Uses of Class
com.mojang.blaze3d.vertex.PoseStack
Packages that use PoseStack
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
Extension interfaces for
client
-only classes.-
Uses of PoseStack in net.minecraft.client.gui
Fields in net.minecraft.client.gui declared as PoseStackMethods in net.minecraft.client.gui that return PoseStackMethods in net.minecraft.client.gui with parameters of type PoseStackModifier and TypeMethodDescription(package private) void
MapRenderer.MapInstance.draw
(PoseStack poseStack, MultiBufferSource bufferSource, boolean active, int packedLight) void
MapRenderer.render
(PoseStack poseStack, MultiBufferSource buffer, MapId mapId, MapItemSavedData mapData, boolean active, int packedLight) Constructors in net.minecraft.client.gui with parameters of type PoseStackModifierConstructorDescriptionprivate
GuiGraphics
(Minecraft minecraft, PoseStack pose, MultiBufferSource.BufferSource bufferSource) -
Uses of PoseStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionprivate void
VexModel.offsetStackPosition
(PoseStack poseStack, boolean rightSide) void
BookModel.render
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
PlayerModel.renderCloak
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) void
PlayerModel.renderEars
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) void
ParrotModel.renderOnShoulder
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, float limbSwing, float limbSwingAmount, float netHeadYaw, float headPitch, int tickCount) void
AgeableHierarchicalModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
AgeableListModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
BookModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
CamelModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
ColorableAgeableListModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
ColorableHierarchicalModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
HierarchicalModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
ListModel.renderToBuffer
(PoseStack p_103013_, VertexConsumer p_103014_, int p_103015_, int p_103016_, int p_350701_) void
LlamaModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) final void
Model.renderToBuffer
(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay) abstract void
Model.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
PiglinHeadModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
RabbitModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
ShieldModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
SkullModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
TridentModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
TurtleModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
AllayModel.translateToHand
(HumanoidArm side, PoseStack poseStack) void
ArmedModel.translateToHand
(HumanoidArm side, PoseStack poseStack) void
ArmorStandModel.translateToHand
(HumanoidArm side, PoseStack poseStack) void
HumanoidModel.translateToHand
(HumanoidArm side, PoseStack poseStack) void
IllagerModel.translateToHand
(HumanoidArm side, PoseStack poseStack) void
PlayerModel.translateToHand
(HumanoidArm side, PoseStack poseStack) void
SkeletonModel.translateToHand
(HumanoidArm side, PoseStack poseStack) void
VexModel.translateToHand
(HumanoidArm side, PoseStack poseStack) -
Uses of PoseStack in net.minecraft.client.model.dragon
Methods in net.minecraft.client.model.dragon with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
DragonHeadModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) -
Uses of PoseStack in net.minecraft.client.model.geom
Methods in net.minecraft.client.model.geom with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
ModelPart.render
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay) void
ModelPart.render
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
ModelPart.translateAndRotate
(PoseStack poseStack) void
ModelPart.visit
(PoseStack poseStack, ModelPart.Visitor visitor) private void
ModelPart.visit
(PoseStack poseStack, ModelPart.Visitor visitor, String path) -
Uses of PoseStack in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type PoseStackModifier and TypeMethodDescriptionstatic void
LevelRenderer.addChainedFilledBoxVertices
(PoseStack poseStack, VertexConsumer consumer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static void
LevelRenderer.addChainedFilledBoxVertices
(PoseStack poseStack, VertexConsumer consumer, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) private void
ItemInHandRenderer.applyBrushTransform
(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player, float equippedProgress) private void
ItemInHandRenderer.applyEatTransform
(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player) private void
ItemInHandRenderer.applyItemArmAttackTransform
(PoseStack poseStack, HumanoidArm hand, float swingProgress) private void
ItemInHandRenderer.applyItemArmTransform
(PoseStack poseStack, HumanoidArm hand, float equippedProg) private void
private void
private void
LevelRenderer.checkPoseStack
(PoseStack poseStack) Asserts that the specifiedposeStack
is clear.private void
ItemInHandRenderer.renderArmWithItem
(AbstractClientPlayer player, float partialTicks, float pitch, InteractionHand hand, float swingProgress, ItemStack stack, float equippedProgress, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) void
BlockEntityWithoutLevelRenderer.renderByItem
(ItemStack stack, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay) void
LevelRenderer.renderClouds
(PoseStack poseStack, org.joml.Matrix4f frustumMatrix, org.joml.Matrix4f projectionMatrix, float partialTick, double camX, double camY, double camZ) private void
LevelRenderer.renderDebug
(PoseStack poseStack, MultiBufferSource buffer, Camera camera) private void
LevelRenderer.renderEndSky
(PoseStack poseStack) private void
LevelRenderer.renderEntity
(Entity entity, double camX, double camY, double camZ, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) static void
LevelRenderer.renderFace
(PoseStack poseStack, VertexConsumer buffer, Direction face, float x1, float y1, float z1, float x2, float y2, float z2, float red, float green, float blue, float alpha) private static void
ScreenEffectRenderer.renderFire
(Minecraft minecraft, PoseStack poseStack) static void
ScreenEffectRenderer.renderFluid
(Minecraft p_110726_, PoseStack p_110727_, ResourceLocation texture) void
ItemInHandRenderer.renderHandsWithItems
(float partialTicks, PoseStack poseStack, MultiBufferSource.BufferSource buffer, LocalPlayer playerEntity, int combinedLight) private void
LevelRenderer.renderHitOutline
(PoseStack poseStack, VertexConsumer consumer, Entity entity, double camX, double camY, double camZ, BlockPos pos, BlockState state) void
ItemInHandRenderer.renderItem
(LivingEntity entity, ItemStack itemStack, ItemDisplayContext displayContext, boolean leftHand, PoseStack poseStack, MultiBufferSource buffer, int seed) static void
