Uses of Interface
net.minecraft.world.level.WorldGenLevel
Packages that use WorldGenLevel
Package
Description
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Uses of WorldGenLevel in net.minecraft.network.protocol.game
Methods in net.minecraft.network.protocol.game with parameters of type WorldGenLevelModifier and TypeMethodDescriptionstatic voidDebugPackets.sendStructurePacket(WorldGenLevel level, StructureStart structureStart) -
Uses of WorldGenLevel in net.minecraft.server.level
Classes in net.minecraft.server.level that implement WorldGenLevel -
Uses of WorldGenLevel in net.minecraft.world.level.chunk
Methods in net.minecraft.world.level.chunk with parameters of type WorldGenLevelModifier and TypeMethodDescriptionvoidChunkGenerator.applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager) voidChunkGenerator.createReferences(WorldGenLevel level, StructureManager structureManager, ChunkAccess chunk) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type WorldGenLevelModifier and TypeMethodDescriptionvoidDebugLevelSource.applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.blending
Methods in net.minecraft.world.level.levelgen.blending with parameters of type WorldGenLevelModifier and TypeMethodDescriptionstatic voidBlender.addAroundOldChunksCarvingMaskFilter(WorldGenLevel level, ProtoChunk chunk) static Set<Direction8> BlendingData.sideByGenerationAge(WorldGenLevel level, int chunkX, int chunkZ, boolean oldNoiseGeneration) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.blockpredicates
Methods in net.minecraft.world.level.levelgen.blockpredicates with parameters of type WorldGenLevelModifier and TypeMethodDescriptionbooleanAllOfPredicate.test(WorldGenLevel level, BlockPos pos) booleanAnyOfPredicate.test(WorldGenLevel p_190387_, BlockPos p_190388_) booleanHasSturdyFacePredicate.test(WorldGenLevel level, BlockPos pos) booleanInsideWorldBoundsPredicate.test(WorldGenLevel level, BlockPos pos) booleanNotPredicate.test(WorldGenLevel level, BlockPos pos) final booleanStateTestingPredicate.test(WorldGenLevel level, BlockPos pos) booleanTrueBlockPredicate.test(WorldGenLevel level, BlockPos pos) booleanUnobstructedPredicate.test(WorldGenLevel level, BlockPos pos) booleanWouldSurvivePredicate.test(WorldGenLevel level, BlockPos pos) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.feature
Fields in net.minecraft.world.level.levelgen.feature declared as WorldGenLevelMethods in net.minecraft.world.level.levelgen.feature that return WorldGenLevelMethods in net.minecraft.world.level.levelgen.feature with parameters of type WorldGenLevelModifier and TypeMethodDescriptionprivate booleanDripstoneClusterFeature.canPlacePool(WorldGenLevel level, BlockPos pos) private static intFossilFeature.countEmptyCorners(WorldGenLevel level, BoundingBox boundingBox) protected voidVegetationPatchFeature.distributeVegetation(FeaturePlaceContext<VegetationPatchConfiguration> context, WorldGenLevel level, VegetationPatchConfiguration config, RandomSource random, Set<BlockPos> possiblePositions, int xRadius, int zRadius) protected booleanOreFeature.doPlace(WorldGenLevel level, RandomSource random, OreConfiguration config, double minX, double maxX, double minZ, double maxZ, double minY, double maxY, int x, int y, int z, int width, int height) private booleanTreeFeature.doPlace(WorldGenLevel level, RandomSource random, BlockPos pos, BiConsumer<BlockPos, BlockState> rootBlockSetter, BiConsumer<BlockPos, BlockState> trunkBlockSetter, FoliagePlacer.FoliageSetter foliageBlockSetter, TreeConfiguration config) private static OptionalIntUnderwaterMagmaFeature.getFloorY(WorldGenLevel level, BlockPos pos, UnderwaterMagmaConfiguration config) static List<SpikeFeature.EndSpike> SpikeFeature.getSpikesForLevel(WorldGenLevel level) protected static booleanDripstoneUtils.isCircleMostlyEmbeddedInStone(WorldGenLevel level, BlockPos pos, int radius) private static booleanWaterloggedVegetationPatchFeature.isExposed(WorldGenLevel level, Set<BlockPos> positions, BlockPos pos, BlockPos.MutableBlockPos mutablePos) private static booleanWaterloggedVegetationPatchFeature.isExposedDirection(WorldGenLevel level, BlockPos pos, BlockPos.MutableBlockPos mutablePos, Direction direction) private static booleanHugeFungusFeature.isReplaceable(WorldGenLevel level, BlockPos pos, HugeFungusConfiguration config, boolean checkConfig) private booleanUnderwaterMagmaFeature.isValidPlacement(WorldGenLevel level, BlockPos pos) protected voidFeature.markAboveForPostProcessing(WorldGenLevel level, BlockPos basePos) If the above two blocks are not air, marks them for post-processing.