Class BannerRenderer
java.lang.Object
net.minecraft.client.renderer.blockentity.BannerRenderer
- All Implemented Interfaces:
BlockEntityRenderer<BannerBlockEntity, BannerRenderState>, IBlockEntityRendererExtension<BannerBlockEntity>
public class BannerRenderer
extends Object
implements BlockEntityRenderer<BannerBlockEntity, BannerRenderState>
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final intprivate static final org.joml.Vector3fcprivate static final org.joml.Vector3fcprivate static final floatprivate final SpriteGetterprivate final BannerFlagModelprivate final BannerModelstatic final WallAndGroundTransformations<Transformation> private final BannerFlagModelprivate final BannerModel -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate BannerModelprivate static TransformationcreateGroundTransformation(int segment) private static TransformationcreateWallTransformation(Direction direction) voidextractRenderState(BannerBlockEntity blockEntity, BannerRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) private BannerFlagModelvoidgetExtents(Consumer<org.joml.Vector3fc> output) getRenderBoundingBox(BannerBlockEntity blockEntity) Return anAABBthat controls the visible scope of thisBlockEntityRenderer.private static TransformationmodelTransformation(float angle) voidsubmit(BannerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) private static voidsubmitBanner(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, BannerModel model, BannerFlagModel flagModel, float phase, DyeColor baseColor, BannerPatternLayers patterns, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, int outlineColor) private static <S> voidsubmitPatternLayer(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, SpriteId sprite, DyeColor color, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) static <S> voidsubmitPatterns(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidsubmitSpecial(BannerBlock.AttachmentType type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, DyeColor baseColor, BannerPatternLayers patterns, int outlineColor) Methods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface BlockEntityRenderer
getViewDistance, shouldRender, shouldRenderOffScreen
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Field Details
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MAX_PATTERNS
private static final int MAX_PATTERNS- See Also:
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SIZE
private static final float SIZE- See Also:
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MODEL_SCALE
private static final org.joml.Vector3fc MODEL_SCALE -
MODEL_TRANSLATION
private static final org.joml.Vector3fc MODEL_TRANSLATION -
TRANSFORMATIONS
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sprites
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standingModel
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wallModel
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standingFlagModel
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wallFlagModel
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Constructor Details
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BannerRenderer
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BannerRenderer
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BannerRenderer
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Method Details
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createRenderState
- Specified by:
createRenderStatein interfaceBlockEntityRenderer<BannerBlockEntity, BannerRenderState>
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extractRenderState
public void extractRenderState(BannerBlockEntity blockEntity, BannerRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) - Specified by:
extractRenderStatein interfaceBlockEntityRenderer<BannerBlockEntity, BannerRenderState>
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bannerModel
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flagModel
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submit
public void submit(BannerRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) - Specified by:
submitin interfaceBlockEntityRenderer<BannerBlockEntity, BannerRenderState>
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submitSpecial
public void submitSpecial(BannerBlock.AttachmentType type, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, DyeColor baseColor, BannerPatternLayers patterns, int outlineColor) -
submitBanner
private static void submitBanner(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, BannerModel model, BannerFlagModel flagModel, float phase, DyeColor baseColor, BannerPatternLayers patterns, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, int outlineColor) -
submitPatterns
public static <S> void submitPatterns(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) -
submitPatternLayer
private static <S> void submitPatternLayer(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, SpriteId sprite, DyeColor color, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) -
getExtents
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modelTransformation
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createGroundTransformation
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createWallTransformation
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getRenderBoundingBox
Description copied from interface:IBlockEntityRendererExtensionReturn anAABBthat controls the visible scope of thisBlockEntityRenderer. Defaults to the unit cube at the given position.AABB.INFINITEcan be used to declare the BER should be visible everywhere.- Specified by:
getRenderBoundingBoxin interfaceIBlockEntityRendererExtension<BannerBlockEntity>- Returns:
- an appropriately sized
AABBfor theBlockEntityRenderer
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