Package net.minecraft.client.renderer
Class GameRenderer
java.lang.Object
net.minecraft.client.renderer.GameRenderer
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AutoCloseable
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final ResourceLocationprivate PostChainprivate intprivate floatprivate floatprivate static final booleanprivate booleanprivate floatprivate static final floatprivate booleanstatic final intprivate ItemStackprivate floatprivate floatprivate intfinal ItemInHandRendererprivate longprivate longprivate final LightTexture(package private) static final org.slf4j.Loggerprivate final Cameraprivate final MapRendererstatic final int(package private) final Minecraftprivate static final ResourceLocationprivate floatprivate final OverlayTextureprivate booleanprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstance(package private) PostChainstatic final floatprivate final RandomSourceprivate booleanprivate final RenderBuffersprivate floatprivate booleanprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate static ShaderInstanceprivate final ResourceManagerprivate final Map<String, ShaderInstance> private floatprivate floatprivate float -
Constructor Summary
ConstructorsConstructorDescriptionGameRenderer(Minecraft minecraft, ItemInHandRenderer itemInHandRenderer, ResourceManager resourceManager, RenderBuffers renderBuffers) -
Method Summary
Modifier and TypeMethodDescriptionprivate voidprivate voidvoidcheckEntityPostEffect(Entity entity) What shader to use when spectating this entityvoidclose()voiddisplayItemActivation(ItemStack stack) private static HitResultfilterHitResult(HitResult hitResult, Vec3 pos, double blockInteractionRange) floatgetDarkenWorldAmount(float partialTicks) floatprivate doublestatic floatgetNightVisionScale(LivingEntity livingEntity, float nanoTime) static ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstanceorg.joml.Matrix4fgetProjectionMatrix(double fov) floatstatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancestatic ShaderInstancebooleanprivate voidloadBlurEffect(ResourceProvider resourceProvider) voidloadEffect(ResourceLocation resourceLocation) voidpick(float partialTicks) Gets the block or object that is being moused over.private HitResultprivate ShaderInstancepreloadShader(ResourceProvider resourceProvider, String name, VertexFormat format) voidpreloadUiShader(ResourceProvider resourceProvider) voidprocessBlurEffect(float partialTick) (package private) voidreloadShaders(ResourceProvider resourceProvider) voidrender(DeltaTracker deltaTracker, boolean renderLevel) private voidrenderConfusionOverlay(GuiGraphics guiGraphics, float scalar) private voidrenderItemActivationAnimation(GuiGraphics guiGraphics, float partialTick) private voidrenderItemInHand(Camera camera, float partialTick, org.joml.Matrix4f projectionMatrix) voidrenderLevel(DeltaTracker deltaTracker) voidrenderZoomed(float zoom, float zoomX, float zoomY) voidvoidresetProjectionMatrix(org.joml.Matrix4f matrix) voidresize(int width, int height) voidsetPanoramicMode(boolean panoramicMode) voidsetRenderBlockOutline(boolean renderBlockOutline) voidsetRenderHand(boolean renderHand) private booleanvoidprivate voidprivate voidtakeAutoScreenshot(Path path) voidtick()private voidtickFov()voidprivate void
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Field Details
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NAUSEA_LOCATION
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BLUR_LOCATION
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MAX_BLUR_RADIUS
public static final int MAX_BLUR_RADIUS- See Also:
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LOGGER
static final org.slf4j.Logger LOGGER -
DEPTH_BUFFER_DEBUG
private static final boolean DEPTH_BUFFER_DEBUG- See Also:
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PROJECTION_Z_NEAR
public static final float PROJECTION_Z_NEAR- See Also:
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GUI_Z_NEAR
private static final float GUI_Z_NEAR- See Also:
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minecraft
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resourceManager
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random
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renderDistance
private float renderDistance -
itemInHandRenderer
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mapRenderer
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renderBuffers
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confusionAnimationTick
private int confusionAnimationTick -
fov
private float fov -
oldFov
private float oldFov -
darkenWorldAmount
private float darkenWorldAmount -
darkenWorldAmountO
private float darkenWorldAmountO -
renderHand
private boolean renderHand -
renderBlockOutline
private boolean renderBlockOutline -
lastScreenshotAttempt
private long lastScreenshotAttempt -
hasWorldScreenshot
private boolean hasWorldScreenshot -
lastActiveTime
private long lastActiveTime -
lightTexture
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overlayTexture
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panoramicMode
private boolean panoramicMode -
zoom
private float zoom -
zoomX
private float zoomX -
zoomY
private float zoomY -
ITEM_ACTIVATION_ANIMATION_LENGTH
public static final int ITEM_ACTIVATION_ANIMATION_LENGTH- See Also:
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itemActivationItem
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itemActivationTicks
private int itemActivationTicks -
itemActivationOffX
private float itemActivationOffX -
itemActivationOffY
private float itemActivationOffY -
postEffect
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blurEffect
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effectActive
private boolean effectActive -
mainCamera
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blitShader
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shaders
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positionShader
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positionColorShader
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positionTexShader
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positionTexColorShader
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particleShader
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positionColorLightmapShader
