Uses of Class
com.mojang.blaze3d.vertex.PoseStack
Packages that use PoseStack
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
Extension interfaces for
client-only classes.-
Uses of PoseStack in net.minecraft.client.gui
Fields in net.minecraft.client.gui declared as PoseStackMethods in net.minecraft.client.gui that return PoseStackMethods in net.minecraft.client.gui with parameters of type PoseStackModifier and TypeMethodDescription(package private) voidMapRenderer.MapInstance.draw(PoseStack poseStack, MultiBufferSource bufferSource, boolean active, int packedLight) voidMapRenderer.render(PoseStack poseStack, MultiBufferSource buffer, MapId mapId, MapItemSavedData mapData, boolean active, int packedLight) Constructors in net.minecraft.client.gui with parameters of type PoseStackModifierConstructorDescriptionprivateGuiGraphics(Minecraft minecraft, PoseStack pose, MultiBufferSource.BufferSource bufferSource) -
Uses of PoseStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidVexModel.offsetStackPosition(PoseStack poseStack, boolean rightSide) voidBookModel.render(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidPlayerModel.renderCloak(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) voidPlayerModel.renderEars(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) voidParrotModel.renderOnShoulder(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, float limbSwing, float limbSwingAmount, float netHeadYaw, float headPitch, int tickCount) voidAgeableHierarchicalModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidAgeableListModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidBookModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidCamelModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidColorableAgeableListModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidColorableHierarchicalModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidHierarchicalModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidListModel.renderToBuffer(PoseStack p_103013_, VertexConsumer p_103014_, int p_103015_, int p_103016_, int p_350701_) voidLlamaModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) final voidModel.renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay) abstract voidModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidPiglinHeadModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidRabbitModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidShieldModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidSkullModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidTridentModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidTurtleModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidAllayModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidArmedModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidArmorStandModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidHumanoidModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidIllagerModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidPlayerModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidSkeletonModel.translateToHand(HumanoidArm side, PoseStack poseStack) voidVexModel.translateToHand(HumanoidArm side, PoseStack poseStack) -
Uses of PoseStack in net.minecraft.client.model.dragon
Methods in net.minecraft.client.model.dragon with parameters of type PoseStackModifier and TypeMethodDescriptionvoidDragonHeadModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) -
Uses of PoseStack in net.minecraft.client.model.geom
Methods in net.minecraft.client.model.geom with parameters of type PoseStackModifier and TypeMethodDescriptionvoidModelPart.render(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) voidModelPart.render(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidModelPart.translateAndRotate(PoseStack poseStack) voidModelPart.visit(PoseStack poseStack, ModelPart.Visitor visitor) private voidModelPart.visit(PoseStack poseStack, ModelPart.Visitor visitor, String path) -
Uses of PoseStack in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidLevelRenderer.addChainedFilledBoxVertices(PoseStack poseStack, VertexConsumer consumer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidLevelRenderer.addChainedFilledBoxVertices(PoseStack poseStack, VertexConsumer consumer, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) private voidItemInHandRenderer.applyBrushTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player, float equippedProgress) private voidItemInHandRenderer.applyEatTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player) private voidItemInHandRenderer.applyItemArmAttackTransform(PoseStack poseStack, HumanoidArm hand, float swingProgress) private voidItemInHandRenderer.applyItemArmTransform(PoseStack poseStack, HumanoidArm hand, float equippedProg) private voidprivate voidprivate voidLevelRenderer.checkPoseStack(PoseStack poseStack) Asserts that the specifiedposeStackis clear.private voidItemInHandRenderer.renderArmWithItem(AbstractClientPlayer player, float partialTicks, float pitch, InteractionHand hand, float swingProgress, ItemStack stack, float equippedProgress, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) voidBlockEntityWithoutLevelRenderer.renderByItem(ItemStack stack, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay) voidLevelRenderer.renderClouds(PoseStack poseStack, org.joml.Matrix4f frustumMatrix, org.joml.Matrix4f projectionMatrix, float partialTick, double camX, double camY, double camZ) private voidLevelRenderer.renderDebug(PoseStack poseStack, MultiBufferSource buffer, Camera camera) private voidLevelRenderer.renderEndSky(PoseStack poseStack) private voidLevelRenderer.renderEntity(Entity entity, double camX, double camY, double camZ, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) static voidLevelRenderer.renderFace(PoseStack poseStack, VertexConsumer buffer, Direction face, float x1, float y1, float z1, float x2, float y2, float z2, float red, float green, float blue, float alpha) private static voidScreenEffectRenderer.renderFire(Minecraft minecraft, PoseStack poseStack) static voidScreenEffectRenderer.renderFluid(Minecraft p_110726_, PoseStack p_110727_, ResourceLocation texture) voidItemInHandRenderer.renderHandsWithItems(float partialTicks, PoseStack poseStack, MultiBufferSource.BufferSource buffer, LocalPlayer playerEntity, int combinedLight) private voidLevelRenderer.renderHitOutline(PoseStack poseStack, VertexConsumer consumer, Entity entity, double camX, double camY, double camZ, BlockPos pos, BlockState