LevelRenderer.renderLineBox
(PoseStack poseStack, VertexConsumer consumer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static void
LevelRenderer.renderLineBox
(PoseStack poseStack, VertexConsumer consumer, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha, float red2, float green2, float blue2) static void
LevelRenderer.renderLineBox
(PoseStack poseStack, VertexConsumer buffer, AABB box, float red, float green, float blue, float alpha) private void
ItemInHandRenderer.renderMap
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack stack) private void
ItemInHandRenderer.renderMapHand
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, HumanoidArm side) private void
ItemInHandRenderer.renderOneHandedMap
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, HumanoidArm hand, float swingProgress, ItemStack stack) private void
ItemInHandRenderer.renderPlayerArm
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, float swingProgress, HumanoidArm side) static void
ScreenEffectRenderer.renderScreenEffect
(Minecraft minecraft, PoseStack poseStack) private static void
LevelRenderer.renderShape
(PoseStack poseStack, VertexConsumer consumer, VoxelShape shape, double x, double y, double z, float red, float green, float blue, float alpha) private static void
ScreenEffectRenderer.renderTex
(TextureAtlasSprite texture, PoseStack poseStack) private void
ItemInHandRenderer.renderTwoHandedMap
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float pitch, float equippedProgress, float swingProgress) static void
LevelRenderer.renderVoxelShape
(PoseStack poseStack, VertexConsumer consumer, VoxelShape shape, double x, double y, double z, float red, float green, float blue, float alpha, boolean p_286443_) private static void
ScreenEffectRenderer.renderWater
(Minecraft minecraft, PoseStack poseStack) -
Uses of PoseStack in net.minecraft.client.renderer.block
Methods in net.minecraft.client.renderer.block with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
BlockRenderDispatcher.renderBatched
(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random) void
BlockRenderDispatcher.renderBatched
(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, ModelData modelData, RenderType renderType) void
BlockRenderDispatcher.renderBreakingTexture
(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer) Deprecated.void
BlockRenderDispatcher.renderBreakingTexture
(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer consumer, ModelData modelData) private void
ModelBlockRenderer.renderModelFaceAO
(BlockAndTintGetter level, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, float[] shape, BitSet shapeFlags, ModelBlockRenderer.AmbientOcclusionFace aoFace, int packedOverlay) private void
ModelBlockRenderer.renderModelFaceFlat
(BlockAndTintGetter level, BlockState state, BlockPos pos, int packedLight, int packedOverlay, boolean repackLight, PoseStack poseStack, VertexConsumer consumer, List<BakedQuad> quads, BitSet shapeFlags) void
BlockRenderDispatcher.renderSingleBlock
(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) Deprecated.void
BlockRenderDispatcher.renderSingleBlock
(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelData modelData, RenderType renderType) void
ModelBlockRenderer.tesselateBlock
(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay) Deprecated.void
ModelBlockRenderer.tesselateBlock
(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay, ModelData modelData, RenderType renderType) void
ModelBlockRenderer.tesselateWithAO
(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay) Deprecated.void
ModelBlockRenderer.tesselateWithAO
(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay, ModelData modelData, RenderType renderType) void
ModelBlockRenderer.tesselateWithoutAO
(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay) Deprecated.void
ModelBlockRenderer.tesselateWithoutAO
(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer consumer, boolean checkSides, RandomSource random, long seed, int packedOverlay, ModelData modelData, RenderType renderType) -
Uses of PoseStack in net.minecraft.client.renderer.block.model
Methods in net.minecraft.client.renderer.block.model with parameters of type PoseStack -
Uses of PoseStack in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
BannerRenderer.render
(BannerBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
BeaconRenderer.render
(BeaconBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
BedRenderer.render
(BedBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
BellRenderer.render
(BellBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render
(E blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) void
BlockEntityRenderer.render
(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
BrushableBlockRenderer.render
(BrushableBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
CampfireRenderer.render
(CampfireBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) private void
ChestRenderer.render
(PoseStack poseStack, VertexConsumer consumer, ModelPart lidPart, ModelPart lockPart, ModelPart bottomPart, float lidAngle, int packedLight, int packedOverlay) void
ChestRenderer.render
(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
ConduitRenderer.render
(ConduitBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
DecoratedPotRenderer.render
(DecoratedPotBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
EnchantTableRenderer.render
(EnchantingTableBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
HangingSignRenderer.render
(SignBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
LecternRenderer.render
(LecternBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
PistonHeadRenderer.render
(PistonMovingBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
ShulkerBoxRenderer.render
(ShulkerBoxBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
SignRenderer.render
(SignBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
SkullBlockRenderer.render
(SkullBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
SpawnerRenderer.render
(SpawnerBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
StructureBlockRenderer.render
(StructureBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
TheEndGatewayRenderer.render
(TheEndGatewayBlockEntity p_112613_, float p_112614_, PoseStack p_112615_, MultiBufferSource p_112616_, int p_112617_, int p_112618_) void
TheEndPortalRenderer.render
(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
TrialSpawnerRenderer.render
(TrialSpawnerBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) void
VaultRenderer.render
(VaultBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) private static void
BeaconRenderer.renderBeaconBeam
(PoseStack poseStack, MultiBufferSource bufferSource, float partialTick, long gameTime, int yOffset, int height, int color) static void
BeaconRenderer.renderBeaconBeam
