Uses of Class
net.minecraft.client.model.Model
Packages that use Model
Package
Description
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Uses of Model in net.minecraft.client.model
Subclasses of Model in net.minecraft.client.modelModifier and TypeClassDescriptionclassAbstractZombieModel<T extends Monster>classAgeableHierarchicalModel<E extends Entity>classAgeableListModel<E extends Entity>classclassclassclassclassAxolotlModel<T extends Axolotl & LerpingModel>classclassclassBlazeModel<T extends Entity>classclassclassclassBreezeModel<T extends Breeze>classCamelModel<T extends Camel>classclassclassChestedHorseModel<T extends AbstractChestedHorse>classclassChickenModel<T extends Entity>classclassColorableAgeableListModel<E extends Entity>classColorableHierarchicalModel<E extends Entity>classclassCreeperModel<T extends Entity>classDolphinModel<T extends Entity>classDrownedModel<T extends Zombie>classElytraModel<T extends LivingEntity>classEndermanModel<T extends LivingEntity>classEndermiteModel<T extends Entity>classEntityModel<T extends Entity>classEvokerFangsModel<T extends Entity>classclassclassGhastModel<T extends Entity>classclassclassclassHierarchicalModel<E extends Entity>classHoglinModel<T extends Mob & HoglinBase>classHorseModel<T extends AbstractHorse>classHumanoidArmorModel<T extends LivingEntity>classHumanoidModel<T extends LivingEntity>classIllagerModel<T extends AbstractIllager>classIronGolemModel<T extends IronGolem>classLavaSlimeModel<T extends Slime>classLeashKnotModel<T extends Entity>classclassLlamaModel<T extends AbstractChestedHorse>classLlamaSpitModel<T extends Entity>classMinecartModel<T extends Entity>classOcelotModel<T extends Entity>classPandaModel<T extends Panda>classclassPhantomModel<T extends Phantom>classclassPiglinModel<T extends Mob>classclassPlayerModel<T extends LivingEntity>classPolarBearModel<T extends PolarBear>classPufferfishBigModel<T extends Entity>classPufferfishMidModel<T extends Entity>classPufferfishSmallModel<T extends Entity>classQuadrupedModel<T extends Entity>classRabbitModel<T extends Rabbit>classclassclassSalmonModel<T extends Entity>classSheepFurModel<T extends Sheep>classSheepModel<T extends Sheep>classclassShulkerBulletModel<T extends Entity>classShulkerModel<T extends Shulker>classSilverfishModel<T extends Entity>classSkeletonModel<T extends Mob & RangedAttackMob>classclassclassSlimeModel<T extends Entity>classSnifferModel<T extends Sniffer>classSnowGolemModel<T extends Entity>classSpiderModel<T extends Entity>classSquidModel<T extends Entity>classStriderModel<T extends Strider>classTadpoleModel<T extends Tadpole>classclassTropicalFishModelA<T extends Entity>classTropicalFishModelB<T extends Entity>classTurtleModel<T extends Turtle>classclassVillagerModel<T extends Entity>classWardenModel<T extends Warden>classclassWitchModel<T extends Entity>classWitherBossModel<T extends WitherBoss>classclassZombieModel<T extends Zombie>classZombieVillagerModel<T extends Zombie> -
Uses of Model in net.minecraft.client.model.dragon
Subclasses of Model in net.minecraft.client.model.dragon -
Uses of Model in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as Model -
Uses of Model in net.minecraft.client.renderer.blockentity
Subclasses of Model in net.minecraft.client.renderer.blockentityModifier and TypeClassDescriptionstatic final classstatic final classMethods in net.minecraft.client.renderer.blockentity with parameters of type ModelModifier and TypeMethodDescription(package private) voidSignRenderer.renderSign(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, WoodType woodType, Model model) (package private) voidHangingSignRenderer.renderSignModel(PoseStack poseStack, int packedLight, int packedOverlay, Model model, VertexConsumer vertexConsumer) (package private) voidSignRenderer.renderSignModel(PoseStack poseStack, int packedLight, int packedOverlay, Model model, VertexConsumer vertexConsumer) (package private) voidSignRenderer.renderSignWithText(SignBlockEntity signEntity, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, BlockState state, SignBlock signBlock, WoodType woodType, Model model) -
Uses of Model in net.minecraft.client.renderer.entity
Subclasses of Model in net.minecraft.client.renderer.entity -
Uses of Model in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers that return ModelModifier and TypeMethodDescriptionprotected ModelHumanoidArmorLayer.getArmorModelHook(T entity, ItemStack itemStack, EquipmentSlot slot, A model) Hook to allow item-sensitive armor model.Methods in net.minecraft.client.renderer.entity.layers with parameters of type ModelModifier and TypeMethodDescriptionprivate voidHumanoidArmorLayer.renderGlint(PoseStack p_289673_, MultiBufferSource p_289654_, int p_289649_, Model p_289659_) private voidHumanoidArmorLayer.renderModel(PoseStack p_289664_, MultiBufferSource p_289689_, int p_289681_, Model p_289658_, int p_350798_, ResourceLocation p_324344_) private voidHumanoidArmorLayer.renderTrim(Holder<ArmorMaterial> p_323506_, PoseStack p_289687_, MultiBufferSource p_289643_, int p_289683_, ArmorTrim p_289692_, Model p_289663_, boolean p_289651_) -
Uses of Model in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client that return ModelModifier and TypeMethodDescriptionstatic ModelClientHooks.getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlot slot, HumanoidModel<?> _default) -
Uses of Model in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common that return ModelModifier and TypeMethodDescriptiondefault ModelIClientItemExtensions.getGenericArmorModel(LivingEntity livingEntity, ItemStack itemStack, EquipmentSlot equipmentSlot, HumanoidModel<?> original) Queries the armor model for this item when it's equipped.Methods in net.neoforged.neoforge.client.extensions.common with parameters of type ModelModifier and TypeMethodDescriptiondefault voidIClientItemExtensions.setupModelAnimations(LivingEntity livingEntity, ItemStack itemStack, EquipmentSlot equipmentSlot, Model model, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) Called when an armor piece is about to be rendered, allowing parts of the model to be animated or changed.