state) voidItemInHandRenderer.renderItem(LivingEntity entity, ItemStack itemStack, ItemDisplayContext displayContext, boolean leftHand, PoseStack poseStack, MultiBufferSource buffer, int seed) static voidLevelRenderer.renderLineBox(PoseStack poseStack, VertexConsumer consumer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidLevelRenderer.renderLineBox(PoseStack poseStack, VertexConsumer consumer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha, float red2, float green2, float blue2) static voidLevelRenderer.renderLineBox(PoseStack poseStack, VertexConsumer buffer, AABB box, float red, float green, float blue, float alpha) private voidItemInHandRenderer.renderMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack stack) private voidItemInHandRenderer.renderMapHand(PoseStack poseStack, MultiBufferSource buffer, int packedLight, HumanoidArm side) private voidItemInHandRenderer.renderOneHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, HumanoidArm hand, float swingProgress, ItemStack stack) private voidItemInHandRenderer.renderPlayerArm(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, float swingProgress, HumanoidArm side) static voidScreenEffectRenderer.renderScreenEffect(Minecraft minecraft, PoseStack poseStack) private static voidLevelRenderer.renderShape(PoseStack poseStack, VertexConsumer consumer, VoxelShape shape, double x, double y, double z, float red, float green, float blue, float alpha) private static voidScreenEffectRenderer.renderTex(TextureAtlasSprite texture, PoseStack poseStack) private voidItemInHandRenderer.renderTwoHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float pitch, float equippedProgress, float swingProgress) static voidLevelRenderer.renderVoxelShape(PoseStack poseStack, VertexConsumer consumer, VoxelShape shape, double x, double y, double z, float red, float green, float blue, float alpha, boolean p_286443_) private static voidScreenEffectRenderer.renderWater(Minecraft minecraft, PoseStack poseStack) -
Uses of PoseStack in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type PoseStackModifier and TypeMethodDescriptionvoidBlockRenderDispatcher.renderBatched(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random) voidBlockRenderDispatcher.renderBatched(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, ModelData modelData, RenderType renderType) voidBlockRenderDispatcher.renderBreakingTexture(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer) Deprecated.voidBlockRenderDispatcher.renderBreakingTexture(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer, ModelData modelData) private voidModelBlockRenderer.renderModelFaceAO(BlockAndTintGetter level, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, float[] shape, BitSet shapeFlags, ModelBlockRenderer.AmbientOcclusionFace aoFace, int packedOverlay) private voidModelBlockRenderer.renderModelFaceFlat(BlockAndTintGetter level, BlockState state, BlockPos pos, int packedLight, int packedOverlay, boolean repackLight, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, BitSet shapeFlags) voidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) Deprecated.voidBlockRenderDispatcher.renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelData modelData, RenderType renderType) voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateBlock(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay, ModelData modelData, RenderType renderType) voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithAO(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay, ModelData modelData, RenderType renderType) voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay) Deprecated.voidModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay, ModelData modelData, RenderType renderType) -
Uses of PoseStack in net.minecraft.client.renderer.block.model
Methods in net.minecraft.client.renderer.block.model with parameters of type PoseStack -
Uses of PoseStack in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type PoseStackModifier and TypeMethodDescriptionvoidBannerRenderer.render(BannerBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidBeaconRenderer.render(BeaconBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidBedRenderer.render(BedBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidBellRenderer.render(BellBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) voidBlockEntityRenderer.render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidBrushableBlockRenderer.render(BrushableBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidCampfireRenderer.render(CampfireBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) private voidChestRenderer.render(PoseStack poseStack, VertexConsumer consumer, ModelPart lidPart, ModelPart lockPart, ModelPart bottomPart, float lidAngle, int packedLight, int packedOverlay) voidChestRenderer.render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidConduitRenderer.render(ConduitBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidDecoratedPotRenderer.render(DecoratedPotBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidEnchantTableRenderer.render(EnchantingTableBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidHangingSignRenderer.render(SignBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidLecternRenderer.render(LecternBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidPistonHeadRenderer.render(PistonMovingBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidShulkerBoxRenderer.render(ShulkerBoxBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidSignRenderer.render(SignBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidSkullBlockRenderer.render(SkullBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidSpawnerRenderer.render(SpawnerBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidStructureBlockRenderer.render(StructureBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidTheEndGatewayRenderer.render(TheEndGatewayBlockEntity p_112613_, float p_112614_, PoseStack p_112615_, MultiBufferSource p_112616_, int p_112617_, int p_112618_) voidTheEndPortalRenderer.render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidTrialSpawnerRenderer.render(TrialSpawnerBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) voidVaultRenderer.render(VaultBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) private static voidBeaconRenderer.renderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, float partialTick, long gameTime, int yOffset, int height, int color) static voidBeaconRenderer.renderBeaconBeam(PoseStack poseStack, MultiBufferSource bufferSource, ResourceLocation beamLocation, float partialTick, float textureScale, long gameTime, int yOffset, int height, int color, float beamRadius, float glowRadius) private voidPistonHeadRenderer.renderBlock(BlockPos pos, BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, Level level, boolean extended, int packedOverlay) static voidSpawnerRenderer.renderEntityInSpawner(float partialTick, PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, EntityRenderDispatcher entityRenderer, double oSpin, double spin) private voidStructureBlockRenderer.renderInvisibleBlocks(StructureBlockEntity blockEntity, MultiBufferSource bufferSource, PoseStack poseStack) <E extends BlockEntity>