(package private) booleanLargeDripstoneFeature.LargeDripstone.moveBackUntilBaseIsInsideStoneAndShrinkRadiusIfNecessary(WorldGenLevel level, LargeDripstoneFeature.WindOffsetter windOffsetter) booleanConfiguredFeature.place(WorldGenLevel reader, ChunkGenerator chunkGenerator, RandomSource random, BlockPos pos) booleanFeature.place(FC config, WorldGenLevel level, ChunkGenerator chunkGenerator, RandomSource random, BlockPos origin) booleanWeightedPlacedFeature.place(WorldGenLevel level, ChunkGenerator chunkGenerator, RandomSource random, BlockPos pos) (package private) voidLargeDripstoneFeature.LargeDripstone.placeBlocks(WorldGenLevel level, RandomSource random, LargeDripstoneFeature.WindOffsetter windOffsetter) protected booleanDiskFeature.placeColumn(DiskConfiguration config, WorldGenLevel level, RandomSource random, int maxY, int minY, BlockPos.MutableBlockPos pos) private voidDripstoneClusterFeature.placeColumn(WorldGenLevel level, RandomSource random, BlockPos pos, int x, int z, float wetness, double chance, int height, float density, DripstoneClusterConfiguration config) private voidLargeDripstoneFeature.placeDebugMarkers(WorldGenLevel level, BlockPos pos, Column.Range range, LargeDripstoneFeature.WindOffsetter windOffsetter) private static voidRootSystemFeature.placeDirt(BlockPos pos, int maxY, WorldGenLevel level, RootSystemConfiguration config, RandomSource random) private static booleanRootSystemFeature.placeDirtAndTree(WorldGenLevel level, ChunkGenerator chunkGenerator, RootSystemConfiguration config, RandomSource random, BlockPos.MutableBlockPos mutablePos, BlockPos basePos) protected booleanVegetationPatchFeature.placeGround(WorldGenLevel level, VegetationPatchConfiguration config, Predicate<BlockState> replaceableblocks, RandomSource random, BlockPos.MutableBlockPos mutablePos, int maxDistance) VegetationPatchFeature.placeGroundPatch(WorldGenLevel level, VegetationPatchConfiguration config, RandomSource random, BlockPos pos, Predicate<BlockState> state, int xRadius, int zRadius) WaterloggedVegetationPatchFeature.placeGroundPatch(WorldGenLevel level, VegetationPatchConfiguration config, RandomSource random, BlockPos pos, Predicate<BlockState> state, int xRadius, int zRadius) static booleanMultifaceGrowthFeature.placeGrowthIfPossible(WorldGenLevel level, BlockPos pos, BlockState state, MultifaceGrowthConfiguration config, RandomSource random, List<Direction> directions) private voidHugeFungusFeature.placeHat(WorldGenLevel level, RandomSource random, HugeFungusConfiguration config, BlockPos pos, int height, boolean huge) private static voidRootSystemFeature.placeRootedDirt(WorldGenLevel level, RootSystemConfiguration config, RandomSource random, int x, int z, BlockPos.MutableBlockPos pos) private static voidRootSystemFeature.placeRoots(WorldGenLevel level, RootSystemConfiguration config, RandomSource random, BlockPos basePos, BlockPos.MutableBlockPos mutablePos) private voidHugeFungusFeature.placeStem(WorldGenLevel level, RandomSource random, HugeFungusConfiguration config, BlockPos pos, int height, boolean huge) private static voidDesertWellFeature.placeSusSand(WorldGenLevel level, BlockPos pos) protected booleanVegetationPatchFeature.placeVegetation(WorldGenLevel level, VegetationPatchConfiguration config, ChunkGenerator chunkGenerator, RandomSource random, BlockPos pos) protected booleanWaterloggedVegetationPatchFeature.placeVegetation(WorldGenLevel level, VegetationPatchConfiguration config, ChunkGenerator chunkGenerator, RandomSource random, BlockPos pos) private voidDripstoneClusterFeature.replaceBlocksWithDripstoneBlocks(WorldGenLevel level, BlockPos pos, int thickness, Direction direction) protected voidFeature.safeSetBlock(WorldGenLevel level, BlockPos pos, BlockState state, Predicate<BlockState> oldState) private static booleanRootSystemFeature.spaceForTree(WorldGenLevel level, RootSystemConfiguration config, BlockPos pos) Constructors in net.minecraft.world.level.levelgen.feature with parameters of type WorldGenLevelModifierConstructorDescriptionFeaturePlaceContext(Optional<ConfiguredFeature<?, ?>> topFeature, WorldGenLevel level, ChunkGenerator chunkGenerator, RandomSource random, BlockPos origin, FC config) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.feature.stateproviders