(PoseStack poseStack, MultiBufferSource bufferSource, ResourceLocation beamLocation, float partialTick, float textureScale, long gameTime, int yOffset, int height, int color, float beamRadius, float glowRadius) private void
PistonHeadRenderer.renderBlock
(BlockPos pos, BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, Level level, boolean extended, int packedOverlay) static void
SpawnerRenderer.renderEntityInSpawner
(float partialTick, PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, EntityRenderDispatcher entityRenderer, double oSpin, double spin) private void
StructureBlockRenderer.renderInvisibleBlocks
(StructureBlockEntity blockEntity, MultiBufferSource bufferSource, PoseStack poseStack) <E extends BlockEntity>
booleanBlockEntityRenderDispatcher.renderItem
(E blockEntity, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) static void
VaultRenderer.renderItemInside
(float partialTick, Level level, PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack item, ItemRenderer itemRenderer, float previousSpin, float currentSpin, RandomSource random) private static void
BeaconRenderer.renderPart
(PoseStack poseStack, VertexConsumer consumer, int color, int minY, int maxY, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float minU, float maxU, float minV, float maxV) private static void
BannerRenderer.renderPatternLayer
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material material, DyeColor color) static void
BannerRenderer.renderPatterns
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns) static void
BannerRenderer.renderPatterns
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, boolean glint) private void
BedRenderer.renderPiece
(PoseStack poseStack, MultiBufferSource bufferSource, ModelPart modelPart, Direction direction, Material material, int packedLight, int packedOverlay, boolean foot) private void
DecoratedPotRenderer.renderSide
(ModelPart modelPart, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, Material material) (package private) void
SignRenderer.renderSign
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, WoodType woodType, Model model) (package private) void
HangingSignRenderer.renderSignModel
(PoseStack poseStack, int packedLight, int packedOverlay, Model model, VertexConsumer vertexConsumer) (package private) void
SignRenderer.renderSignModel
(PoseStack poseStack, int packedLight, int packedOverlay, Model model, VertexConsumer vertexConsumer) (package private) void
SignRenderer.renderSignText
(BlockPos pos, SignText text, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int lineHeight, int maxWidth, boolean isFrontText) (package private) void
SignRenderer.renderSignWithText
(SignBlockEntity signEntity, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, BlockState state, SignBlock signBlock, WoodType woodType, Model model) static void
SkullBlockRenderer.renderSkull
(Direction direction, float yRot, float mouthAnimation, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, SkullModelBase model, RenderType renderType) private void
StructureBlockRenderer.renderStructureVoids
(StructureBlockEntity blockEntity, VertexConsumer buffer, PoseStack poseStack) void
HangingSignRenderer.HangingSignModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) void
SignRenderer.SignModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.setupAndRender
(BlockEntityRenderer<T> renderer, T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) (package private) void
HangingSignRenderer.translateSign
(PoseStack poseStack, float yRot, BlockState state) (package private) void
SignRenderer.translateSign
(PoseStack poseStack, float yRot, BlockState state) private void
SignRenderer.translateSignText
(PoseStack poseStack, boolean isFrontText, Vec3 offset) -
Uses of PoseStack in net.minecraft.client.renderer.debug
Methods in net.minecraft.client.renderer.debug with parameters of type PoseStackModifier and TypeMethodDescriptionprivate void
BeeDebugRenderer.doRender
(PoseStack poseStack, MultiBufferSource buffer) private void
BrainDebugRenderer.doRender
(PoseStack poseStack, MultiBufferSource buffer, double x, double y, double z) private void
SupportBlockRenderer.drawHighlights
(PoseStack poseStack, MultiBufferSource buffer, double camX, double camY, double camZ, Entity entity, DoubleSupplier biasGetter, float red, float green, float blue) private static void
BreezeDebugRenderer.drawLine
(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset, Vec3 fromPos, Vec3 toPos, int color) private static void
BeeDebugRenderer.highlightHive
(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos) private static void
BrainDebugRenderer.highlightPoi
(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) private void
SupportBlockRenderer.highlightPosition
(BlockPos pos, PoseStack poseStack, double camX, double camY, double camZ, MultiBufferSource buffer, double bias, float red, float green, float blue) private static void
RaidDebugRenderer.highlightRaidCenter
(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos) private static void
VillageSectionsDebugRenderer.highlightVillageSection
(PoseStack poseStack, MultiBufferSource buffer, SectionPos pos) void
BeeDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
BrainDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
BreezeDebugRenderer.render
(PoseStack poseStack, MultiBufferSource buffer, double xOffset, double yOffset, double zOffset) void
ChunkBorderRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
ChunkDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
CollisionBoxRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
DebugRenderer.render
(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, double camX, double camY, double camZ) void
DebugRenderer.SimpleDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
GameEventListenerRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
GameTestDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
GoalSelectorDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
HeightMapRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
LightDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
LightSectionDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
NeighborsUpdateRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
PathfindingRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
RaidDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
SolidFaceRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
StructureRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
SupportBlockRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
VillageSectionsDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
WaterDebugRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) void
WorldGenAttemptRenderer.render
(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) private void
BeeDebugRenderer.renderBeeInfo
(PoseStack poseStack, MultiBufferSource buffer, BeeDebugPayload.BeeInfo beeInfo) private void
BrainDebugRenderer.renderBrainInfo
