Class LivingDamageEvent


  • public class LivingDamageEvent
    extends LivingEvent
    LivingDamageEvent is fired just before damage is applied to entity.
    At this point armor, potion and absorption modifiers have already been applied to damage - this is FINAL value.
    Also note that appropriate resources (like armor durability and absorption extra hearths) have already been consumed.
    This event is fired whenever an Entity is damaged in EntityLivingBase#damageEntity(DamageSource, float) and EntityPlayer#damageEntity(DamageSource, float).

    This event is fired via the ForgeHooks#onLivingDamage(EntityLivingBase, DamageSource, float).

    source contains the DamageSource that caused this Entity to be hurt.
    amount contains the final amount of damage that will be dealt to entity.

    This event is Cancelable.
    If this event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

    This event does not have a result. Event.HasResult
    See Also:
    LivingHurtEvent
    • Field Detail

      • amount

        private float amount
    • Method Detail

      • getAmount

        public float getAmount()
      • setAmount

        public void setAmount​(float amount)