Methods in net.minecraft.world.level.levelgen.feature.stateproviders with parameters of type WorldGenLevelModifier and TypeMethodDescriptionRuleBasedBlockStateProvider.getState(WorldGenLevel level, RandomSource random, BlockPos pos) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.placement
Fields in net.minecraft.world.level.levelgen.placement declared as WorldGenLevelMethods in net.minecraft.world.level.levelgen.placement that return WorldGenLevelMethods in net.minecraft.world.level.levelgen.placement with parameters of type WorldGenLevelModifier and TypeMethodDescriptionbooleanPlacedFeature.place(WorldGenLevel level, ChunkGenerator generator, RandomSource random, BlockPos pos) booleanPlacedFeature.placeWithBiomeCheck(WorldGenLevel level, ChunkGenerator generator, RandomSource random, BlockPos pos) Constructors in net.minecraft.world.level.levelgen.placement with parameters of type WorldGenLevelModifierConstructorDescriptionPlacementContext(WorldGenLevel level, ChunkGenerator generator, Optional<PlacedFeature> topFeature) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.structure
Methods in net.minecraft.world.level.levelgen.structure with parameters of type WorldGenLevelModifier and TypeMethodDescriptionvoidPostPlacementProcessor.afterPlace(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, PiecesContainer pieces) voidStructure.afterPlace(WorldGenLevel level, StructureManager structureManager, ChunkGenerator chunkGenerator, RandomSource random, BoundingBox boundingBox, ChunkPos chunkPos, PiecesContainer pieces) protected booleanStructurePiece.createChest(WorldGenLevel level, BoundingBox box, RandomSource random, int x, int y, int z, ResourceKey<LootTable> lootTable) protected booleanStructurePiece.createDispenser(WorldGenLevel level, BoundingBox box, RandomSource random, int x, int y, int z, Direction facing, ResourceKey<LootTable> lootTable) protected voidStructurePiece.fillColumnDown(WorldGenLevel level, BlockState state, int x, int y, int z, BoundingBox box) protected voidStructurePiece.generateAirBox(WorldGenLevel level, BoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) protected voidStructurePiece.generateBox(WorldGenLevel level, BoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysReplace, RandomSource random, StructurePiece.BlockSelector blockSelector) protected voidStructurePiece.generateBox(WorldGenLevel level, BoundingBox box, int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, BlockState boundaryBlockState, BlockState insideBlockState, boolean existingOnly) Fill the given area with the selected blocksprotected voidStructurePiece.generateBox(WorldGenLevel level, BoundingBox boundingBox, BoundingBox box, boolean alwaysReplace, RandomSource random, StructurePiece.BlockSelector blockSelector) protected voidStructurePiece.generateBox(WorldGenLevel level, BoundingBox boundingBox, BoundingBox box, BlockState boundaryBlockState, BlockState insideBlockState, boolean existingOnly) protected voidStructurePiece.generateMaybeBox(WorldGenLevel level, BoundingBox box, RandomSource random, float chance, int x1, int y1, int z1, int x2, int y2, int z2, BlockState edgeState, BlockState state, boolean requireNonAir, boolean requireSkylight) protected voidStructurePiece.generateUpperHalfSphere(WorldGenLevel level, BoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState state, boolean excludeAir) protected voidStructurePiece.maybeGenerateBlock(WorldGenLevel level, BoundingBox box, RandomSource random, float chance, int x, int y, int z, BlockState state) voidPoolElementStructurePiece.place(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, BlockPos pos, boolean keepJigsaws) protected voidStructurePiece.placeBlock(WorldGenLevel level, BlockState blockstate, int x, int y, int z, BoundingBox boundingbox) voidStructureStart.placeInChunk(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos) voidPoolElementStructurePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) abstract voidStructurePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidTemplateStructurePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.structure.pools