(PoseStack poseStack, MultiBufferSource buffer, BrainDebugPayload.BrainDump brainDump, double x, double y, double z) private static void
LightSectionDebugRenderer.renderEdge
(PoseStack poseStack, VertexConsumer buffer, double camX, double camY, double camZ, int x1, int y1, int z1, int x2, int y2, int z2, org.joml.Vector4f color) private static void
LightSectionDebugRenderer.renderEdges
(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, MultiBufferSource bufferSource, double camX, double camY, double camZ, org.joml.Vector4f color) private static void
LightSectionDebugRenderer.renderFace
(PoseStack poseStack, VertexConsumer buffer, Direction face, double camX, double camY, double camZ, int blockX, int blockY, int blockZ, org.joml.Vector4f color) private static void
LightSectionDebugRenderer.renderFaces
(PoseStack poseStack, DiscreteVoxelShape shape, SectionPos pos, VertexConsumer buffer, double camX, double camY, double camZ, org.joml.Vector4f color) static void
DebugRenderer.renderFilledBox
(PoseStack poseStack, MultiBufferSource bufferSource, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static void
DebugRenderer.renderFilledBox
(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float scale, float red, float green, float blue, float alpha) static void
DebugRenderer.renderFilledBox
(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos startPos, BlockPos endPos, float red, float green, float blue, float alpha) static void
DebugRenderer.renderFilledBox
(PoseStack poseStack, MultiBufferSource bufferSource, AABB boundingBox, float red, float green, float blue, float alpha) private static void
GameEventListenerRenderer.renderFilledBox
(PoseStack poseStack, MultiBufferSource buffer, AABB boundingBox, float red, float green, float blue, float alpha) static void
DebugRenderer.renderFilledUnitCube
(PoseStack poseStack, MultiBufferSource bufferSource, BlockPos pos, float red, float green, float blue, float alpha) static void
DebugRenderer.renderFloatingText
(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color) static void
DebugRenderer.renderFloatingText
(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale) static void
DebugRenderer.renderFloatingText
(PoseStack poseStack, MultiBufferSource bufferSource, String text, double x, double y, double z, int color, float scale, boolean p_270731_, float p_270825_, boolean transparent) static void
DebugRenderer.renderFloatingText
(PoseStack poseStack, MultiBufferSource bufferSource, String text, int x, int y, int z, int color) private void
BeeDebugRenderer.renderFlowerInfos
(PoseStack poseStack, MultiBufferSource buffer) private void
BeeDebugRenderer.renderGhostHive
(PoseStack poseStack, MultiBufferSource buffer, BlockPos hivePos, List<String> ghostHives) private void
BrainDebugRenderer.renderGhostPoi
(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos, List<String> poiName) private void
BeeDebugRenderer.renderHiveInfo
(PoseStack poseStack, MultiBufferSource buffer, HiveDebugPayload.HiveInfo hiveInfo, Collection<UUID> beeUuids) private void
GameTestDebugRenderer.renderMarker
(PoseStack poseStack, MultiBufferSource buffer, BlockPos pos, GameTestDebugRenderer.Marker marker) private void
BeeDebugRenderer.renderPath
(PoseStack poseStack, MultiBufferSource buffer, BeeDebugPayload.BeeInfo beeInfo) private void
BrainDebugRenderer.renderPath
(PoseStack poseStack, MultiBufferSource buffer, BrainDebugPayload.BrainDump brainDump, double x, double y, double z) static void
PathfindingRenderer.renderPath
(PoseStack poseStack, MultiBufferSource buffer, Path path, float p_270841_, boolean p_270481_, boolean p_270748_, double x, double y, double z) static void
PathfindingRenderer.renderPathLine
(PoseStack poseStack, VertexConsumer consumer, Path path, double x, double y, double z) private void
BrainDebugRenderer.renderPoiInfo
(PoseStack poseStack, MultiBufferSource buffer, BrainDebugRenderer.PoiInfo poiInfo) private static void
RaidDebugRenderer.renderTextOverBlock
(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int color) private static void
BeeDebugRenderer.renderTextOverHive
(PoseStack poseStack, MultiBufferSource buffer, String text, HiveDebugPayload.HiveInfo hiveInfo, int layer, int color) private static void
BeeDebugRenderer.renderTextOverMob
(PoseStack poseStack, MultiBufferSource buffer, Position pos, int layer, String text, int color, float scale) private static void
BrainDebugRenderer.renderTextOverMob
(PoseStack poseStack, MultiBufferSource buffer, Position pos, int layer, String text, int color, float scale) private static void
BrainDebugRenderer.renderTextOverPoi
(PoseStack poseStack, MultiBufferSource buffer, String text, BrainDebugRenderer.PoiInfo poiInfo, int layer, int color) private static void
BeeDebugRenderer.renderTextOverPos
(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int layer, int color) private static void
BrainDebugRenderer.renderTextOverPos
(PoseStack poseStack, MultiBufferSource buffer, String text, BlockPos pos, int layer, int color) -
Uses of PoseStack in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
ArrowRenderer.render
(T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
BoatRenderer.render
(Boat entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
BreezeRenderer.render
(Breeze entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
DisplayRenderer.render
(T entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
DragonFireballRenderer.render
(DragonFireball entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
EndCrystalRenderer.render
(EndCrystal entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
EnderDragonRenderer.render
(EnderDragon entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
EndermanRenderer.render
(EnderMan entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) <E extends Entity>
voidEntityRenderDispatcher.render
(E entity, double x, double y, double z, float rotationYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
EntityRenderer.render
(T p_entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) void
EvokerFangsRenderer.render
(EvokerFangs entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
ExperienceOrbRenderer.render
(ExperienceOrb entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
FallingBlockRenderer.render
(FallingBlockEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
FireworkEntityRenderer.render
(FireworkRocketEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
FishingHookRenderer.render
(FishingHook entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
GuardianRenderer.render
(Guardian entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
IllusionerRenderer.render
(Illusioner entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
ItemEntityRenderer.render
(ItemEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
ItemFrameRenderer.render
(T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
ItemRenderer.render
