Class PlayerWakeUpEvent


  • public class PlayerWakeUpEvent
    extends PlayerEvent
    This event is fired when the player is waking up.
    This is merely for purposes of listening for this to happen.
    There is nothing that can be manipulated with this event.
    • Field Detail

      • wakeImmediately

        private final boolean wakeImmediately
      • updateWorld

        private final boolean updateWorld
    • Constructor Detail

      • PlayerWakeUpEvent

        public PlayerWakeUpEvent​(PlayerEntity player,
                                 boolean wakeImmediately,
                                 boolean updateWorld)
    • Method Detail

      • wakeImmediately

        public boolean wakeImmediately()
        Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away.
      • updateWorld

        public boolean updateWorld()
        Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.