booleanBlockEntityRenderDispatcher.renderItem(E blockEntity, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) static voidVaultRenderer.renderItemInside(float partialTick, Level level, PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack item, ItemRenderer itemRenderer, float previousSpin, float currentSpin, RandomSource random) private static voidBeaconRenderer.renderPart(PoseStack poseStack, VertexConsumer consumer, int color, int minY, int maxY, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float minU, float maxU, float minV, float maxV) private static voidBannerRenderer.renderPatternLayer(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material material, DyeColor color) static voidBannerRenderer.renderPatterns(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns) static voidBannerRenderer.renderPatterns(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, boolean glint) private voidBedRenderer.renderPiece(PoseStack poseStack, MultiBufferSource bufferSource, ModelPart modelPart, Direction direction, Material material, int packedLight, int packedOverlay, boolean foot) private voidDecoratedPotRenderer.renderSide(ModelPart modelPart, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, Material material) (package private) voidSignRenderer.renderSign(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, WoodType woodType, Model model) (package private) voidHangingSignRenderer.renderSignModel(PoseStack poseStack, int packedLight, int packedOverlay, Model model, VertexConsumer vertexConsumer) (package private) voidSignRenderer.renderSignModel(PoseStack poseStack, int packedLight, int packedOverlay, Model model, VertexConsumer vertexConsumer) (package private) voidSignRenderer.renderSignText(BlockPos pos, SignText text, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int lineHeight, int maxWidth, boolean isFrontText) (package private) voidSignRenderer.renderSignWithText(SignBlockEntity signEntity, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, BlockState state, SignBlock signBlock, WoodType woodType, Model model) static voidSkullBlockRenderer.renderSkull(Direction direction, float yRot, float mouthAnimation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, SkullModelBase model, RenderType renderType) private voidStructureBlockRenderer.renderStructureVoids(StructureBlockEntity blockEntity, VertexConsumer buffer, PoseStack poseStack) voidHangingSignRenderer.HangingSignModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) voidSignRenderer.SignModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.setupAndRender(BlockEntityRenderer<T> renderer, T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) (package private) voidHangingSignRenderer.translateSign(PoseStack poseStack, float yRot, BlockState state) (package private) voidSignRenderer.translateSign(PoseStack poseStack, float yRot, BlockState state) private voidSignRenderer.translateSignText(PoseStack poseStack, boolean isFrontText, Vec3 offset) -
Uses of PoseStack in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type PoseStackModifier and TypeMethodDescriptionprivate voidBeeDebugRenderer.doRender(PoseStack poseStack, MultiBufferSource buffer) private voidBrainDebugRenderer.doRender(PoseStack poseStack, MultiBufferSource buffer, double x, double y, double z) private voidSupportBlockRenderer.drawHighlights(PoseStack poseStack, MultiBufferSource buffer, double camX, double camY, double camZ, Entity entity, DoubleSupplier biasGetter, float red, float green, float blue) private static voidBreezeDebugRenderer.drawLine(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset, Vec3 fromPos, Vec3 toPos, int color) private static voidBeeDebugRenderer.highlightHive(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos) private static voidBrainDebugRenderer.highlightPoi(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) private voidSupportBlockRenderer.highlightPosition(BlockPos pos, PoseStack poseStack, double camX, double camY, double camZ, MultiBufferSource buffer, double bias, float red, float green, float blue) private static voidRaidDebugRenderer.highlightRaidCenter(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) private static voidVillageSectionsDebugRenderer.highlightVillageSection(PoseStack poseStack, MultiBufferSource buffer, SectionPos pos) voidBeeDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidBrainDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidBreezeDebugRenderer.render(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset) voidChunkBorderRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidChunkDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidCollisionBoxRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidDebugRenderer.render(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, double camX, double camY, double camZ) voidDebugRenderer.SimpleDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidGameEventListenerRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidGameTestDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidGoalSelectorDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidHeightMapRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidLightDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidLightSectionDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidNeighborsUpdateRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidPathfindingRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidRaidDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidSolidFaceRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidStructureRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidSupportBlockRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidVillageSectionsDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidWaterDebugRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) voidWorldGenAttemptRenderer.render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) private