(ItemStack itemStack, ItemDisplayContext displayContext, boolean leftHand, PoseStack poseStack, MultiBufferSource bufferSource, int combinedLight, int combinedOverlay, BakedModel p_model) void
LeashKnotRenderer.render
(LeashFenceKnotEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
LightningBoltRenderer.render
(LightningBolt entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
LivingEntityRenderer.render
(T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
LlamaSpitRenderer.render
(LlamaSpit entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
MagmaCubeRenderer.render
(MagmaCube entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
MinecartRenderer.render
(T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
OminousItemSpawnerRenderer.render
(OminousItemSpawner p_338815_, float p_338631_, float p_338539_, PoseStack p_338440_, MultiBufferSource p_338413_, int p_338541_) void
PaintingRenderer.render
(Painting entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
PufferfishRenderer.render
(Pufferfish entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
ShulkerBulletRenderer.render
(ShulkerBullet entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
SlimeRenderer.render
(Slime entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
ThrownItemRenderer.render
(T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
ThrownTridentRenderer.render
(ThrownTrident entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
TntRenderer.render
(PrimedTnt entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
TropicalFishRenderer.render
(TropicalFish entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
WindChargeRenderer.render
(AbstractWindCharge entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) void
WitchRenderer.render
(Witch entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
WitherSkullRenderer.render
(WitherSkull entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
WolfRenderer.render
(Wolf entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) static void
EnderDragonRenderer.renderCrystalBeams
(float x, float y, float z, float partialTick, int tickCount, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) private void
EntityRenderDispatcher.renderFlame
(PoseStack poseStack, MultiBufferSource buffer, Entity entity, org.joml.Quaternionf quaternion) private static void
EntityRenderDispatcher.renderHitbox
(PoseStack poseStack, VertexConsumer buffer, Entity p_entity, float red, float green, float blue, float alpha) void
DisplayRenderer.BlockDisplayRenderer.renderInner
(Display.BlockDisplay p_277939_, Display.BlockDisplay.BlockRenderState p_277885_, PoseStack p_277831_, MultiBufferSource p_277554_, int p_278071_, float p_277847_) void
DisplayRenderer.ItemDisplayRenderer.renderInner
(Display.ItemDisplay p_277863_, Display.ItemDisplay.ItemRenderState p_277481_, PoseStack p_277889_, MultiBufferSource p_277509_, int p_277861_, float p_277670_) protected abstract void
DisplayRenderer.renderInner
(T textDisplay, S renderState, PoseStack poseStack, MultiBufferSource buffer, int lightmapUV, float partialTick) void
DisplayRenderer.TextDisplayRenderer.renderInner
(Display.TextDisplay textDisplay, Display.TextDisplay.TextRenderState renderState, PoseStack poseStack, MultiBufferSource buffer, int lightmapUV, float partialTick) private <E extends Entity>
voidEntityRenderer.renderLeash
(T entity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, E leashHolder) protected void
MinecartRenderer.renderMinecartContents
(T entity, float partialTicks, BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight) protected void
TntMinecartRenderer.renderMinecartContents
(MinecartTNT entity, float partialTicks, BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight) void
ItemRenderer.renderModelLists
(BakedModel model, ItemStack stack, int combinedLight, int combinedOverlay, PoseStack poseStack, VertexConsumer buffer) static void
ItemEntityRenderer.renderMultipleFromCount
(ItemRenderer itemRenderer, PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack item, BakedModel model, boolean isGui3d, RandomSource random) static void
ItemEntityRenderer.renderMultipleFromCount
(ItemRenderer itemRenderer, PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack item, RandomSource random, Level level) protected void
EntityRenderer.renderNameTag
(T entity, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick) protected void
ItemFrameRenderer.renderNameTag
(T entity, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick) private void
PaintingRenderer.renderPainting
(PoseStack poseStack, VertexConsumer consumer, Painting painting, int width, int height, TextureAtlasSprite paintingSprite, TextureAtlasSprite backSprite) void
ItemRenderer.renderQuadList
(PoseStack poseStack, VertexConsumer buffer, List<BakedQuad> quads, ItemStack itemStack, int combinedLight, int combinedOverlay) private static void
EnderDragonRenderer.renderRays
(PoseStack poseStack, float dragonDeathCompletion, VertexConsumer buffer) private static void
EntityRenderDispatcher.renderServerSideHitbox
(PoseStack poseStack, Entity p_entity, MultiBufferSource bufferSource) private static void
EntityRenderDispatcher.renderShadow
(PoseStack poseStack, MultiBufferSource buffer, Entity entity, float weight, float partialTicks, LevelReader level, float size) private void
EnderDragonRenderer.DragonModel.renderSide
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, float rotation, ModelPart wing, ModelPart frontLeg, ModelPart frontLegTip, ModelPart frontFoot, ModelPart rearLeg, ModelPart rearLegTip, ModelPart rearFoot, int alpha) void
ItemRenderer.renderStatic
(LivingEntity entity, ItemStack itemStack, ItemDisplayContext diplayContext, boolean leftHand, PoseStack poseStack, MultiBufferSource bufferSource, Level level, int combinedLight, int combinedOverlay, int seed) void
ItemRenderer.renderStatic
(ItemStack stack, ItemDisplayContext displayContext, int combinedLight, int combinedOverlay, PoseStack poseStack, MultiBufferSource bufferSource, Level level, int seed) void
EnderDragonRenderer.DragonModel.renderToBuffer
(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, int color) private static void
EntityRenderDispatcher.renderVector
(PoseStack poseStack, VertexConsumer buffer, org.joml.Vector3f startPos, Vec3 vector, int color) static void
TntMinecartRenderer.renderWhiteSolidBlock
(BlockRenderDispatcher blockRenderDispatcher, BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight, boolean whiteOverlay) protected void
protected void
protected void
CaveSpiderRenderer.scale
(CaveSpider livingEntity, PoseStack poseStack, float partialTickTime) protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
WanderingTraderRenderer.scale
(WanderingTrader livingEntity, PoseStack poseStack, float partialTickTime) protected void
protected void
WitherBossRenderer.scale
(WitherBoss livingEntity, PoseStack poseStack, float partialTickTime) protected void
WitherSkeletonRenderer.scale
(WitherSkeleton livingEntity, PoseStack poseStack, float partialTickTime) protected void
