Class PiglinAi
java.lang.Object
net.minecraft.world.entity.monster.piglin.PiglinAi
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final intprivate static final intprivate static final UniformIntprivate static final UniformIntprivate static final intstatic final Itemprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final intprivate static final floatstatic final intstatic final intprivate static final UniformIntprivate static final UniformIntprivate static final UniformIntprivate static final floatprivate static final floatprivate static final floatprivate static final floatprivate static final floatprivate static final floatprivate static final floatprivate static final floatprotected static final UniformInt -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static voidadmireGoldItem(LivingEntity piglin) static voidangerNearbyPiglins(Player player, boolean angerOnlyIfCanSee) private static BehaviorControl<PathfinderMob> private static BehaviorControl<Piglin> private static BehaviorControl<Piglin> private static BehaviorControl<LivingEntity> protected static voidbroadcastAngerTarget(AbstractPiglin piglin, LivingEntity target) private static voidbroadcastRetreat(Piglin piglin, LivingEntity target) protected static voidprotected static booleanprotected static voidcancelAdmiring(Piglin piglin) private static RunOne<LivingEntity> private static com.google.common.collect.ImmutableList<com.mojang.datafixers.util.Pair<OneShot<LivingEntity>, Integer>> private static booleanprotected static voidprivate static voidprivate static Optional<? extends LivingEntity> findNearestValidAttackTarget(Piglin piglin) private static List<AbstractPiglin> getAdultPiglins(AbstractPiglin piglin) private static Optional<LivingEntity> getAngerTarget(AbstractPiglin piglin) static Optional<LivingEntity> getAvoidTarget(Piglin piglin) getBarterResponseItems(Piglin piglin) private static Vec3getRandomNearbyPos(Piglin piglin) private static SoundEventgetSoundForActivity(Piglin piglin, Activity activity) static Optional<SoundEvent> getSoundForCurrentActivity(Piglin piglin) protected static List<AbstractPiglin> getVisibleAdultPiglins(Piglin piglin) private static booleanhasCrossbow(LivingEntity piglin) private static booleanhasEatenRecently(Piglin piglin) private static booleanhoglinsOutnumberPiglins(Piglin piglin) private static voidholdInOffhand(Piglin piglin, ItemStack stack) private static voidinitAdmireItemActivity(Brain<Piglin> brain) private static voidinitCelebrateActivity(Brain<Piglin> brain) private static voidinitCoreActivity(Brain<Piglin> brain) private static voidinitFightActivity(Piglin piglin, Brain<Piglin> brain) private static voidinitIdleActivity(Brain<Piglin> brain) protected static voidinitMemories(Piglin piglin, RandomSource random) private static voidinitRetreatActivity(Brain<Piglin> brain) private static voidinitRideHoglinActivity(Brain<Piglin> brain) private static booleanisAdmiringDisabled(Piglin piglin) private static booleanisAdmiringItem(Piglin piglin) private static booleanisBabyRidingBaby(Piglin passenger) private static booleanisBarterCurrency(ItemStack stack) private static booleanprivate static booleanisHoldingItemInOffHand(Piglin piglin) protected static booleanisIdle(AbstractPiglin piglin) protected static booleanisLovedItem(ItemStack item) private static booleanisNearAvoidTarget(Piglin piglin) private static booleanisNearestValidAttackTarget(Piglin piglin, LivingEntity target) private static booleanisNearRepellent(Piglin piglin) private static booleanisNearZombified(Piglin piglin) private static booleanisNotHoldingLovedItemInOffHand(Piglin piglin) static booleanisPlayerHoldingLovedItem(LivingEntity player) static booleanisWearingGold(LivingEntity livingEntity) static booleanisZombified(EntityType<?> entityType) protected static Brain<?> protected static voidmaybeRetaliate(AbstractPiglin piglin, LivingEntity target) static InteractionResultmobInteract(Piglin piglin, Player player, InteractionHand hand) protected static voidpickUpItem(Piglin piglin, ItemEntity itemEntity) private static booleanpiglinsEqualOrOutnumberHoglins(Piglin piglin) private static voidputInInventory(Piglin piglin, ItemStack stack) private static ItemStackremoveOneItemFromItemEntity(ItemEntity itemEntity) private static voidretreatFromNearestTarget(Piglin piglin, LivingEntity target) private static booleanprotected static voidsetAngerTarget(AbstractPiglin piglin, LivingEntity target) private static voidsetAngerTargetIfCloserThanCurrent(AbstractPiglin piglin, LivingEntity currentTarget) private static voidsetAngerTargetToNearestTargetablePlayerIfFound(AbstractPiglin piglin, LivingEntity currentTarget) private static voidsetAvoidTargetAndDontHuntForAWhile(Piglin piglin, LivingEntity target) protected static voidstopHoldingOffHandItem(Piglin piglin, boolean shouldBarter) private static voidstopWalking(Piglin piglin) private static voidthrowItems(Piglin pilgin, List<ItemStack> stacks) private static voidthrowItemsTowardPlayer(Piglin piglin, Player player, List<ItemStack> stacks) private static voidthrowItemsTowardPos(Piglin piglin, List<ItemStack> stacks, Vec3 pos) private static voidthrowItemsTowardRandomPos(Piglin piglin, List<ItemStack> stacks) protected static voidupdateActivity(Piglin piglin) private static booleanwantsToDance(LivingEntity piglin, LivingEntity target) protected static booleanwantsToPickup(Piglin piglin, ItemStack stack) private static booleanwantsToStopFleeing(Piglin piglin) private static booleanwantsToStopRiding(Piglin piglin, Entity vehicle) protected static voidwasHurtBy(Piglin piglin, LivingEntity target) private static booleanwasHurtRecently(LivingEntity piglin)