voidBeeDebugRenderer.renderBeeInfo(PoseStack poseStack, MultiBufferSource buffer, BeeDebugPayload.BeeInfo beeInfo) private voidBrainDebugRenderer.renderBrainInfo(PoseStack poseStack, MultiBufferSource buffer, BrainDebugPayload.BrainDump brainDump, double x, double y, double z) private static voidLightSectionDebugRenderer.renderEdge(PoseStack poseStack, VertexConsumer buffer, double camX, double camY, double camZ, int x1, int y1, int z1, int x2, int y2, int z2, org.joml.Vector4f color) private static voidLightSectionDebugRenderer.renderEdges(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, MultiBufferSource bufferSource, double camX, double camY, double camZ, org.joml.Vector4f color) private static voidLightSectionDebugRenderer.renderFace(PoseStack poseStack, VertexConsumer buffer, Direction face, double camX, double camY, double camZ, int blockX, int blockY, int blockZ, org.joml.Vector4f color) private static voidLightSectionDebugRenderer.renderFaces(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, VertexConsumer buffer, double camX, double camY, double camZ, org.joml.Vector4f color) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float scale, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos startPos, BlockPos endPos, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource bufferSource, AABB boundingBox, float red, float green, float blue, float alpha) private static voidGameEventListenerRenderer.renderFilledBox(PoseStack poseStack, MultiBufferSource buffer, AABB boundingBox, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFilledUnitCube(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale, boolean p_270731_, float p_270825_, boolean transparent) static voidDebugRenderer.renderFloatingText(PoseStack poseStack, MultiBufferSource bufferSource, String text, int x, int y, int z, int color) private voidBeeDebugRenderer.renderFlowerInfos(PoseStack poseStack, MultiBufferSource buffer) private voidBeeDebugRenderer.renderGhostHive(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos, List<String> ghostHives) private voidBrainDebugRenderer.renderGhostPoi(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos, List<String> poiName) private voidBeeDebugRenderer.renderHiveInfo(PoseStack poseStack, MultiBufferSource buffer, HiveDebugPayload.HiveInfo hiveInfo, Collection<UUID> beeUuids) private voidGameTestDebugRenderer.renderMarker(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos, GameTestDebugRenderer.Marker marker) private voidBeeDebugRenderer.renderPath(PoseStack poseStack, MultiBufferSource buffer, BeeDebugPayload.BeeInfo beeInfo) private voidBrainDebugRenderer.renderPath(PoseStack poseStack, MultiBufferSource buffer, BrainDebugPayload.BrainDump brainDump, double x, double y, double z) static voidPathfindingRenderer.renderPath(PoseStack poseStack, MultiBufferSource buffer, Path path, float p_270841_, boolean p_270481_, boolean p_270748_, double x, double y, double z) static voidPathfindingRenderer.renderPathLine(PoseStack poseStack, VertexConsumer consumer, Path path, double x, double y, double z) private voidBrainDebugRenderer.renderPoiInfo(PoseStack poseStack, MultiBufferSource buffer, BrainDebugRenderer.PoiInfo poiInfo) private static voidRaidDebugRenderer.renderTextOverBlock(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int color) private static voidBeeDebugRenderer.renderTextOverHive(PoseStack poseStack, MultiBufferSource buffer, String text, HiveDebugPayload.HiveInfo hiveInfo, int layer, int color) private static voidBeeDebugRenderer.renderTextOverMob(PoseStack poseStack, MultiBufferSource buffer, Position pos, int layer, String text, int color, float scale) private static voidBrainDebugRenderer.renderTextOverMob(PoseStack poseStack, MultiBufferSource buffer, Position pos, int layer, String text, int color, float scale) private static voidBrainDebugRenderer.renderTextOverPoi(PoseStack poseStack, MultiBufferSource buffer, String text, BrainDebugRenderer.PoiInfo poiInfo, int layer, int color) private static voidBeeDebugRenderer.renderTextOverPos(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int layer, int color) private static voidBrainDebugRenderer.renderTextOverPos(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int layer, int color) -
Uses of PoseStack in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type PoseStackModifier and TypeMethodDescriptionvoidArrowRenderer.render(T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidBoatRenderer.render(Boat entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidBreezeRenderer.render(Breeze entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidDisplayRenderer.render(T entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidDragonFireballRenderer.render(DragonFireball entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidEndCrystalRenderer.render(EndCrystal entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidEnderDragonRenderer.render(EnderDragon entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidEndermanRenderer.render(EnderMan entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) <E extends Entity>
voidEntityRenderDispatcher.render(E entity, double x, double y, double z, float rotationYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidEntityRenderer.render(T p_entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidEvokerFangsRenderer.render(EvokerFangs entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidExperienceOrbRenderer.render(ExperienceOrb entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidFallingBlockRenderer.render(FallingBlockEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidFireworkEntityRenderer.render(FireworkRocketEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidFishingHookRenderer.render(FishingHook entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidGuardianRenderer.render(Guardian entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidIllusionerRenderer.render(Illusioner entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidItemEntityRenderer.render(ItemEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidItemFrameRenderer.render(T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidItemRenderer.render(ItemStack itemStack, ItemDisplayContext displayContext, boolean leftHand, PoseStack poseStack, MultiBufferSource bufferSource, int combinedLight, int combinedOverlay, BakedModel