ArmorStandRenderer.setupRotations
(ArmorStand entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
CatRenderer.setupRotations
(Cat entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
CodRenderer.setupRotations
(Cod entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
DrownedRenderer.setupRotations
(Drowned entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
FoxRenderer.setupRotations
(Fox entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
IronGolemRenderer.setupRotations
(IronGolem entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
LivingEntityRenderer.setupRotations
(T entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
PandaRenderer.setupRotations
(Panda entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
PhantomRenderer.setupRotations
(Phantom entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
PufferfishRenderer.setupRotations
(Pufferfish entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
SalmonRenderer.setupRotations
(Salmon entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
ShulkerRenderer.setupRotations
(Shulker entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
SquidRenderer.setupRotations
(T entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) protected void
TropicalFishRenderer.setupRotations
(TropicalFish entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) -
Uses of PoseStack in net.minecraft.client.renderer.entity.layers
Methods in net.minecraft.client.renderer.entity.layers with parameters of type PoseStackModifier and TypeMethodDescriptionprotected static <T extends LivingEntity>
voidRenderLayer.coloredCutoutModelCopyLayerRender
(EntityModel<T> modelParent, EntityModel<T> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource buffer, int packedLight, T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float partialTick, int color) private void
WolfArmorLayer.maybeRenderColoredLayer
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack armorStack, AnimalArmorItem armorItem) private void
WolfArmorLayer.maybeRenderCracks
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack armorStack) void
BreezeEyesLayer.render
(PoseStack p_311827_, MultiBufferSource p_312311_, int p_312194_, Breeze p_312799_, float p_311984_, float p_312846_, float p_312053_, float p_312209_, float p_312003_, float p_312826_) void
BreezeWindLayer.render
(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, Breeze livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) void
CapeLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, AbstractClientPlayer livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
CarriedBlockLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, EnderMan livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
CatCollarLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Cat livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
CrossedArmsItemLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
CustomHeadLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
Deadmau5EarsLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, AbstractClientPlayer livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
DolphinCarryingItemLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Dolphin livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
DrownedOuterLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
ElytraLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
EnergySwirlLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
EyesLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
FoxHeldItemLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Fox livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
HorseArmorLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Horse livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
HorseMarkingLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Horse livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
HumanoidArmorLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
IronGolemCrackinessLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, IronGolem livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
IronGolemFlowerLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, IronGolem livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
ItemInHandLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
LlamaDecorLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Llama livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
MushroomCowMushroomLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
PandaHoldsItemLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Panda livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) private void
ParrotOnShoulderLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float netHeadYaw, float headPitch, boolean leftShoulder) void
ParrotOnShoulderLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) abstract void
RenderLayer.render
(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) void
SaddleLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
SheepFurLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Sheep livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
ShulkerHeadLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Shulker livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
SkeletonClothingLayer.render
(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) void
SlimeOuterLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
SnowGolemHeadLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, SnowGolem livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
SpinAttackEffectLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
StuckInBodyLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
TropicalFishPatternLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, TropicalFish livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
VillagerProfessionLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
WardenEmissiveLayer.render
(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) void
WitchItemLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, T livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) void
WolfArmorLayer.render
(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, Wolf livingEntity, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) void
WolfCollarLayer.render
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Wolf livingEntity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) private void
HumanoidArmorLayer.renderArmorPiece
(PoseStack poseStack, MultiBufferSource bufferSource, T livingEntity, EquipmentSlot slot, int packedLight, A model) Deprecated.private void
HumanoidArmorLayer.renderArmorPiece
(PoseStack poseStack, MultiBufferSource bufferSource, T livingEntity, EquipmentSlot slot, int packedLight, A p_model, float limbSwing, float limbSwingAmount, float partialTick, float ageInTicks, float netHeadYaw, float headPitch) protected void