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positionColorTexLightmapShader
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rendertypeSolidShader
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rendertypeCutoutMippedShader
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rendertypeCutoutShader
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rendertypeTranslucentShader
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rendertypeTranslucentMovingBlockShader
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rendertypeArmorCutoutNoCullShader
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rendertypeEntitySolidShader
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rendertypeEntityCutoutShader
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rendertypeEntityCutoutNoCullShader
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rendertypeEntityCutoutNoCullZOffsetShader
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rendertypeItemEntityTranslucentCullShader
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rendertypeEntityTranslucentCullShader
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rendertypeEntityTranslucentShader
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rendertypeEntityTranslucentEmissiveShader
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rendertypeEntitySmoothCutoutShader
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rendertypeBeaconBeamShader
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rendertypeEntityDecalShader
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rendertypeEntityNoOutlineShader
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rendertypeEntityShadowShader
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rendertypeEntityAlphaShader
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rendertypeEyesShader
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rendertypeEnergySwirlShader
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rendertypeBreezeWindShader
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rendertypeLeashShader
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rendertypeWaterMaskShader
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rendertypeOutlineShader
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rendertypeArmorGlintShader
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rendertypeArmorEntityGlintShader
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rendertypeGlintTranslucentShader
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rendertypeGlintShader
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rendertypeGlintDirectShader
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rendertypeEntityGlintShader
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rendertypeEntityGlintDirectShader
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rendertypeTextShader
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rendertypeTextBackgroundShader
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rendertypeTextIntensityShader
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rendertypeTextSeeThroughShader
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rendertypeTextBackgroundSeeThroughShader
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rendertypeTextIntensitySeeThroughShader
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rendertypeLightningShader
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rendertypeTripwireShader
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rendertypeEndPortalShader
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rendertypeEndGatewayShader
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rendertypeCloudsShader
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rendertypeLinesShader
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rendertypeCrumblingShader
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rendertypeGuiShader
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rendertypeGuiOverlayShader
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rendertypeGuiTextHighlightShader
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rendertypeGuiGhostRecipeOverlayShader
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Constructor Details
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GameRenderer
public GameRenderer(Minecraft minecraft, ItemInHandRenderer itemInHandRenderer, ResourceManager resourceManager, RenderBuffers renderBuffers)
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Method Details
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close
public void close()- Specified by:
closein interfaceAutoCloseable
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setRenderHand
public void setRenderHand(boolean renderHand) -
setRenderBlockOutline
public void setRenderBlockOutline(boolean renderBlockOutline) -
setPanoramicMode
public void setPanoramicMode(boolean panoramicMode) -
isPanoramicMode
public boolean isPanoramicMode() -
shutdownEffect
public void shutdownEffect() -
togglePostEffect
public void togglePostEffect() -
checkEntityPostEffect
What shader to use when spectating this entity -
loadEffect
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loadBlurEffect
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processBlurEffect
public void processBlurEffect(float partialTick) -
createReloadListener
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preloadUiShader
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preloadShader
private ShaderInstance preloadShader(ResourceProvider resourceProvider, String name, VertexFormat format) -
reloadShaders
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shutdownShaders
private void shutdownShaders() -
getShader
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tick
public void tick() -
currentEffect
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resize
public void resize(int width, int height) -
pick
public void pick(float partialTicks) Gets the block or object that is being moused over. -
pick
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filterHitResult
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tickFov
private void tickFov() -
getFov
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bobHurt
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bobView