p_model) voidLeashKnotRenderer.render(LeashFenceKnotEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidLightningBoltRenderer.render(LightningBolt entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidLivingEntityRenderer.render(T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidLlamaSpitRenderer.render(LlamaSpit entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidMagmaCubeRenderer.render(MagmaCube entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidMinecartRenderer.render(T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidOminousItemSpawnerRenderer.render(OminousItemSpawner p_338815_, float p_338631_, float p_338539_, PoseStack p_338440_, MultiBufferSource p_338413_, int p_338541_) voidPaintingRenderer.render(Painting entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidPufferfishRenderer.render(Pufferfish entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidShulkerBulletRenderer.render(ShulkerBullet entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidSlimeRenderer.render(Slime entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidThrownItemRenderer.render(T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidThrownTridentRenderer.render(ThrownTrident entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidTntRenderer.render(PrimedTnt entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidTropicalFishRenderer.render(TropicalFish entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidWindChargeRenderer.render(AbstractWindCharge entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) voidWitchRenderer.render(Witch entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidWitherSkullRenderer.render(WitherSkull entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidWolfRenderer.render(Wolf entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) static voidEnderDragonRenderer.renderCrystalBeams(float x, float y, float z, float partialTick, int tickCount, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private voidEntityRenderDispatcher.renderFlame(PoseStack poseStack, MultiBufferSource buffer, Entity entity, org.joml.Quaternionf quaternion) private static voidEntityRenderDispatcher.renderHitbox(PoseStack poseStack, VertexConsumer buffer, Entity p_entity, float red, float green, float blue, float alpha) voidDisplayRenderer.BlockDisplayRenderer.renderInner(Display.BlockDisplay p_277939_, Display.BlockDisplay.BlockRenderState p_277885_, PoseStack p_277831_, MultiBufferSource p_277554_, int p_278071_, float p_277847_) voidDisplayRenderer.ItemDisplayRenderer.renderInner(Display.ItemDisplay p_277863_, Display.ItemDisplay.ItemRenderState p_277481_, PoseStack p_277889_, MultiBufferSource p_277509_, int p_277861_, float p_277670_) protected abstract voidDisplayRenderer.renderInner(T textDisplay, S renderState, PoseStack poseStack, MultiBufferSource buffer, int lightmapUV, float partialTick) voidDisplayRenderer.TextDisplayRenderer.renderInner(Display.TextDisplay textDisplay, Display.TextDisplay.TextRenderState renderState, PoseStack poseStack, MultiBufferSource buffer, int lightmapUV, float partialTick) private <E extends Entity>
voidEntityRenderer.renderLeash(T entity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, E leashHolder) protected voidMinecartRenderer.renderMinecartContents(T entity, float partialTicks, BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight) protected voidTntMinecartRenderer.renderMinecartContents(MinecartTNT entity, float partialTicks, BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight) voidItemRenderer.renderModelLists(BakedModel model, ItemStack stack, int combinedLight, int combinedOverlay, PoseStack poseStack, VertexConsumer buffer) static voidItemEntityRenderer.renderMultipleFromCount(ItemRenderer itemRenderer, PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack item, BakedModel model, boolean isGui3d, RandomSource random) static voidItemEntityRenderer.renderMultipleFromCount(ItemRenderer itemRenderer, PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack item, RandomSource random, Level level) protected voidEntityRenderer.renderNameTag(T entity, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick) protected voidItemFrameRenderer.renderNameTag(T entity, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick) private voidPaintingRenderer.renderPainting(PoseStack poseStack, VertexConsumer consumer, Painting painting, int width, int height, TextureAtlasSprite paintingSprite, TextureAtlasSprite backSprite) voidItemRenderer.renderQuadList(PoseStack poseStack, VertexConsumer buffer, List<BakedQuad> quads, ItemStack itemStack, int combinedLight, int combinedOverlay) private static voidEnderDragonRenderer.renderRays(PoseStack poseStack, float dragonDeathCompletion, VertexConsumer buffer) private static voidEntityRenderDispatcher.renderServerSideHitbox(PoseStack poseStack, Entity p_entity, MultiBufferSource bufferSource) private static voidEntityRenderDispatcher.renderShadow(PoseStack poseStack, MultiBufferSource buffer, Entity entity, float weight, float partialTicks, LevelReader level, float size) private voidEnderDragonRenderer.DragonModel.renderSide(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, float rotation, ModelPart wing, ModelPart frontLeg, ModelPart frontLegTip, ModelPart frontFoot, ModelPart rearLeg, ModelPart rearLegTip, ModelPart rearFoot, int alpha) voidItemRenderer.renderStatic(LivingEntity entity, ItemStack itemStack, ItemDisplayContext diplayContext, boolean leftHand, PoseStack poseStack, MultiBufferSource bufferSource, Level level, int combinedLight, int combinedOverlay, int seed) voidItemRenderer.renderStatic(ItemStack stack, ItemDisplayContext displayContext, int combinedLight, int combinedOverlay, PoseStack poseStack, MultiBufferSource bufferSource, Level level, int seed) voidEnderDragonRenderer.DragonModel.renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) private static voidEntityRenderDispatcher.renderVector(PoseStack poseStack, VertexConsumer buffer, org.joml.Vector3f startPos, Vec3 vector, int color) static voidTntMinecartRenderer.renderWhiteSolidBlock(BlockRenderDispatcher blockRenderDispatcher, BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight, boolean whiteOverlay) protected voidprotected voidprotected voidCaveSpiderRenderer.scale(CaveSpider livingEntity, PoseStack poseStack, float partialTickTime) protected voidprotected voidprotected voidprotected voidprotected voidprotected voidprotected voidprotected voidprotected voidprotected voidprotected voidprotected voidprotected