ItemInHandLayer.renderArmWithItem
(LivingEntity livingEntity, ItemStack itemStack, ItemDisplayContext displayContext, HumanoidArm arm, PoseStack poseStack, MultiBufferSource buffer, int packedLight) protected void
PlayerItemInHandLayer.renderArmWithItem
(LivingEntity livingEntity, ItemStack itemStack, ItemDisplayContext displayContext, HumanoidArm arm, PoseStack poseStack, MultiBufferSource buffer, int packedLight) private void
PlayerItemInHandLayer.renderArmWithSpyglass
(LivingEntity entity, ItemStack stack, HumanoidArm arm, PoseStack poseStack, MultiBufferSource buffer, int combinedLight) protected static <T extends LivingEntity>
voidRenderLayer.renderColoredCutoutModel
(EntityModel<T> model, ResourceLocation textureLocation, PoseStack poseStack, MultiBufferSource buffer, int packedLight, T entity, int color) private void
HumanoidArmorLayer.renderGlint
(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, A model) private void
HumanoidArmorLayer.renderGlint
(PoseStack p_289673_, MultiBufferSource p_289654_, int p_289649_, Model p_289659_) private void
HumanoidArmorLayer.renderModel
(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, A model, int dyeColor, ResourceLocation textureLocation) private void
HumanoidArmorLayer.renderModel
(PoseStack p_289664_, MultiBufferSource p_289689_, int p_289681_, Model p_289658_, int p_350798_, ResourceLocation p_324344_) private void
MushroomCowMushroomLayer.renderMushroomBlock
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, boolean outlineOnly, BlockState state, int packedOverlay, BakedModel model) protected void
ArrowLayer.renderStuckItem
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, float x, float y, float z, float partialTick) protected void
BeeStingerLayer.renderStuckItem
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, float x, float y, float z, float partialTick) protected abstract void
StuckInBodyLayer.renderStuckItem
(PoseStack poseStack, MultiBufferSource buffer, int packedLight, Entity entity, float x, float y, float z, float partialTick) private void
HumanoidArmorLayer.renderTrim
(Holder<ArmorMaterial> armorMaterial, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, ArmorTrim trim, A model, boolean innerTexture) private void
HumanoidArmorLayer.renderTrim
(Holder<ArmorMaterial> p_323506_, PoseStack p_289687_, MultiBufferSource p_289643_, int p_289683_, ArmorTrim p_289692_, Model p_289663_, boolean p_289651_) static void
CustomHeadLayer.translateToHead
(PoseStack poseStack, boolean isVillager) -
Uses of PoseStack in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
PlayerRenderer.render
(AbstractClientPlayer entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight) private void
PlayerRenderer.renderHand
(PoseStack poseStack, MultiBufferSource buffer, int combinedLight, AbstractClientPlayer player, ModelPart rendererArm, ModelPart rendererArmwear) void
PlayerRenderer.renderLeftHand
(PoseStack poseStack, MultiBufferSource buffer, int combinedLight, AbstractClientPlayer player) protected void
PlayerRenderer.renderNameTag
(AbstractClientPlayer entity, Component displayName, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick) void
PlayerRenderer.renderRightHand
(PoseStack poseStack, MultiBufferSource buffer, int combinedLight, AbstractClientPlayer player) protected void
PlayerRenderer.scale
(AbstractClientPlayer livingEntity, PoseStack poseStack, float partialTickTime) protected void
PlayerRenderer.setupRotations
(AbstractClientPlayer entity, PoseStack poseStack, float bob, float yBodyRot, float partialTick, float scale) -
Uses of PoseStack in net.minecraft.client.resources.model
Methods in net.minecraft.client.resources.model with parameters of type PoseStackModifier and TypeMethodDescriptionMultiPartBakedModel.applyTransform
(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) WeightedBakedModel.applyTransform
(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) -
Uses of PoseStack in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type PoseStackModifier and TypeMethodDescriptionstatic void
ClientHooks.addAdditionalGeometry
(List<AddSectionGeometryEvent.AdditionalSectionRenderer> additionalRenderers, Function<RenderType, VertexConsumer> getOrCreateBuilder, RenderChunkRegion region, PoseStack transformation) static void
ClientHooks.dispatchRenderStage
(RenderLevelStageEvent.Stage stage, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix, int renderTick, Camera camera, Frustum frustum) private static void
BlockEntityRenderBoundsDebugRenderer.drawRenderBoundingBox
(PoseStack poseStack, VertexConsumer consumer, Vec3 camera, BlockEntity be) static BakedModel
ClientHooks.handleCameraTransforms
(PoseStack poseStack, BakedModel model, ItemDisplayContext cameraTransformType, boolean applyLeftHandTransform) static boolean
ClientHooks.onDrawHighlight
(LevelRenderer context, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) static boolean
ClientHooks.renderBlockOverlay
(Player player, PoseStack mat, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos pos) static boolean
ClientHooks.renderFireOverlay
(Player player, PoseStack mat) static void
ClientHooks.renderPistonMovedBlocks
(BlockPos pos, BlockState state, PoseStack stack, MultiBufferSource bufferSource, Level level, boolean checkSides, int packedOverlay, BlockRenderDispatcher blockRenderer) static boolean
ClientHooks.renderSpecificFirstPersonArm
(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) static boolean
ClientHooks.renderSpecificFirstPersonHand
(InteractionHand hand, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, float partialTick, float interpPitch, float swingProgress, float equipProgress, ItemStack stack) static boolean
ClientHooks.renderWaterOverlay
(Player player, PoseStack mat) -
Uses of PoseStack in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as PoseStackModifier and TypeFieldDescriptionprivate final PoseStack
AddSectionGeometryEvent.SectionRenderingContext.poseStack
private final PoseStack
RenderArmEvent.poseStack
private final PoseStack
RenderBlockScreenEffectEvent.poseStack
private final PoseStack
RenderHandEvent.poseStack
private final PoseStack
RenderHighlightEvent.poseStack
private final PoseStack
RenderItemInFrameEvent.poseStack
private final PoseStack
RenderLevelStageEvent.poseStack
private final PoseStack
RenderLivingEvent.poseStack
private final PoseStack
RenderNameTagEvent.poseStack
private final PoseStack
RenderPlayerEvent.poseStack
Methods in net.neoforged.neoforge.client.event that return PoseStackModifier and TypeMethodDescriptionAddSectionGeometryEvent.SectionRenderingContext.getPoseStack()
RenderArmEvent.getPoseStack()
Returns the pose stack used for rendering.RenderBlockScreenEffectEvent.getPoseStack()
Returns the pose stack used for rendering.RenderHandEvent.getPoseStack()
Returns the pose stack used for rendering.RenderHighlightEvent.getPoseStack()
Returns the pose stack used for rendering.RenderItemInFrameEvent.getPoseStack()
