Package net.minecraft.world.level.block
Class BedBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.HorizontalDirectionalBlock
net.minecraft.world.level.block.BedBlock
- All Implemented Interfaces:
FeatureElement,EntityBlock,ItemLike,IBlockExtension
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.level.block.Block
Block.BlockStatePairKeyNested classes/interfaces inherited from class net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected static final VoxelShapestatic final com.mojang.serialization.MapCodec<BedBlock> private final DyeColorprotected static final VoxelShapeprotected static final intprotected static final VoxelShapeprotected static final VoxelShapeprotected static final VoxelShapeprotected static final VoxelShapeprivate static final intprotected static final VoxelShapestatic final BooleanPropertystatic final EnumProperty<BedPart> protected static final VoxelShapeprotected static final VoxelShapeFields inherited from class net.minecraft.world.level.block.HorizontalDirectionalBlock
FACINGFields inherited from class net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPSFields inherited from class net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDERFields inherited from interface net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static int[][]private static int[][]bedStandUpOffsets(Direction firstDir, Direction secondDir) private static int[][]bedSurroundStandUpOffsets(Direction firstDir, Direction secondDir) private voidstatic booleancanSetSpawn(Level level) com.mojang.serialization.MapCodec<BedBlock> codec()protected voidvoidfallOn(Level level, BlockState state, BlockPos pos, Entity entity, float fallDistance) findBunkBedStandUpPosition(EntityType<?> entityType, CollisionGetter collisionGetter, BlockPos pos, Direction stateFacing, Direction entityFacing) findStandUpPosition(EntityType<?> entityType, CollisionGetter collisionGetter, BlockPos pos, Direction p_direction, float yRot) findStandUpPositionAtOffset(EntityType<?> entityType, CollisionGetter collisionGetter, BlockPos pos, int[][] offsets, boolean simulate) static DirectiongetBedOrientation(BlockGetter level, BlockPos pos) getBlockType(BlockState state) getColor()static DirectiongetConnectedDirection(BlockState state) private static DirectiongetNeighbourDirection(BedPart part, Direction direction) Given a bed part and the direction it's facing, find the direction to move to get the other bed partprotected RenderShapegetRenderShape(BlockState state) The type of render function called.protected longgetSeed(BlockState state, BlockPos pos) Return a random long to be passed toBakedModel.getQuads(net.minecraft.world.level.block.state.BlockState, net.minecraft.core.Direction, net.minecraft.util.RandomSource), used for random model rotationsprotected VoxelShapegetShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) getStateForPlacement(BlockPlaceContext context) private static booleanisBunkBed(BlockGetter level, BlockPos pos) protected booleanisPathfindable(BlockState state, PathComputationType pathComputationType) private booleankickVillagerOutOfBed(Level level, BlockPos pos) newBlockEntity(BlockPos pos, BlockState state) playerWillDestroy(Level level, BlockPos pos, BlockState state, Player player) voidsetPlacedBy(Level level, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack) Called by BlockItem after this block has been placed.voidupdateEntityAfterFallOn(BlockGetter level, Entity entity) Called when an Entity lands on this Block.protected BlockStateupdateShape(BlockState state, Direction facing, BlockState facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) Update the provided state given the provided neighbor direction and neighbor state, returning a new state.protected InteractionResultuseWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) Methods inherited from class net.minecraft.world.level.block.HorizontalDirectionalBlock
mirror, rotateMethods inherited from class net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOfMethods inherited from class net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isRandomlyTicking, isSignalSource, neighborChanged, onExplosionHit, onPlace, onProjectileHit, onRemove, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusionMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface net.minecraft.world.level.block.EntityBlock
getListener, getTickerMethods inherited from interface net.minecraft.world.flag.FeatureElement
isEnabledMethods inherited from interface net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
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Field Details
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CODEC
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PART
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OCCUPIED
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HEIGHT
protected static final int HEIGHT- See Also:
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BASE
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LEG_WIDTH
private static final int LEG_WIDTH- See Also:
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LEG_NORTH_WEST
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LEG_SOUTH_WEST
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LEG_NORTH_EAST
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LEG_SOUTH_EAST
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NORTH_SHAPE
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SOUTH_SHAPE
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WEST_SHAPE
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EAST_SHAPE
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color
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Constructor Details
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BedBlock
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Method Details
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codec
- Specified by:
codecin classHorizontalDirectionalBlock
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getBedOrientation
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useWithoutItem
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) - Overrides:
useWithoutItemin classBlockBehaviour
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canSetSpawn
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kickVillagerOutOfBed
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fallOn
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updateEntityAfterFallOn
Called when an Entity lands on this Block. This method is responsible for doing any modification on the motion of the entity that should result from the landing.- Overrides:
updateEntityAfterFallOnin classBlock
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bounceUp
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updateShape
protected BlockState updateShape(BlockState state, Direction facing, BlockState facingState, LevelAccessor level, BlockPos currentPos, BlockPos facingPos) Update the provided state given the provided neighbor direction and neighbor state, returning a new state. For example, fences make their connections to the passed in state if possible, and wet concrete powder immediately returns its solidified counterpart. Note that this method should ideally consider only the specific direction passed in.- Overrides:
updateShapein classBlockBehaviour
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getNeighbourDirection
Given a bed part and the direction it's facing, find the direction to move to get the other bed part -
playerWillDestroy
- Overrides:
playerWillDestroyin classBlock
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getStateForPlacement
- Overrides:
getStateForPlacementin classBlock
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getShape
protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) - Overrides:
getShapein classBlockBehaviour
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getConnectedDirection
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getBlockType
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isBunkBed
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findStandUpPosition
public static Optional<Vec3> findStandUpPosition(EntityType<?> entityType, CollisionGetter collisionGetter, BlockPos pos, Direction p_direction, float yRot) -
findBunkBedStandUpPosition
private static Optional<Vec3> findBunkBedStandUpPosition(EntityType<?> entityType, CollisionGetter collisionGetter, BlockPos pos, Direction stateFacing, Direction entityFacing) -
findStandUpPositionAtOffset
private static Optional<Vec3> findStandUpPositionAtOffset(EntityType<?> entityType, CollisionGetter collisionGetter, BlockPos pos, int[][] offsets, boolean simulate) -
getRenderShape
The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only, LIQUID for vanilla liquids, INVISIBLE to skip all rendering- Overrides:
getRenderShapein classBlockBehaviour
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createBlockStateDefinition
- Overrides:
createBlockStateDefinitionin classBlock
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newBlockEntity
- Specified by:
newBlockEntityin interfaceEntityBlock
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setPlacedBy
public void setPlacedBy(Level level, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack) Called by BlockItem after this block has been placed.- Overrides:
setPlacedByin classBlock
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getColor
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getSeed
Return a random long to be passed toBakedModel.getQuads(net.minecraft.world.level.block.state.BlockState, net.minecraft.core.Direction, net.minecraft.util.RandomSource), used for random model rotations- Overrides:
getSeedin classBlockBehaviour
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isPathfindable
- Overrides:
isPathfindablein classBlockBehaviour
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bedStandUpOffsets
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bedSurroundStandUpOffsets
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bedAboveStandUpOffsets
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