Class LivingHurtEvent


  • public class LivingHurtEvent
    extends LivingEvent
    LivingHurtEvent is fired when an Entity is set to be hurt.
    This event is fired whenever an Entity is hurt in EntityLivingBase#damageEntity(DamageSource, float) and EntityPlayer#damageEntity(DamageSource, float).

    This event is fired via the ForgeHooks#onLivingHurt(EntityLivingBase, DamageSource, float).

    source contains the DamageSource that caused this Entity to be hurt.
    amount contains the amount of damage dealt to the Entity that was hurt.

    This event is Cancelable.
    If this event is canceled, the Entity is not hurt.

    This event does not have a result. Event.HasResult

    This event is fired on the MinecraftForge.EVENT_BUS.
    See Also:
    LivingDamageEvent
    • Field Detail

      • amount

        private float amount
    • Method Detail

      • getAmount

        public float getAmount()
      • setAmount

        public void setAmount​(float amount)