Returns the pose stack used for rendering.RenderLevelStageEvent.getPoseStack()
Returns the pose stack used for rendering.RenderLivingEvent.getPoseStack()
Returns the pose stack used for rendering.RenderNameTagEvent.getPoseStack()
Returns the pose stack used for rendering.RenderPlayerEvent.getPoseStack()
Returns the pose stack used for rendering.Constructors in net.neoforged.neoforge.client.event with parameters of type PoseStackModifierConstructorDescriptionBlock
(LevelRenderer levelRenderer, Camera camera, BlockHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Entity
(LevelRenderer levelRenderer, Camera camera, EntityHitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource bufferSource) Post
(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Post
(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre
(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre
(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderArmEvent
(PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, AbstractClientPlayer player, HumanoidArm arm) RenderBlockScreenEffectEvent
(Player player, PoseStack poseStack, RenderBlockScreenEffectEvent.OverlayType type, BlockState block, BlockPos blockPos) RenderHandEvent
(InteractionHand hand, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick, float interpolatedPitch, float swingProgress, float equipProgress, ItemStack stack) protected
RenderHighlightEvent
(LevelRenderer levelRenderer, Camera camera, HitResult target, DeltaTracker deltaTracker, PoseStack poseStack, MultiBufferSource multiBufferSource) RenderItemInFrameEvent
(ItemFrame itemFrame, ItemFrameRenderer<?> renderItemFrame, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderLevelStageEvent
(RenderLevelStageEvent.Stage stage, LevelRenderer levelRenderer, @Nullable PoseStack poseStack, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix, int renderTick, DeltaTracker partialTick, Camera camera, Frustum frustum) protected
RenderLivingEvent
(LivingEntity entity, LivingEntityRenderer<T, M> renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) RenderNameTagEvent
(Entity entity, Component content, EntityRenderer<?> entityRenderer, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight, float partialTick) protected
RenderPlayerEvent
(Player player, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) SectionRenderingContext
(Function<RenderType, VertexConsumer> getOrCreateLayer, BlockAndTintGetter region, PoseStack poseStack) -
Uses of PoseStack in net.neoforged.neoforge.client.extensions
Methods in net.neoforged.neoforge.client.extensions that return PoseStackMethods in net.neoforged.neoforge.client.extensions with parameters of type PoseStackModifier and TypeMethodDescriptiondefault BakedModel
IBakedModelExtension.applyTransform
(ItemDisplayContext transformType, PoseStack poseStack, boolean applyLeftHandTransform) Applies a transform for the giveninvalid reference
ItemTransforms.TransformType
applyLeftHandTransform
, and returns the model to be rendered.default boolean
IDimensionSpecialEffectsExtension.renderClouds
(ClientLevel level, int ticks, float partialTick, PoseStack poseStack, double camX, double camY, double camZ, org.joml.Matrix4f modelViewMatrix, org.joml.Matrix4f projectionMatrix) Renders the clouds of this dimension. -
Uses of PoseStack in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type PoseStackModifier and TypeMethodDescriptiondefault boolean
IClientItemExtensions.applyForgeHandTransform
(PoseStack poseStack, LocalPlayer player, HumanoidArm arm, ItemStack itemInHand, float partialTick, float equipProcess, float swingProcess) Called right before when client applies transformations to item in hand and render it.default void
IClientFluidTypeExtensions.renderOverlay
(Minecraft mc, PoseStack poseStack) Renders#getRenderOverlayTexture
onto the camera when within the fluid. -
Uses of PoseStack in net.neoforged.neoforge.client.gui.map
Methods in net.neoforged.neoforge.client.gui.map with parameters of type PoseStackModifier and TypeMethodDescriptionboolean
IMapDecorationRenderer.render
(MapDecoration decoration, PoseStack poseStack, MultiBufferSource bufferSource, MapItemSavedData mapData, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) Render the givenMapDecoration
on the map.static boolean
MapDecorationRendererManager.render
(MapDecoration decoration, PoseStack poseStack, MultiBufferSource bufferSource, MapItemSavedData mapData, MapDecorationTextureManager decorationTextures, boolean inItemFrame, int packedLight, int index) -
Uses of PoseStack in net.neoforged.neoforge.client.model
Methods in net.neoforged.neoforge.client.model with parameters of type PoseStackModifier and TypeMethodDescriptionBakedModelWrapper.applyTransform
(ItemDisplayContext cameraTransformType, PoseStack poseStack, boolean applyLeftHandTransform) SeparateTransformsModel.Baked.applyTransform
(ItemDisplayContext cameraTransformType, PoseStack poseStack, boolean applyLeftHandTransform) -
Uses of PoseStack in net.neoforged.neoforge.client.model.lighting
Methods in net.neoforged.neoforge.client.model.lighting with parameters of type PoseStackModifier and TypeMethodDescriptionstatic boolean
LightPipelineAwareModelBlockRenderer.render
(VertexConsumer vertexConsumer, QuadLighter lighter, BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) void
LightPipelineAwareModelBlockRenderer.tesselateWithAO
(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer vertexConsumer, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) void
LightPipelineAwareModelBlockRenderer.tesselateWithoutAO
(BlockAndTintGetter level, BakedModel model, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer vertexConsumer, boolean checkSides, RandomSource rand, long seed, int packedOverlay, ModelData modelData, RenderType renderType) -
Uses of PoseStack in net.neoforged.neoforge.client.model.renderable
Methods in net.neoforged.neoforge.client.model.renderable with parameters of type PoseStackModifier and TypeMethodDescriptionvoid
BakedModelRenderable.render
(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, BakedModelRenderable.Context context) void
CompositeRenderable.Component.render
(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, CompositeRenderable.Transforms context) void
CompositeRenderable.Mesh.render
(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay) void
CompositeRenderable.render
(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, CompositeRenderable.Transforms context) void
IRenderable.render
(PoseStack poseStack, MultiBufferSource bufferSource, ITextureRenderTypeLookup textureRenderTypeLookup, int lightmap, int overlay, float partialTick, T context) Draws the renderable by adding the geometry to the providedMultiBufferSource
HumanoidArmorLayer.renderArmorPiece(PoseStack, MultiBufferSource, LivingEntity, EquipmentSlot, int, HumanoidModel, float, float, float, float, float, float)
instead.