyRandomFaces
(BlockState sourceState, BlockState spreadState, RandomSource random) private int
countFaces
(BlockState state) protected void
static BooleanProperty
getPropertyForFace
(Direction face) protected VoxelShape
getShape
(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) getStateForPlacement
(BlockPlaceContext context) private BlockState
getUpdatedState
(BlockState state, BlockGetter level, BlockPos pos) private boolean
hasFaces
(BlockState state) private boolean
static boolean
isAcceptableNeighbour
(BlockGetter blockReader, BlockPos neighborPos, Direction attachedFace) protected BlockState
mirror
(BlockState state, Mirror mirror) Returns the blockstate with the given mirror of the passed blockstate.protected boolean
propagatesSkylightDown
(BlockState state, BlockGetter level, BlockPos pos) protected void
randomTick
(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) Performs a random tick on a block.protected BlockState
rotate
(BlockState state, Rotation rotate) Returns the blockstate with the given rotation from the passed blockstate.protected BlockState
updateShape
(BlockState state, Direction facing, BlockState facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) Update the provided state given the provided neighbor direction and neighbor state, returning a new state.Methods inherited from class net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
Methods inherited from class net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isPathfindable, isRandomlyTicking, isSignalSource, neighborChanged, onExplosionHit, onPlace, onProjectileHit, onRemove, properties, propertiesCodec, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion, useWithoutItem
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface net.minecraft.world.flag.FeatureElement
isEnabled
Methods inherited from interface net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
Methods inherited from interface net.neoforged.neoforge.common.IShearable
isShearable, onSheared, spawnShearedDrop
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Field Details
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CODEC
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UP
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NORTH
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EAST
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SOUTH
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WEST
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PROPERTY_BY_DIRECTION
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AABB_OFFSET
protected static final float AABB_OFFSET- See Also:
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UP_AABB
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WEST_AABB
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EAST_AABB
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NORTH_AABB
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SOUTH_AABB
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shapesCache
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Constructor Details
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VineBlock
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Method Details
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codec
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calculateShape
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getShape
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) - Overrides:
getShape
in classBlockBehaviour
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propagatesSkylightDown
- Overrides:
propagatesSkylightDown
in classBlockBehaviour
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canSurvive
- Overrides:
canSurvive
in classBlockBehaviour
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hasFaces
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countFaces
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canSupportAtFace
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isAcceptableNeighbour
public static boolean isAcceptableNeighbour(BlockGetter blockReader, BlockPos neighborPos, Direction attachedFace) -
getUpdatedState
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updateShape
protected BlockState updateShape(BlockState state, Direction facing, BlockState facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) Update the provided state given the provided neighbor direction and neighbor state, returning a new state. For example, fences make their connections to the passed in state if possible, and wet concrete powder immediately returns its solidified counterpart. Note that this method should ideally consider only the specific direction passed in.- Overrides:
updateShape
in classBlockBehaviour
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randomTick
Performs a random tick on a block.- Overrides:
randomTick
in classBlockBehaviour
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copyRandomFaces
private BlockState copyRandomFaces(BlockState sourceState, BlockState spreadState, RandomSource random) -
hasHorizontalConnection
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canSpread
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canBeReplaced
- Overrides:
canBeReplaced
in classBlockBehaviour
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getStateForPlacement
- Overrides:
getStateForPlacement
in classBlock
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createBlockStateDefinition
- Overrides:
createBlockStateDefinition
in classBlock
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rotate
Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed blockstate.- Overrides:
rotate
in classBlockBehaviour
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mirror
Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed blockstate.- Overrides:
mirror
in classBlockBehaviour
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getPropertyForFace
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