Class LivingHurtEvent
- java.lang.Object
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- net.minecraftforge.eventbus.api.Event
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- net.minecraftforge.event.entity.EntityEvent
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- net.minecraftforge.event.entity.living.LivingEvent
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- net.minecraftforge.event.entity.living.LivingHurtEvent
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public class LivingHurtEvent extends LivingEvent
LivingHurtEvent is fired when an Entity is set to be hurt.
This event is fired whenever an Entity is hurt inEntityLivingBase#damageEntity(DamageSource, float)
andEntityPlayer#damageEntity(DamageSource, float)
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This event is fired via theForgeHooks#onLivingHurt(EntityLivingBase, DamageSource, float)
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source
contains the DamageSource that caused this Entity to be hurt.
amount
contains the amount of damage dealt to the Entity that was hurt.
This event isCancelable
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If this event is canceled, the Entity is not hurt.
This event does not have a result.Event.HasResult
This event is fired on theMinecraftForge.EVENT_BUS
.- See Also:
LivingDamageEvent
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Nested Class Summary
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Nested classes/interfaces inherited from class net.minecraftforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent, LivingEvent.LivingVisibilityEvent
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Nested classes/interfaces inherited from class net.minecraftforge.event.entity.EntityEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.Size
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Field Summary
Fields Modifier and Type Field Description private float
amount
private DamageSource
source
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Constructor Summary
Constructors Constructor Description LivingHurtEvent(LivingEntity entity, DamageSource source, float amount)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description float
getAmount()
DamageSource
getSource()
void
setAmount(float amount)
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Methods inherited from class net.minecraftforge.event.entity.living.LivingEvent
getEntityLiving
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Methods inherited from class net.minecraftforge.event.entity.EntityEvent
getEntity
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Field Detail
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source
private final DamageSource source
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amount
private float amount
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Constructor Detail
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LivingHurtEvent
public LivingHurtEvent(LivingEntity entity, DamageSource source, float amount)
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Method Detail
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getSource
public DamageSource getSource()
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getAmount
public float getAmount()
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setAmount
public void setAmount(float amount)
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