Class PlayerEvent.Visibility

  • Enclosing class:
    PlayerEvent

    @Deprecated
    public static class PlayerEvent.Visibility
    extends PlayerEvent
    Deprecated.
    TODO 1.17 remove, unused Fired when the world checks if a player is near enough to be attacked by an entity. The resulting visibility modifier is multiplied by the one calculated by Minecraft (based on sneaking and more) and used to calculate the radius a player has to be in (targetDistance*modifier). This can also be used to increase the visibility of a player, if it was decreased by Minecraft or other mods. But the resulting value cannot be higher than the standard target distance.
    • Field Detail

      • visibilityModifier

        private double visibilityModifier
        Deprecated.
    • Constructor Detail

      • Visibility

        public Visibility​(PlayerEntity player)
        Deprecated.
    • Method Detail

      • modifyVisibility

        public void modifyVisibility​(double mod)
        Deprecated.
        Parameters:
        mod - Is multiplied with the current modifier
      • getVisibilityModifier

        public double getVisibilityModifier()
        Deprecated.
        Returns:
        The current modifier