Methods in net.minecraft.world.level.levelgen.structure.pools with parameters of type WorldGenLevelModifier and TypeMethodDescriptionbooleanEmptyPoolElement.place(StructureTemplateManager p_227158_, WorldGenLevel p_227159_, StructureManager p_227160_, ChunkGenerator p_227161_, BlockPos p_227162_, BlockPos p_227163_, Rotation p_227164_, BoundingBox p_227165_, RandomSource p_227166_, LiquidSettings p_352245_, boolean p_227167_) booleanFeaturePoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos offset, BlockPos pos, Rotation rotation, BoundingBox box, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) booleanListPoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos offset, BlockPos pos, Rotation rotation, BoundingBox box, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) booleanSinglePoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos offset, BlockPos pos, Rotation rotation, BoundingBox box, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) abstract booleanStructurePoolElement.place(StructureTemplateManager structureTemplateManager, WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, BlockPos offset, BlockPos pos, Rotation rotation, BoundingBox box, RandomSource random, LiquidSettings liquidSettings, boolean keepJigsaws) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.structure.structures
Methods in net.minecraft.world.level.levelgen.structure.structures with parameters of type WorldGenLevelModifier and TypeMethodDescriptionprivate voidDesertPyramidPiece.addCellar(WorldGenLevel level, BoundingBox box) private voidDesertPyramidPiece.addCellarRoom(BlockPos pos, WorldGenLevel level, BoundingBox box) private voidDesertPyramidPiece.addCellarStairs(BlockPos pos, WorldGenLevel level, BoundingBox box) voidDesertPyramidStructure.afterPlace(WorldGenLevel level, StructureManager structureManager, ChunkGenerator chunkGenerator, RandomSource random, BoundingBox boundingBox, ChunkPos chunkPos, PiecesContainer pieces) voidWoodlandMansionStructure.afterPlace(WorldGenLevel level, StructureManager structureManager, ChunkGenerator chunkGenerator, RandomSource random, BoundingBox boundingBox, ChunkPos chunkPos, PiecesContainer pieces) protected booleanMineshaftPieces.MineShaftCorridor.createChest(WorldGenLevel level, BoundingBox box, RandomSource random, int x, int y, int z, ResourceKey<LootTable> lootTable) private static voidMineshaftPieces.MineShaftCorridor.fillColumnBetween(WorldGenLevel level, BlockState state, BlockPos.MutableBlockPos pos, int minY, int maxY) protected voidMineshaftPieces.MineShaftCorridor.fillColumnDown(WorldGenLevel level, BlockState state, int x, int y, int z, BoundingBox box) protected voidMineshaftPieces.MineShaftCorridor.fillPillarDownOrChainUp(WorldGenLevel level, BlockState state, int x, int y, int z, BoundingBox box) protected voidOceanMonumentPieces.OceanMonumentPiece.generateBoxOnFillOnly(WorldGenLevel level, BoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState state) protected voidOceanMonumentPieces.OceanMonumentPiece.generateDefaultFloor(WorldGenLevel level, BoundingBox box, int x, int z, boolean hasOpeningDownwards) private voidOceanMonumentPieces.MonumentBuilding.generateEntranceArchs(WorldGenLevel level, RandomSource random, BoundingBox box) private voidOceanMonumentPieces.MonumentBuilding.generateEntranceWall(WorldGenLevel level, RandomSource random, BoundingBox box) private voidOceanMonumentPieces.MonumentBuilding.generateLowerWall(WorldGenLevel level, RandomSource random, BoundingBox box) private voidOceanMonumentPieces.MonumentBuilding.generateMiddleWall(WorldGenLevel level, RandomSource random, BoundingBox box) private voidOceanMonumentPieces.MonumentBuilding.generateRoofPiece(WorldGenLevel level, RandomSource random, BoundingBox box) protected voidStrongholdPieces.StrongholdPiece.generateSmallDoor(WorldGenLevel level, RandomSource random, BoundingBox box, StrongholdPieces.StrongholdPiece.SmallDoorType type, int x, int y, int z) private voidOceanMonumentPieces.MonumentBuilding.generateUpperWall(WorldGenLevel level, RandomSource random, BoundingBox box) protected voidOceanMonumentPieces.OceanMonumentPiece.generateWaterBox(WorldGenLevel level, BoundingBox boundingBox, int x1, int y1, int z1, int x2, int y2, int z2) private voidOceanMonumentPieces.MonumentBuilding.generateWing(boolean wing, int x, WorldGenLevel level, RandomSource random, BoundingBox box) private booleanMineshaftPieces.MineShaftCorridor.hasSturdyNeighbours(WorldGenLevel level, BoundingBox box, int x, int y, int z, int required) private voidMineshaftPieces.MineShaftCorridor.maybePlaceCobWeb(WorldGenLevel level, BoundingBox box, RandomSource random, float chance, int x, int y, int z) private voidDesertPyramidPiece.placeCollapsedRoof(WorldGenLevel level, BoundingBox box, int minX, int y, int minZ, int maxX, int maxZ) private voidDesertPyramidPiece.placeCollapsedRoofPiece(WorldGenLevel level, int x, int y, int z, BoundingBox box) private