voidprotected voidWanderingTraderRenderer.scale(WanderingTrader livingEntity, PoseStack poseStack, float partialTickTime) protected voidprotected voidWitherBossRenderer.scale(WitherBoss livingEntity, PoseStack poseStack, float partialTickTime) protected voidWitherSkeletonRenderer.scale(WitherSkeleton livingEntity, PoseStack poseStack, float partialTickTime) protected voidArmorStandRenderer.setupRotations(ArmorStand entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidCatRenderer.setupRotations(Cat entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidCodRenderer.setupRotations(Cod entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidDrownedRenderer.setupRotations(Drowned entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidFoxRenderer.setupRotations(Fox entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidIronGolemRenderer.setupRotations(IronGolem entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidLivingEntityRenderer.setupRotations(T entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidPandaRenderer.setupRotations(Panda entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidPhantomRenderer.setupRotations(Phantom entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidPufferfishRenderer.setupRotations(Pufferfish entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidSalmonRenderer.setupRotations(Salmon entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidShulkerRenderer.setupRotations(Shulker entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidSquidRenderer.setupRotations(T entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected voidTropicalFishRenderer.setupRotations(TropicalFish entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) -
Uses of PoseStack in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type PoseStackModifier and TypeMethodDescriptionprotected static <T extends LivingEntity>
voidRenderLayer.coloredCutoutModelCopyLayerRender(EntityModel<T> modelParent, EntityModel<T> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource buffer, int packedLight, T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float partialTick, int color) private voidWolfArmorLayer.maybeRenderColoredLayer(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack armorStack, AnimalArmorItem armorItem) private voidWolfArmorLayer.maybeRenderCracks(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack armorStack) voidBreezeEyesLayer.render(PoseStack p_311827_, MultiBufferSource p_312311_, int p_312194_, Breeze p_312799_, float p_311984_, float p_312846_, float p_312053_, float p_312209_, float p_312003_, float p_312826_) voidBreezeWindLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, Breeze livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) voidCapeLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, AbstractClientPlayer livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidCarriedBlockLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, EnderMan livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidCatCollarLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Cat livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidCrossedArmsItemLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidCustomHeadLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidDeadmau5EarsLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, AbstractClientPlayer livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidDolphinCarryingItemLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Dolphin livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidDrownedOuterLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidElytraLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidEnergySwirlLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidEyesLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidFoxHeldItemLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Fox livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidHorseArmorLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Horse livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidHorseMarkingLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Horse livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidHumanoidArmorLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidIronGolemCrackinessLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, IronGolem livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidIronGolemFlowerLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, IronGolem livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidItemInHandLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidLlamaDecorLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Llama livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidMushroomCowMushroomLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidPandaHoldsItemLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Panda livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) private voidParrotOnShoulderLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float netHeadYaw, float headPitch, boolean leftShoulder) voidParrotOnShoulderLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) abstract voidRenderLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) voidSaddleLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidSheepFurLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Sheep livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidShulkerHeadLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Shulker livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidSkeletonClothingLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) voidSlimeOuterLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidSnowGolemHeadLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, SnowGolem livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidSpinAttackEffectLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidStuckInBodyLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidTropicalFishPatternLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, TropicalFish livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidVillagerProfessionLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidWardenEmissiveLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) voidWitchItemLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) voidWolfArmorLayer.render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, Wolf livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) voidWolfCollarLayer.render(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Wolf livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) private voidHumanoidArmorLayer.renderArmorPiece(PoseStack poseStack, MultiBufferSource bufferSource, T livingEntity, EquipmentSlot slot, int packedLight, A model) Deprecated.private voidHumanoidArmorLayer.renderArmorPiece(PoseStack poseStack, MultiBufferSource bufferSource, T livingEntity, EquipmentSlot slot, int packedLight, A p_model, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) protected voidItemInHandLayer.renderArmWithItem(LivingEntity livingEntity, ItemStack itemStack, ItemDisplayContext displayContext, HumanoidArm arm, PoseStack poseStack, MultiBufferSource buffer, int packedLight) protected voidPlayerItemInHandLayer.renderArmWithItem(LivingEntity livingEntity, ItemStack itemStack, ItemDisplayContext displayContext, HumanoidArm arm, PoseStack poseStack, MultiBufferSource buffer, int packedLight) private voidPlayerItemInHandLayer.renderArmWithSpyglass(LivingEntity entity, ItemStack stack, HumanoidArm arm, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) protected static <T extends LivingEntity>
voidRenderLayer.renderColoredCutoutModel(EntityModel<T> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource buffer, int packedLight, T entity, int color) private voidHumanoidArmorLayer.renderGlint(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, A model) private voidHumanoidArmorLayer.renderGlint(PoseStack p_289673_, MultiBufferSource p_289654_, int p_289649_, Model p_289659_) private voidHumanoidArmorLayer.renderModel(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, A model, int dyeColor, ResourceLocation textureLocation) private voidHumanoidArmorLayer.renderModel(PoseStack p_289664_, MultiBufferSource p_289689_, int p_289681_, Model p_289658_, int p_350798_, ResourceLocation p_324344_) private voidMushroomCowMushroomLayer.renderMushroomBlock(PoseStack poseStack, MultiBufferSource buffer, int packedLight, boolean outlineOnly, BlockState state, int packedOverlay, BakedModel model) protected voidArrowLayer.renderStuckItem(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, float x, float y, float z, float partialTick) protected voidBeeStingerLayer.renderStuckItem(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, float x, float y, float z, float partialTick) protected abstract voidStuckInBodyLayer.renderStuckItem(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, float x, float y, float z, float partialTick) private voidHumanoidArmorLayer.renderTrim(Holder<ArmorMaterial> armorMaterial, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ArmorTrim trim, A model, boolean innerTexture) private voidHumanoidArmorLayer.renderTrim(Holder<ArmorMaterial> p_323506_, PoseStack p_289687_, MultiBufferSource p_289643_, int p_289683_, ArmorTrim p_289692_, Model p_289663_, boolean p_289651_) static voidCustomHeadLayer.translateToHead(PoseStack poseStack, boolean isVillager) -
Uses of PoseStack in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type PoseStackModifier and TypeMethodDescriptionvoidPlayerRenderer.render(AbstractClientPlayer entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) private voidPlayerRenderer.renderHand(PoseStack poseStack, MultiBufferSource buffer, int combinedLight, AbstractClientPlayer player, ModelPart rendererArm, ModelPart rendererArmwear) voidPlayerRenderer.renderLeftHand(PoseStack poseStack, MultiBufferSource buffer, int combinedLight, AbstractClientPlayer player) protected voidPlayerRenderer.renderNameTag(AbstractClientPlayer entity, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick) voidPlayerRenderer.renderRightHand(PoseStack poseStack, MultiBufferSource buffer, int combinedLight, AbstractClientPlayer player) protected voidPlayerRenderer.scale(AbstractClientPlayer livingEntity, PoseStack poseStack, float partialTickTime) protected voidPlayerRenderer.setupRotations(AbstractClientPlayer entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) -
Uses of PoseStack in net.minecraft.client.resources.model
Methods in net.minecraft.client.resources.model with parameters of type PoseStackModifier and TypeMethodDescriptionMultiPartBakedModel.applyTransform(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) WeightedBakedModel.applyTransform(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) -
Uses of PoseStack in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type PoseStackModifier and TypeMethodDescriptionstatic voidClientHooks.addAdditionalGeometry(List<AddSectionGeometryEvent.AdditionalSectionRenderer> additionalRenderers, Function<RenderType, VertexConsumer> getOrCreateBuilder, RenderChunkRegion region, PoseStack transformation) static voidClientHooks.dispatchRenderStage(RenderLevelStageEvent.Stage stage, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix, int renderTick, Camera camera, Frustum frustum) private static voidBlockEntityRenderBoundsDebugRenderer.drawRenderBoundingBox(PoseStack poseStack, VertexConsumer consumer, Vec3 camera, BlockEntity be) static BakedModelClientHooks.handleCameraTransforms(PoseStack poseStack, BakedModel model, ItemDisplayContext cameraTransformType, boolean applyLeftHandTransform) static booleanClientHooks.onDrawHighlight(LevelRenderer context, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) static booleanClientHooks.renderBlockOverlay(Player player, PoseStack mat, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos pos) static booleanClientHooks.renderFireOverlay(Player player, PoseStack mat) static voidClientHooks.renderPistonMovedBlocks(BlockPos pos, BlockState state, PoseStack stack, MultiBufferSource bufferSource, Level level, boolean checkSides, int packedOverlay, BlockRenderDispatcher blockRenderer) static booleanClientHooks.renderSpecificFirstPersonArm(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static booleanClientHooks.renderSpecificFirstPersonHand(InteractionHand hand, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) static booleanClientHooks.renderWaterOverlay(Player player, PoseStack mat) -
