Class LivingEntityUseItemEvent.Start

  • Enclosing class:
    LivingEntityUseItemEvent

    public static class LivingEntityUseItemEvent.Start
    extends LivingEntityUseItemEvent
    Fired when a player starts 'using' an item, typically when they hold right mouse. Examples: Drawing a bow Eating Food Drinking Potions/Milk Guarding with a sword Cancel the event, or set the duration or <= 0 to prevent it from processing.