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renderZoomed
public void renderZoomed(float zoom, float zoomX, float zoomY) -
renderItemInHand
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resetProjectionMatrix
public void resetProjectionMatrix(org.joml.Matrix4f matrix) -
getProjectionMatrix
public org.joml.Matrix4f getProjectionMatrix(double fov) -
getDepthFar
public float getDepthFar() -
getNightVisionScale
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render
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tryTakeScreenshotIfNeeded
private void tryTakeScreenshotIfNeeded() -
takeAutoScreenshot
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shouldRenderBlockOutline
private boolean shouldRenderBlockOutline() -
renderLevel
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resetData
public void resetData() -
getMapRenderer
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displayItemActivation
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renderItemActivationAnimation
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renderConfusionOverlay
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getMinecraft
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getDarkenWorldAmount
public float getDarkenWorldAmount(float partialTicks) -
getRenderDistance
public float getRenderDistance() -
getMainCamera
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lightTexture
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overlayTexture
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getPositionShader
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getPositionColorShader
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getPositionTexShader
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getPositionTexColorShader
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getParticleShader
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getPositionColorLightmapShader
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getPositionColorTexLightmapShader
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getRendertypeSolidShader
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getRendertypeCutoutMippedShader
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getRendertypeCutoutShader
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getRendertypeTranslucentShader
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getRendertypeTranslucentMovingBlockShader
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getRendertypeArmorCutoutNoCullShader
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getRendertypeEntitySolidShader
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getRendertypeEntityCutoutShader
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getRendertypeEntityCutoutNoCullShader
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getRendertypeEntityCutoutNoCullZOffsetShader
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getRendertypeItemEntityTranslucentCullShader
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getRendertypeEntityTranslucentCullShader
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getRendertypeEntityTranslucentShader
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getRendertypeEntityTranslucentEmissiveShader
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getRendertypeEntitySmoothCutoutShader
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getRendertypeBeaconBeamShader
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getRendertypeEntityDecalShader
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getRendertypeEntityNoOutlineShader
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getRendertypeEntityShadowShader
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getRendertypeEntityAlphaShader
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getRendertypeEyesShader
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getRendertypeEnergySwirlShader
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getRendertypeBreezeWindShader
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getRendertypeLeashShader
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getRendertypeWaterMaskShader
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getRendertypeOutlineShader
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getRendertypeArmorGlintShader
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getRendertypeArmorEntityGlintShader
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getRendertypeGlintTranslucentShader
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getRendertypeGlintShader
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getRendertypeGlintDirectShader
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getRendertypeEntityGlintShader
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getRendertypeEntityGlintDirectShader
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getRendertypeTextShader
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getRendertypeTextBackgroundShader
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getRendertypeTextIntensityShader
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getRendertypeTextSeeThroughShader
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getRendertypeTextBackgroundSeeThroughShader
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getRendertypeTextIntensitySeeThroughShader
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getRendertypeLightningShader
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getRendertypeTripwireShader
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getRendertypeEndPortalShader
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getRendertypeEndGatewayShader
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getRendertypeCloudsShader
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getRendertypeLinesShader
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getRendertypeCrumblingShader
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getRendertypeGuiShader
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getRendertypeGuiOverlayShader
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getRendertypeGuiTextHighlightShader
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getRendertypeGuiGhostRecipeOverlayShader
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