voidMineshaftPieces.MineShaftCorridor.placeDoubleLowerOrUpperSupport(WorldGenLevel level, BoundingBox box, int x, int y, int z) private voidMineshaftPieces.MineShaftCorridor.placeSupport(WorldGenLevel level, BoundingBox box, int minX, int minY, int z, int maxY, int maxX, RandomSource random) private voidMineshaftPieces.MineShaftCrossing.placeSupportPillar(WorldGenLevel level, BoundingBox box, int x, int y, int z, int maxY) private static voidDesertPyramidStructure.placeSuspiciousSand(BoundingBox boundingBox, WorldGenLevel worldGenLevel, BlockPos pos) voidBuriedTreasurePieces.BuriedTreasurePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidDesertPyramidPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidIglooPieces.IglooPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidJungleTemplePiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidMineshaftPieces.MineShaftCorridor.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidMineshaftPieces.MineShaftCrossing.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidMineshaftPieces.MineShaftRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidMineshaftPieces.MineShaftStairs.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.BridgeCrossing.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.BridgeEndFiller.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.BridgeStraight.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.CastleCorridorStairsPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.CastleCorridorTBalconyPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.CastleEntrance.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.CastleSmallCorridorCrossingPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.CastleSmallCorridorLeftTurnPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.CastleSmallCorridorPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.CastleSmallCorridorRightTurnPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.CastleStalkRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.MonsterThrone.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.RoomCrossing.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFortressPieces.StairsRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidNetherFossilPieces.NetherFossilPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.MonumentBuilding.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentCoreRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentDoubleXRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentDoubleXYRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentDoubleYRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentDoubleYZRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentDoubleZRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentEntryRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentPenthouse.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentSimpleRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentSimpleTopRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentPieces.OceanMonumentWingRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidOceanRuinPieces.OceanRuinPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidRuinedPortalPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidShipwreckPieces.ShipwreckPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.ChestCorridor.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.FillerCorridor.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.FiveCrossing.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.LeftTurn.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.Library.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.PortalRoom.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.PrisonHall.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.RightTurn.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.RoomCrossing.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.StairsDown.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.Straight.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidStrongholdPieces.StraightStairsDown.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) voidSwampHutPiece.postProcess(WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos) protected voidMineshaftPieces.MineShaftPiece.setPlanksBlock(WorldGenLevel level, BoundingBox box, BlockState plankState, int x, int y, int z) protected voidOceanMonumentPieces.OceanMonumentPiece.spawnElder(WorldGenLevel level, BoundingBox box, int x, int y, int z)