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Field Details
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REPELLENT_DETECTION_RANGE_HORIZONTAL
public static final int REPELLENT_DETECTION_RANGE_HORIZONTAL- See Also:
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REPELLENT_DETECTION_RANGE_VERTICAL
public static final int REPELLENT_DETECTION_RANGE_VERTICAL- See Also:
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BARTERING_ITEM
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PLAYER_ANGER_RANGE
private static final int PLAYER_ANGER_RANGE- See Also:
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ANGER_DURATION
private static final int ANGER_DURATION- See Also:
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ADMIRE_DURATION
private static final int ADMIRE_DURATION- See Also:
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MAX_DISTANCE_TO_WALK_TO_ITEM
private static final int MAX_DISTANCE_TO_WALK_TO_ITEM- See Also:
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MAX_TIME_TO_WALK_TO_ITEM
private static final int MAX_TIME_TO_WALK_TO_ITEM- See Also:
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HOW_LONG_TIME_TO_DISABLE_ADMIRE_WALKING_IF_CANT_REACH_ITEM
private static final int HOW_LONG_TIME_TO_DISABLE_ADMIRE_WALKING_IF_CANT_REACH_ITEM- See Also:
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CELEBRATION_TIME
private static final int CELEBRATION_TIME- See Also:
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TIME_BETWEEN_HUNTS
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BABY_FLEE_DURATION_AFTER_GETTING_HIT
private static final int BABY_FLEE_DURATION_AFTER_GETTING_HIT- See Also:
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HIT_BY_PLAYER_MEMORY_TIMEOUT
private static final int HIT_BY_PLAYER_MEMORY_TIMEOUT- See Also:
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MAX_WALK_DISTANCE_TO_START_RIDING
private static final int MAX_WALK_DISTANCE_TO_START_RIDING- See Also:
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RIDE_START_INTERVAL
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RIDE_DURATION
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RETREAT_DURATION
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MELEE_ATTACK_COOLDOWN
private static final int MELEE_ATTACK_COOLDOWN- See Also:
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EAT_COOLDOWN
private static final int EAT_COOLDOWN- See Also:
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DESIRED_DISTANCE_FROM_ENTITY_WHEN_AVOIDING
private static final int DESIRED_DISTANCE_FROM_ENTITY_WHEN_AVOIDING- See Also:
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MAX_LOOK_DIST
private static final int MAX_LOOK_DIST- See Also:
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MAX_LOOK_DIST_FOR_PLAYER_HOLDING_LOVED_ITEM
private static final int MAX_LOOK_DIST_FOR_PLAYER_HOLDING_LOVED_ITEM- See Also:
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INTERACTION_RANGE
private static final int INTERACTION_RANGE- See Also:
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MIN_DESIRED_DIST_FROM_TARGET_WHEN_HOLDING_CROSSBOW
private static final int MIN_DESIRED_DIST_FROM_TARGET_WHEN_HOLDING_CROSSBOW- See Also:
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SPEED_WHEN_STRAFING_BACK_FROM_TARGET
private static final float SPEED_WHEN_STRAFING_BACK_FROM_TARGET- See Also:
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DESIRED_DISTANCE_FROM_ZOMBIFIED
private static final int DESIRED_DISTANCE_FROM_ZOMBIFIED- See Also:
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AVOID_ZOMBIFIED_DURATION
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BABY_AVOID_NEMESIS_DURATION
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PROBABILITY_OF_CELEBRATION_DANCE
private static final float PROBABILITY_OF_CELEBRATION_DANCE- See Also:
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SPEED_MULTIPLIER_WHEN_AVOIDING
private static final float SPEED_MULTIPLIER_WHEN_AVOIDING- See Also:
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SPEED_MULTIPLIER_WHEN_RETREATING
private static final float SPEED_MULTIPLIER_WHEN_RETREATING- See Also:
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SPEED_MULTIPLIER_WHEN_MOUNTING
private static final float SPEED_MULTIPLIER_WHEN_MOUNTING- See Also:
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SPEED_MULTIPLIER_WHEN_GOING_TO_WANTED_ITEM
private static final float SPEED_MULTIPLIER_WHEN_GOING_TO_WANTED_ITEM- See Also:
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SPEED_MULTIPLIER_WHEN_GOING_TO_CELEBRATE_LOCATION
private static final float SPEED_MULTIPLIER_WHEN_GOING_TO_CELEBRATE_LOCATION- See Also:
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SPEED_MULTIPLIER_WHEN_DANCING
private static final float SPEED_MULTIPLIER_WHEN_DANCING- See Also:
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SPEED_MULTIPLIER_WHEN_IDLING
private static final float SPEED_MULTIPLIER_WHEN_IDLING- See Also:
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Constructor Details
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PiglinAi
public PiglinAi()
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Method Details
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makeBrain
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initMemories
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initCoreActivity
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initIdleActivity
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initFightActivity
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initCelebrateActivity
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initAdmireItemActivity