Uses of PoseStack in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as PoseStackModifier and TypeFieldDescriptionprivate final PoseStackAddSectionGeometryEvent.SectionRenderingContext.poseStackprivate final PoseStackRenderArmEvent.poseStackprivate final PoseStackRenderBlockScreenEffectEvent.poseStackprivate final PoseStackRenderHandEvent.poseStackprivate final PoseStackRenderHighlightEvent.poseStackprivate final PoseStackRenderItemInFrameEvent.poseStackprivate final PoseStackRenderLevelStageEvent.poseStackprivate final PoseStackRenderLivingEvent.poseStackprivate final PoseStackRenderNameTagEvent.poseStackprivate final PoseStackRenderPlayerEvent.poseStackMethods in net.neoforged.neoforge.client.event that return PoseStackModifier and TypeMethodDescriptionAddSectionGeometryEvent.SectionRenderingContext.getPoseStack()RenderArmEvent.getPoseStack()Returns the pose stack used for rendering.RenderBlockScreenEffectEvent.getPoseStack()Returns the pose stack used for rendering.RenderHandEvent.getPoseStack()Returns the pose stack used for rendering.RenderHighlightEvent.getPoseStack()Returns the pose stack used for rendering.RenderItemInFrameEvent.getPoseStack()Returns the pose stack used for rendering.RenderLevelStageEvent.getPoseStack()Returns the pose stack used for rendering.RenderLivingEvent.getPoseStack()Returns the pose stack used for rendering.RenderNameTagEvent.getPoseStack()Returns the pose stack used for rendering.RenderPlayerEvent.getPoseStack()Returns the pose stack used for rendering.Constructors in net.neoforged.neoforge.client.event with parameters of type PoseStackModifierConstructorDescriptionBlock(LevelRenderer levelRenderer, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Entity(LevelRenderer levelRenderer, Camera camera, EntityHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Post(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Post(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderArmEvent(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderBlockScreenEffectEvent(Player player, PoseStack poseStack, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos blockPos) RenderHandEvent(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) protectedRenderHighlightEvent(LevelRenderer levelRenderer, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource multiBufferSource) RenderItemInFrameEvent(ItemFrame itemFrame, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderLevelStageEvent(RenderLevelStageEvent.Stage stage, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum) protectedRenderLivingEvent(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderNameTagEvent(Entity entity, Component content, EntityRenderer<?> entityRenderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick) protectedRenderPlayerEvent(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) SectionRenderingContext(Function<RenderType, VertexConsumer> getOrCreateLayer, BlockAndTintGetter region, PoseStack poseStack) -
Uses of PoseStack in net.neoforged.neoforge.client.extensions
Methods in net.neoforged.neoforge.client.extensions that return PoseStackMethods in net.neoforged.neoforge.client.extensions with parameters of type PoseStackModifier and TypeMethodDescriptiondefault BakedModelIBakedModelExtension.applyTransform(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) Applies a transform for the givenandinvalid reference
ItemTransforms.TransformTypeapplyLeftHandTransform, and returns the model to be rendered.default booleanIDimensionSpecialEffectsExtension.renderClouds(ClientLevel level, int ticks, float partialTick, PoseStack poseStack, double camX, double camY, double camZ, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix) Renders the clouds of this dimension. -
Uses of PoseStack in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type PoseStackModifier and TypeMethodDescriptiondefault booleanIClientItemExtensions.applyForgeHandTransform(PoseStack poseStack, LocalPlayer player, HumanoidArm arm, ItemStack itemInHand, float partialTick, float equipProcess, float swingProcess) Called right before when client applies transformations to item in hand and render it.default voidIClientFluidTypeExtensions.renderOverlay(Minecraft mc, PoseStack poseStack) Renders#getRenderOverlayTextureonto the camera when within the fluid. -
Uses of PoseStack in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type PoseStackModifier and TypeMethodDescriptionbooleanIMapDecorationRenderer.render(MapDecoration decoration, PoseStack poseStack, MultiBufferSource bufferSource, MapItemSavedData mapData, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) Render the givenMapDecorationon the map.static booleanMapDecorationRendererManager.render(MapDecoration decoration, PoseStack poseStack, MultiBufferSource bufferSource, MapItemSavedData mapData, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) -
Uses of PoseStack in net.neoforged.neoforge.client.model
Methods in net.neoforged.neoforge.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionBakedModelWrapper.applyTransform(ItemDisplayContext cameraTransformType, PoseStack poseStack, boolean applyLeftHandTransform) SeparateTransformsModel.Baked.applyTransform(ItemDisplayContext cameraTransformType, PoseStack poseStack, boolean applyLeftHandTransform) -
Uses of PoseStack in net.neoforged.neoforge.client.model.lighting
Methods in net.neoforged.neoforge.client.model.lighting with parameters of type PoseStackModifier and TypeMethodDescriptionstatic booleanLightPipelineAwareModelBlockRenderer.render(VertexConsumer vertexConsumer, QuadLighter lighter, BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) voidLightPipelineAwareModelBlockRenderer.tesselateWithAO(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer vertexConsumer, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) voidLightPipelineAwareModelBlockRenderer.tesselateWithoutAO(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer vertexConsumer, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) -
Uses of PoseStack in net.neoforged.neoforge.client.model.renderable
Methods in net.neoforged.neoforge.client.model.renderable with parameters of type PoseStackModifier and TypeMethodDescriptionvoidBakedModelRenderable.render(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, BakedModelRenderable.Context context) voidCompositeRenderable.Component.render(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, CompositeRenderable.Transforms context) voidCompositeRenderable.Mesh.render(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay) voidCompositeRenderable.render(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, CompositeRenderable.Transforms context) voidIRenderable.render(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, T context) Draws the renderable by adding the geometry to the providedMultiBufferSource
HumanoidArmorLayer.renderArmorPiece(PoseStack, MultiBufferSource, LivingEntity, EquipmentSlot, int, HumanoidModel, float, float, float, float, float, float)instead.