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initRetreatActivity
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initRideHoglinActivity
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createLookBehaviors
private static com.google.common.collect.ImmutableList<com.mojang.datafixers.util.Pair<OneShot<LivingEntity>,Integer>> createLookBehaviors() -
createIdleLookBehaviors
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createIdleMovementBehaviors
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avoidRepellent
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babyAvoidNemesis
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avoidZombified
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updateActivity
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isBabyRidingBaby
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pickUpItem
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holdInOffhand
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removeOneItemFromItemEntity
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stopHoldingOffHandItem
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cancelAdmiring
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putInInventory
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throwItems
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throwItemsTowardRandomPos
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throwItemsTowardPlayer
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throwItemsTowardPos
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getBarterResponseItems
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wantsToDance
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wantsToPickup
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isLovedItem
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wantsToStopRiding
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isNearestValidAttackTarget
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isNearZombified
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findNearestValidAttackTarget
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angerNearbyPiglins
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mobInteract
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canAdmire
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wasHurtBy
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maybeRetaliate
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getSoundForCurrentActivity
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getSoundForActivity
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isNearAvoidTarget
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getVisibleAdultPiglins
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getAdultPiglins
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isWearingGold
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stopWalking
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babySometimesRideBabyHoglin
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broadcastAngerTarget
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broadcastUniversalAnger
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setAngerTarget
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setAngerTargetToNearestTargetablePlayerIfFound
private static void setAngerTargetToNearestTargetablePlayerIfFound(AbstractPiglin piglin, LivingEntity currentTarget) -
setAngerTargetIfCloserThanCurrent
private static void setAngerTargetIfCloserThanCurrent(AbstractPiglin piglin, LivingEntity currentTarget) -
getAngerTarget
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getAvoidTarget
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getNearestVisibleTargetablePlayer
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broadcastRetreat
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retreatFromNearestTarget
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wantsToStopFleeing
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piglinsEqualOrOutnumberHoglins
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hoglinsOutnumberPiglins
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setAvoidTargetAndDontHuntForAWhile
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dontKillAnyMoreHoglinsForAWhile
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eat
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getRandomNearbyPos
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hasEatenRecently
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isIdle
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hasCrossbow
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admireGoldItem
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isAdmiringItem
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isBarterCurrency
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isFood
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isNearRepellent
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seesPlayerHoldingLovedItem
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doesntSeeAnyPlayerHoldingLovedItem
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isPlayerHoldingLovedItem
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isAdmiringDisabled
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wasHurtRecently
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isHoldingItemInOffHand
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isNotHoldingLovedItemInOffHand
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isZombified
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